Module:EmberFantasy/sandbox/Slottable: Difference between revisions
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(Created page with "-- <pre> require('Module:Mw.html extension') local p = {} local format = require('Module:Format equipment stat').format --for formatting the stats with + and - symbols on output local p2pIcon = 'frameless|link=Pay-to-play' --these icons are for the later members/f2p stars local f2pIcon = 'frameless|link=Free-to-play' local stats = {'astab', 'aslash', 'acrush', 'amagic', 'arange', 'dstab', 'dslash', 'dcrush', 'dm...") |
(No difference)
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Revision as of 00:12, 17 October 2024
Documentation for this module may be created at Module:EmberFantasy/sandbox/Slottable/doc
-- <pre>
require('Module:Mw.html extension')
local p = {}
local format = require('Module:Format equipment stat').format --for formatting the stats with + and - symbols on output
local p2pIcon = '[[File:Member icon.png|frameless|link=Pay-to-play]]' --these icons are for the later members/f2p stars
local f2pIcon = '[[File:Free-to-play icon.png|frameless|link=Free-to-play]]'
local stats = {'astab', 'aslash', 'acrush', 'amagic', 'arange', 'dstab', 'dslash', 'dcrush', 'dmagic', 'drange', 'str', 'rstr', 'mdmg', 'prayer'}
function p.main(frame)
local args = frame:getParent().args --get the input from the template
local slot = string.lower(tostring(args['slot'])) --take the slot input as the slot we want the table for
local mems = args['mems']
local dmm = args['dmm']
local beta = args['beta']
local data = getData(slot,mems,dmm,beta) --this takes the slot and sends it to our getData function (seen below) which gives us back a data table
local restbl = mw.html.create('table') --start making our results table, beginninig with the header
restbl:addClass('wikitable align-center-1 sortable align-center')
:tag('tr')
:tag('th'):addClass('unsortable'):wikitext(''):done()
:tag('th'):wikitext('Name'):done()
:tag('th'):wikitext('Members'):done()
:tag('th'):wikitext('[[File:White dagger.png|Stab attack]]') :done()
:tag('th'):wikitext('[[File:White scimitar.png|Slash attack]]') :done()
:tag('th'):wikitext('[[File:White warhammer.png|Crush attack]]') :done()
:tag('th'):wikitext('[[File:Magic icon.png|Magic attack]]') :done()
:tag('th'):wikitext('[[File:Ranged icon.png|Ranged attack]]') :done()
:tag('th'):wikitext('[[File:White dagger.png|Stab defence]]<sup>[[File:Defence icon.png]]</sup>') :done()
:tag('th'):wikitext('[[File:White scimitar.png|Slash defence]]<sup>[[File:Defence icon.png]]</sup>') :done()
:tag('th'):wikitext('[[File:White warhammer.png|Crush defence]]<sup>[[File:Defence icon.png]]</sup>') :done()
:tag('th'):wikitext('[[File:Magic icon.png|Magic defence]]<sup>[[File:Defence icon.png]]</sup>') :done()
:tag('th'):wikitext('[[File:Ranged icon.png|Ranged defence]]<sup>[[File:Defence icon.png]]</sup>') :done()
:tag('th'):wikitext('[[File:Strength icon.png|Strength]]') :done()
:tag('th'):wikitext('[[File:Ranged Strength icon.png|Ranged Strength]]') :done()
:tag('th'):wikitext('[[File:Magic Damage icon.png|Magic Damage]]') :done()
:tag('th'):wikitext('[[File:Prayer icon.png|Prayer]]') :done()
:tag('th'):wikitext('Weight') :done()
:done()
-- Create the rows for the output table
for _, item in ipairs(data) do --for each row of data, we take it and split it up, then put it into our table row. We also format them with + and - symbols here
local row = restbl:tag('tr')
:tag('td'):wikitext(item.image):done()
:tag('td'):wikitext(item.name):done()
:tag('td'):wikitext(item.members):done()
for _, stat in ipairs(stats) do
local value = item[stat]
local value_num = tonumber(value)
row:tag('td'):wikitext(format(value))
:addClassIf(value_num and (value_num > 0), 'table-positive')
:addClassIf(value_num and (value_num < 0), 'table-negative')
