Creepers in the Crevice: Difference between revisions

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|developer = Alex RuneRealm
|developer = Alex RuneRealm
}}
}}
'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)]] near the [[Well of Goodwill]] to find out if it's haunted or not.
'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)|Dallas Jones]] near the [[Well of Goodwill]] at [[Home]] to find out if it's haunted or not.
__TOC__
__TOC__


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==Details==
==Details==
{{Quest details
{{Quest details
|start = Speak to [[Dallas Jones (Home)]] near the Well of Goodwill.
|start = Speak to [[Dallas Jones (Home)|Dallas Jones]] near the Well of Goodwill at [[Home]].
|startmap =
|startmap =
|difficulty = Intermediate
|difficulty = Intermediate
|description = Strange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill!
|description = Strange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill!
|length = Medium
|length = Medium
|requirements =
|requirements = * {{SCP|Slayer|95 Slayer|}}
* {{SCP|Slayer|95 Slayer|}}
* {{SCP|Agility|80 Agility|}}
* {{SCP|Agility|80 Agility|}}
|items = * Bellows (Obtained during quest)
|items = * Bellows (Obtained during quest)
|kills = [[Hydra]] ''(level 197)''
|kills = [[Hydra]] ''(level 194)''
|recommended =
|recommended = * {{SCP|Attack|60 Attack|}}
* {{SCP|Attack|60 Attack|}}
* {{SCP|Strength|60 Strength|}}
* {{SCP|Strength|60 Strength|}}
* {{SCP|defence|60 defence|}}
* {{SCP|defence|60 defence|}}
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==Walkthrough==
==Walkthrough==
===Getting started===
===Getting started===
[[File:Dallas Jones chathead.png|left|frameless|width=138x138]]
Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.[[File:Player_entering_sewer.mp4|thumb|loop|200x200px|A player entering the sewer]]


[[File:Demon Slayer - Wally.png|thumb|350x350px|[[Wally]] slaying Delrith.]]
[[File:Dallas Jones chathead.png|left|frameless]]
Speak to [[Aris]] in the tent on the western side of [[Varrock Square]]. Pay her one [[coin]], and she will tell you a story involving a [[demon]] named [[Delrith]] who terrorized Varrock over a century prior. Delrith was previously defeated by a hero named [[Wally]]; just your luck, the demon is being summoned again, and you now have to kill him with Wally's sword [[Silverlight]].


===Entering the Sewers===
Ask Aris, ''"So, how did Wally kill the demon?"'' She will show you the incantation Wally used: write down or screenshot the phrase, as it will be important later on. '''The word order of this spell is randomised for every player.''' After telling you the incantation, she tells you to talk to [[Sir Prysin]] to help.
Enter the sewer through the manhole either west or east from the Well of Goodwill.


Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones.
Go north to [[Varrock Castle]]. [[Sir Prysin]] will be wandering the south-west portion of the {{FloorNumber|uk=0}} of the castle. Talk to him and tell him that Aris sent you. Ask for [[Silverlight]], the weapon needed to kill Delrith. He will say that he kept it hidden because of it being so powerful and it needs three keys to open it. He will tell you that he lost his key somewhere, and the other two keys are in the possession of [[Captain Rovin]] and the Wizard [[Traiborn]].


===Captain Rovin's key===
[[File:Captain Rovin chathead.png|left|frameless]]
One of the keys may be obtained by speaking to [[Captain Rovin]], who is found on the {{FloorNumber|uk=2}} of the [[Varrock Palace]], on the north-west side. Climb up the stairs in the north-west room twice in order to reach him.


Talk to him and tell him that you need the key in order to recover [[Silverlight]] to slay a demon that threatens the city. Mention that Sir Prysin said Captain Rovin would give the key to you, to which he will rant about the King being the only one to tell him what to do. Next, ask him why Sir Prysin gave the key to him in the first place, and he'll state the King made Sir Prysin give him the key so that it wouldn't get lost. After this dialogue, he'll then hand over the key, under the condition that you do not allow Sir Prysin to kill the demon.


[[File:Demon Slayer - Wizard Traiborn's wardrobe.gif|thumb|250px|Wizard Traiborn casts a spell to summon a wardrobe containing his key]]


[[File:Swamp_bubbles.png|right|frameless|200x200px]]
===Wizard Traiborn's key===
===Investigating the Swamp Bubbles===
{{Needed|25 unnoted [[bones]].}}
{{Needed|Bellows}}
[[File:Wizard Traiborn chathead.png|left|frameless|width=138x138]]
Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.
Head to the {{FloorNumber|uk=1}} of the [[Wizards' Tower]], which stands on an island south of [[Draynor Village]]. Talk to [[Traiborn]] about the key, to which he'll say he doesn't have it; ask about some keys knocking around, and Traiborn will explain that they're in a magical wardrobe, for which he needs 25 regular [[bones]] to open.


Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington.
You can save time by having all of the bones with you when you first speak to him. An easy way to get the bones is to kill [[Goblin|goblins]] south of the prison outside of Draynor Village. Once you have all 25, give Traiborn the bones, and he will perform his ritual and then give you his key.


Note for [[File:Ultimate ironman chat badge.png]] Ultimate Ironmen: You can deliver the bones in increments, so you do not need to clear out your inventory to complete this step.


===Researching the Swamp Bubbles===
Note: if you die with Wizard Traiborn's key, you will have to pay another 25 bones to re-retrieve the key.
[[File:Professor Manglethorp chathead.png|left|frameless|width=138x138]]


Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!
===Sir Prysin's key===
{{Needed|[[bucket of water]].}}
[[File:Sir Prysin chathead.png|left|frameless]]
Head back to Varrock palace, and go into the kitchen in the north-east corner of the {{FloorNumber|uk=0}}. If you do not already have a bucket of water, you can find an empty [[bucket]] up the stairs, in the bedroom to the north-east. With the bucket, return to the kitchen and use it on the sink (or any other water source, such as a fountain), to obtain a bucket of water.


Next, head outside through kitchen door and look for a [[Drain (Demon Slayer)|drain]] near the wall north of the doorway. Use your bucket of water on the drain. '''If you do not do this, you cannot obtain the key'''. The key will be washed down the drain, so you must now retrieve it from the [[Varrock Sewers|sewer]] below. Head east, out of the palace, and look for a [[manhole]] located south of the palace's east walls. It is marked by the [[File:Dungeon icon.png]] icon on the [[minimap]]. Once you find it, open the manhole and climb down to enter the sewer.


[[File:Fractionizing still.png|thumb|A player emptying bellows into the Fractionizing still.|none]]
<!-- This doesn't use the regular map template because it cannot draw text labels; the GeoJSON used as an alternative is somewhat bloated, and therefore placed in mapspace and transcluded here-->{{Map:Demon Slayer key location}}{{clear}}


===Investigating the Sewers===
While in the sewer, go north-west and follow the path highlighted on the map above until you reach a stream. You should see a muddy patch to your left, next to a pile of skeletons. Examine this and you will find a [[rusty key]].
{{Needed|Combat Gear, Food, Potions}}
[[File:Silverlight detail.png|thumb|width=255x255|The mighty sword Silverlight.]]
Travel back to the Well of Goodwill and talk to Dallas Jones, you tell him about what the professor said, Dallas says he doesn't know what to do and certainly doesn't want to find out by himself. Offer him your adventurous courage.


=== Silverlight ===
Now that you have all three keys, head back to [[Sir Prysin]] in Varrock. Give him the keys, and he will give you [[Silverlight]]. Players can drop Silverlight and ask Sir Prysin for another one for free; after the quest he will charge {{Coins|500}}. Equip the sword, get any [[food]] and [[armour]] you may need for combat, and prepare to fight Delrith.


''Warning, at the next step, you will encounter a fight! Bring some combat gear, potions, an antipoison and food!''
''If you have forgotten the magical incantation, you can speak with Aris at her tent in Varrock Square to hear it again.''


When you're ready, head south of [[Varrock]], and go east towards the stone circle surrounded by [[dark wizard]]s. A [[cutscene]] will play of [[Delrith]] being summoned by the wizards after you enter the circle.
===Banishing Delrith===
[[File:Demon Slayer - Summoning ritual.png|thumb|220px|The dark wizards attempt to summon Delrith!]]
{{Needed|recommended=[[food]] and [[armour]].}}
[[File:Dark wizard chathead.png|left|frameless]]
[[File:Demon Slayer - Delrith is summoned.png|thumb|220px|Delrith is summoned!]]


Go to the sewers and enter the dark hole next to the eastern wall. You will now enter a room with a level 194 Hydra.
The final part takes place in an [[instance]] of the [[Varrock]] [[stone circle]], with Delrith and several [[dark wizard]]s (two level 7 wizards and a level 20 wizard). Level 7 and 20 wizards will be [[aggressive]] to players with lower than 15 or 41 [[combat level]] respectively. Additionally, upon the cutscene finishing for the first time, one of the level 7 wizards will attack regardless of combat level. The level 20 wizard's maximum hit of 6 can threaten players with a low [[Hitpoints]] level, especially if the player has negative [[Magic Defence]] bonus. '''To leave, run to the edge at any time during the fight.'''


