Vet'ion/Strategies: Difference between revisions

no edit summary
No edit summary
Line 1:
[[File:Fighting Vet'ion.png|thumb|300px|A group of players fighting Vet'ion.]]
'''{{Colour|red|Warning}}:''' Like all [[Wilderness bosses]], [[Vet'ion]] resides in a [[multi-way]] area in moderately high-level [[Wilderness]]. You may be attacked at any time during the fight, and death is all but guaranteed in any deep wilderness [[multicombat area]]. '''Do not''' bring any items that you are not willing to lose. Items like the [[Dragon defender]] and [[Salve amulet(ei)|Salve amulet (ei)]] are '''permanently''' lost if not protected beyond level 20 Wilderness.
 
==How to get there==
[[Vet'ion]] resides in [[Vet'ion's Rest]], the entrance of which is located just north of the [[Bone Yard]].
 
Teleport to the Vet'ion from the [[File:Boss-Teleport.png|20px]] '''Boss teleport''' in the spellbook tab which will take you directly in front of the Vet'ion's Rest entrance.
To get there quickly, you can:
 
*Teleport to the [[Revenant Caves]] entrance with a [[Revenant cave teleport]], then run southeast.
 
==Suggested skills==
Line 20 ⟶ 17:
 
==Equipment==
'''Always keep risk to a minimum in the Wilderness! -''' Whenever gearing, check your [[Items Kept on Death]] and enable "Wilderness beyond level 20" to make sure important items will not be lost.
 
The most effective equipment listed below involves a great deal of [[Trouver parchment|Trouver parchments]] and raw risk, but '''MOST players will prefer a low-risk setup without parchment loss.''' Thanks to the powerful [[Salve amulet (e)|Salve (e)]] effect, as long as you bring a strong weapon and 2-3 other high-bonus items, your DPS will be very good with little risk. For a low-risk setup, a Neitiznot, myth cape, and d'hide/proselyte are perfect, risking less than one average boss kill's-worth. From there, Barrows gloves then Dragon boots make great upgrades to the Rune gloves and Climbing boots budget setup.
 
That being said however, due to the incredible passive effect of the [[Ursine chainmace|Ursine]]/[[Viggora's chainmace]] stacking multiplicatively with the Salve's bonus, every extra bit of strength and accuracy bonus from equipment will noticeably increase DPS, provided you are willing to risk more. For example, bringing even just one parched item, the Fighter torso (l) for +4 strength, can grant up to 3 additional max hits. These highly multiplied bonuses, coupled with the fact that it is possible to log out mid-fight here, make Vet'ion the most feasible and rewarding of all the wilderness bosses to bring additional risk to. To be totally clear, the '''expensive armour slots are only worth bringing IF players are confident in their ability to escape PKers'''.
 
Lastly, when figuring out your personal setup, keep in mind that some of these equipment recommendations, such as the [[Avernic defender]] and [[Infernal cape]], are meant to maximize [[Items Kept on Death|4-item protection]]. These can easily be downgraded if they would be risked, or if the player is not using [[PK Skull Prevention]]. Due to the hazard of being smited and having the [[Protect Item]] prayer disabled in combat, untradeable items locked with Trouver parchments are particularly effective as the 4th item kept on death, in order. Again, whenever in doubt, "Items kept on death" will show exactly how items are kept, degraded, or lost.
 