end
row:tag('td'):wikitext(item.weight):done()
end
return tostring(restbl) --returns the table back to the template to be put onto the page
end
function getData(slotName,mems,dmm,beta) --so this is the function that takes the slot name and gets all the data for the items
--first we set up our SMW query
local q = {
'[[Equipment slot::'..slotName..']]', --we want everything that matches the slot we called, and then all the attached data below
'?Is members only',
'?Stab attack bonus',
'?Slash attack bonus',
'?Crush attack bonus',
'?Magic attack bonus',
'?Range attack bonus',
'?Stab defence bonus',
'?Slash defence bonus',
'?Crush defence bonus',
'?Magic defence bonus',
'?Range defence bonus',
'?Strength bonus',
'?Ranged Strength bonus',
'?Magic Damage bonus',
'?Prayer bonus',
'?Category',
'?Image',
'?Weight',
limit = 1000,
order = 'ascending'
}
local smwdata = mw.smw.ask(q) --this now asks the smw for all the data, and saves all of it in smwdata
local data = {} --setting this table up to insert processed data into
for _, item in ipairs(smwdata) do --for each item we found with our smw query
local process = true
local dmmcat = false
local betacat = false
if type(item['Category']) == 'table' then
for _, category in ipairs(item['Category']) do
if category == "[[:Category:Deadman seasonal items|Deadman seasonal items]]" then
dmmcat = true
elseif category == "[[:Category:Beta items|Beta items]]" then
betacat = true
end
end
end
if mems == 'Members' then
if not item['Is members only'] then
process = false
end
end
if mems == 'F2P' then
if item['Is members only'] then
process = false
end
end
if dmm == 'No' then
if dmmcat == true then
process = false
end
end
if beta == 'No' then
if betacat == true then
process = false
end
end
if process then
local dataline = processData(item) --we process it (seen below) and then save it as a line
table.insert(data, dataline) --and then we insert that line into our data table to be returned
end
end
return data --and once we've processed all the data we send the data table back up to main for the formatting
end
function processData(item) --this breaks up the smwdata bit into manageable little bites
local name = item[1] or '' --this gets the item name, which by default is in the first position of the query results (lua starts at 1, not 0)
local _name = string.match(name, '|(.-)%]')
local members = item['Is members only'] --members we have to do a bit extra for
if members == true then --if it is members, we use the members star
members = p2pIcon
elseif members == false then --if not, use f2p star
members = f2pIcon
else
members = ''
end
local image = item['Image'] or ''
if type(image) == 'table' then
image = image[1] -- take the first image available
end
image = string.match(image, '[Ff]ile:.-%.png') or ''
if image ~= '' then
image = string.format('[[%s|link=%s]]', image, _name)
end
local keyset=""
local n=0
for k,v in pairs(item) do
n=n+1
keyset = keyset .. k .. " (" .. tostring(v) ..")" .. ":"
end
return { --now we return the processed data for this item back to the getData function, which sends us another item and repeats until we've done them all
name = name,
image = image,
members = members,
astab = item['Stab attack bonus'] or '',
aslash = item['Slash attack bonus'] or '',
acrush = item['Crush attack bonus'] or '',
amagic = item['Magic attack bonus'] or '',
arange = item['Range attack bonus'] or '',
dstab = item['Stab defence bonus'] or '',
dslash = item['Slash defence bonus'] or '',
dcrush = item['Crush defence bonus'] or '',
dmagic = item['Magic defence bonus'] or '',
drange = item['Range defence bonus'] or '',
str = item['Strength bonus'] or '',
rstr = item['Ranged Strength bonus'] or '',
mdmg = item['Magic Damage bonus'] or keyset,
prayer = item['Prayer bonus'] or '',
weight = item['Weight'] or '',
}
end
p.getData = getData
return p