=== Fighting the Hydra ===
Because the fight takes place in a [[single-way combat]] zone, if you are already under attack from a dark wizard, you will need to kill or hide from it before you are able to begin combat with Delrith. It is recommended for lower-level players to approach from the south, and hide from wizards behind the southernmost stone wall until Delrith is nearby. Since the wizards '''do not respawn''' in the instance, it is also possible to kill them first, leave and restock, and then return to face Delrith.
The [[Hydra]] has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.


[[File: Creepers_in_the_Crevice_Hydra.png]]
Attack Delrith with Silverlight equipped. Despite his combat level of 27, the Silverlight's weakening effect will reduce Delrith's hitpoints to less than that of a [[cow]]. When he reaches 0 hitpoints, say the magical incantation. If the wrong incantation is said, Delrith regenerates to full health.


==== Pures and lower levels ====
For those wishing to attack with magic, wielding Silverlight and manually casting spells will also deal damage. Other methods include [[flinch|flinching]] him or using [[Confuse]], [[Curse]], or [[Weaken]] to make him easier to kill with melee. [[Ring of recoil]]s can be used for this fight. <!-- is combat xp normal? -->


If you take too long<!-- how long? --> to finish off [[Delrith]], he will disappear and you will need to leave and re-enter the instance. If Delrith disappears during the dialogue to banish him the quest can still be completed by pressing "continue" until the end.


'''Congratulations, quest complete!'''
'''Congratulations, quest complete!'''


==Rewards==
==Rewards==
{{Quest rewards
{{Quest reward scroll
|image = [[File:Hydra (Quest).png|90x90px|link=]]
|name = Demon Slayer
|quest = {{colour|#004900|Creepers in the Crevice}}
|image = [[File:Demon Slayer reward scroll.png|centre]]
|reward = {{Colour|#004900|3 QP
50 Boss points
1 Double Damage potion
Access to Alchemical Hydras}}
|qp = 3
|qp = 3
|rewards =
*[[Silverlight]] (if lost, players may retrieve it from [[Sir Prysin]] for a fee of 500 [[coins]]. It can also be sold to the [[Wise Old Man]] for 80 coins.)
*5 [[Kudos]], which [[members]] can claim by talking to [[Historian Minas]] in the [[Varrock Museum]]
}}
}}
*3 [[File:Quest point icon.png|22x22px]] Quest Points
*50 Boss points
*1 Double Damage potion
*Access to Alchemical Hydras

Latest revision as of 01:24, 19 October 2024

Creepers in the Crevice 
Released N/A (Update)
Members N/A
Quest series None
Lead developer(s) Alex RuneRealm

Creepers in the Crevice is one of three quests released within RuneRealm. In the quest, the player must help Dallas Jones near the Well of Goodwill at Home to find out if it's haunted or not.


Details

Start pointMap icon Speak to Dallas Jones near the Well of Goodwill at Home.
Official difficultyIntermediate
Official lengthMedium
DescriptionStrange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill!
Requirements
  • Slayer 95 Slayer
  • Agility 80 Agility
Items required
  • Bellows (Obtained during quest)
Recommended
  • Attack 60 Attack
  • Strength 60 Strength
  • Defence 60 defence
  • Hitpoints 60 Hitpoints
  • Magic 60 Magic
  • Ranged 60 Ranged
  • Prayer 37 Prayer

Gear:

  • Combat gear according to your levels
  • A form of antipoison
  • A super set/super combat potion/ranging potion depending on your combat style
  • An inventory full of food (monkfish+)
Enemies to defeat Hydra (level 194)

Walkthrough

Getting started

width=138x138
width=138x138

Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.

A player entering the sewer


Entering the Sewers

Enter the sewer through the manhole either west or east from the Well of Goodwill.

Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones.



Investigating the Swamp Bubbles

Items needed: Bellows

Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.

Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington.


Researching the Swamp Bubbles

width=138x138
width=138x138

Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!


A player emptying bellows into the Fractionizing still.

Investigating the Sewers

Items needed: Combat Gear, Food, Potions

Travel back to the Well of Goodwill and talk to Dallas Jones, you tell him about what the professor said, Dallas says he doesn't know what to do and certainly doesn't want to find out by himself. Offer him your adventurous courage.


Warning, at the next step, you will encounter a fight! Bring some combat gear, potions, an antipoison and food!


Go to the sewers and enter the dark hole next to the eastern wall. You will now enter a room with a level 194 Hydra.

Fighting the Hydra

The Hydra has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.


Congratulations, quest complete!

Rewards

You have completed Creepers in the Crevice!

You are awarded: 3 QP 50 Boss points 1 Double Damage potion Access to Alchemical Hydras

Total Quest Points: 3

  • 3 Quest Points
  • 50 Boss points
  • 1 Double Damage potion
  • Access to Alchemical Hydras