Note: Due to the Salve bonus not stacking, fighting on a skeleton (or hellhound!) [[Slayer task]] with a [[Slayer helmet]] will not provide as high of an offensive bonus as the Salve amulet (e) will, and is not free to reclaim like the amulet.
Line 32 ⟶ 23:
{{Recommended equipment
| style = Melee
| head1 = {{plink|TorvaStatius's full helm (t5)}}
| head2 = {{plink|Torva full helm}}
| head2 = {{plink|Serpentine helm}}<ref name=risk>Not generally recommended, only if using a two-handed weapon, or willing to risk.</ref>
| head3 = {{plink|HelmNeitiznot of neitiznotfaceguard}}
| head4 = {{plink|BerserkerSupreme helm}}
| head5 = {{plink|DwarvenSerpentine helmethelm}}
| neck1 = {{plink|SalveAmulet amuletof (e)blood fury}}
| neck2 = {{plink|Salve amulet (e)}}
| neck3 = {{plink|AmuletSalve of strengthamulet}}
| neck4 = {{plink|Amulet of glorystrength}}
| neck5 = {{plink|Amulet of powerglory}}
| body1 = {{plink|Vesta's chainbody (t5)}}
| body1 = {{plink|Fighter torso}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| body2 = {{plink|Vesta's chainbody (t4)}}
| body2 = {{plink|Mixed hide top}}<ref name=Max> Worse than other options if it doesn't gain you a max hit</ref>
| body3 = {{plink|Black dVesta'hides chainbody body(t3)}}
| body4 = {{plink|ProselyteStatius's hauberkplatebody (t5)}}
| body5 = {{plink|MonkStatius's robeplatebody top(t4)}}
| legs1 = {{plink|TorvaVesta's platelegsplateskirt (t5)}}
| legs2 = {{plink|InquisitorVesta's plateskirt (t4)}}
| legs3 = {{plink|Black dStatius'hides platelegs chaps(t5)}}
| legs4 = {{plink|ProselyteStatius's cuisse}}platelegs / {{plink|Proselyte tasset(t4)}}
| legs5 = {{plink|MonkVesta's robeplateskirt (t3)}}
| ammo1 = {{plink|Rada's blessing 4}}
| ammo2 = {{plink|Rada's blessing 3|txt=Rada's blessing 3/2}} / {{plink|God blessing|pic=Peaceful blessing}}
| feet5 = {{plink|Fremennik seaClimbing boots 4}}
| ring1 = {{plink|UltorCommander ring (i)}}
| ring2 = {{plink|BerserkerCommander ring (i)}}
| ring3 = {{plink|RingTyrannical ofring shadows(i)}}
| ring4 = {{plink|Tyrannical ring}}
| ring4 = {{plink|Ring of wealth (i)}}<ref name=roi>Can be brought alongside ultor/berserker and equipped before Vet'ion's death animation finishes, and replaces any other lvl 30 teleport.</ref>
| ring5 = {{plink|Explorer'sRing ringof 4wealth (i)}}
| special1 = {{plink|Dragon warhammer (+)}}
| special1 = {{plink|Elder maul}}<ref name=defred>Not generally recommended due to downgrading another protected item, but can be effective in a team or if using a less powerful mainhand weapon.</ref>
| special2 = {{plink|DragonBandos macegodsword}}
| special3 = {{plink|BarrelchestElder anchormaul}}
| smw = y
| cape1 = {{plink|Prestige Master cape}}
| cape1 = {{plink|Infernal cape}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref> / {{plink|Fire cape}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| cape2 = {{plink|MythicalPrestiger cape}}
| cape3 = {{plink|Mixed hideInfernal cape}}
| cape4 = {{plink|CapeStrength of Accomplishment|pic=Strengthmastery cape(t)}}
| cape5 = {{plink|ArdougneInfernal cloakmax 4cape}}
| hands1 = {{plink|FerociousSupreme gloves}}<ref name=risk>Not generally recommended, only if using a two-handed weapon, or willing to risk.</ref>
| hands2 = {{plink|BarrowsFerocious gloves}}
| hands3 = {{plink|RuneBarrows gloves}}
| hands4 = {{plink|CombatRune braceletgloves}}
| feet1 = {{plink|DragonNew Balance boots}}
| feet2 = {{plink|RunePrimordial boots}}
| feet3 = {{plink|Mixed hideDragon boots}}
| feet4 = {{plink|ClimbingRune boots}}
| shield1 = {{plink|Avernic defender}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| shield2 = {{plink|Dragon defender}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| shield3 = {{plink|Dragonfire shield}}
| shield4 = {{plink|Rune defender}} / {{plink|Toktz-ket-xil}}
Line 84 ⟶ 75:
| weapon1 = {{plink|Ursine chainmace}} / {{plink|Viggora's chainmace}}
| weapon2 = {{plink|Inquisitor's mace}}
| weapon3 = {{plink|Abyssal bludgeon}} / {{plink|Zamorakian hasta}} (crush) / {{plink|Zombie axe}} (crush) / {{plink|Soulreaper axe}} (crush)
| weapon4 = {{plink|Sarachnis cudgel}} / {{plink|Elder maul}} / {{plink|Dual macuahuitl}}
| weapon5 = {{plink|Leaf-bladed battleaxe}} (crush) / {{plink|Dragon mace}}
| weapon6 =