Creepers in the Crevice: Difference between revisions
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|developer = Alex RuneRealm |
|developer = Alex RuneRealm |
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'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)]] near the [[Well of Goodwill]] to find out if it's haunted or not. |
'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)|Dallas Jones]] near the [[Well of Goodwill]] at [[Home]] to find out if it's haunted or not. |
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__TOC__ |
__TOC__ |
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==Details== |
==Details== |
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{{Quest details |
{{Quest details |
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|start = Speak to [[Dallas Jones (Home)]] near the Well of Goodwill. |
|start = Speak to [[Dallas Jones (Home)|Dallas Jones]] near the Well of Goodwill at [[Home]]. |
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|startmap = |
|startmap = |
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|difficulty = Intermediate |
|difficulty = Intermediate |
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|description = Strange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill! |
|description = Strange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill! |
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|length = Medium |
|length = Medium |
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|requirements = |
|requirements = * {{SCP|Slayer|95 Slayer|}} |
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* {{SCP|Slayer|95 Slayer|}} |
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* {{SCP|Agility|80 Agility|}} |
* {{SCP|Agility|80 Agility|}} |
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|items = * Bellows (Obtained during quest) |
|items = * Bellows (Obtained during quest) |
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|kills = [[Hydra]] ''(level |
|kills = [[Hydra]] ''(level 194)'' |
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|recommended = |
|recommended = * {{SCP|Attack|60 Attack|}} |
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* {{SCP|Attack|60 Attack|}} |
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* {{SCP|Strength|60 Strength|}} |
* {{SCP|Strength|60 Strength|}} |
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* {{SCP|defence|60 defence|}} |
* {{SCP|defence|60 defence|}} |
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===Getting started=== |
===Getting started=== |
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[[File:Dallas Jones chathead.png|left|frameless|width=138x138]] |
[[File:Dallas Jones chathead.png|left|frameless|width=138x138]] |
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Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information. |
Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.[[File:Player_entering_sewer.mp4|thumb|loop|200x200px|A player entering the sewer]] |
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===Entering the Sewers=== |
===Entering the Sewers=== |
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[[File:Player_entering_sewer.mp4|thumb|200x200px|A player entering the sewer]] |
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Enter the sewer through the manhole either west or east from the Well of Goodwill. |
Enter the sewer through the manhole either west or east from the Well of Goodwill. |
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Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones. |
Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones. |
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⚫ | |||
===Investigating the Swamp Bubbles=== |
===Investigating the Swamp Bubbles=== |
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{{Needed|Bellows}} |
{{Needed|Bellows}} |
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Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington. |
Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington. |
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===Researching the Swamp Bubbles=== |
===Researching the Swamp Bubbles=== |
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Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible! |
Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible! |
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===Sir Prysin's key=== |
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{{Needed|[[bucket of water]].}} |
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[[File:Sir Prysin chathead.png|left|frameless]] |
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Head back to Varrock palace, and go into the kitchen in the north-east corner of the {{FloorNumber|uk=0}}. If you do not already have a bucket of water, you can find an empty [[bucket]] up the stairs, in the bedroom to the north-east. With the bucket, return to the kitchen and use it on the sink (or any other water source, such as a fountain), to obtain a bucket of water. |
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Next, head outside through kitchen door and look for a [[Drain (Demon Slayer)|drain]] near the wall north of the doorway. Use your bucket of water on the drain. '''If you do not do this, you cannot obtain the key'''. The key will be washed down the drain, so you must now retrieve it from the [[Varrock Sewers|sewer]] below. Head east, out of the palace, and look for a [[manhole]] located south of the palace's east walls. It is marked by the [[File:Dungeon icon.png]] icon on the [[minimap]]. Once you find it, open the manhole and climb down to enter the sewer. |
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[[File:Fractionizing still.png|thumb|A player emptying bellows into the Fractionizing still.|none]] |
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<!-- This doesn't use the regular map template because it cannot draw text labels; the GeoJSON used as an alternative is somewhat bloated, and therefore placed in mapspace and transcluded here-->{{Map:Demon Slayer key location}}{{clear}} |
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===Investigating the Sewers=== |
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While in the sewer, go north-west and follow the path highlighted on the map above until you reach a stream. You should see a muddy patch to your left, next to a pile of skeletons. Examine this and you will find a [[rusty key]]. |
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{{Needed|Combat Gear, Food, Potions}} |
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[[File:Silverlight detail.png|thumb|width=255x255|The mighty sword Silverlight.]] |
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Travel back to the Well of Goodwill and talk to Dallas Jones, you tell him about what the professor said, Dallas says he doesn't know what to do and certainly doesn't want to find out by himself. Offer him your adventurous courage. |
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=== Silverlight === |
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Now that you have all three keys, head back to [[Sir Prysin]] in Varrock. Give him the keys, and he will give you [[Silverlight]]. Players can drop Silverlight and ask Sir Prysin for another one for free; after the quest he will charge {{Coins|500}}. Equip the sword, get any [[food]] and [[armour]] you may need for combat, and prepare to fight Delrith. |
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''Warning, at the next step, you will encounter a fight! Bring some combat gear, potions, an antipoison and food!'' |
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''If you have forgotten the magical incantation, you can speak with Aris at her tent in Varrock Square to hear it again.'' |
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When you're ready, head south of [[Varrock]], and go east towards the stone circle surrounded by [[dark wizard]]s. A [[cutscene]] will play of [[Delrith]] being summoned by the wizards after you enter the circle. |
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===Banishing Delrith=== |
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[[File:Demon Slayer - Summoning ritual.png|thumb|220px|The dark wizards attempt to summon Delrith!]] |
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{{Needed|recommended=[[food]] and [[armour]].}} |
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[[File:Dark wizard chathead.png|left|frameless]] |
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[[File:Demon Slayer - Delrith is summoned.png|thumb|220px|Delrith is summoned!]] |
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Go to the sewers and enter the dark hole next to the eastern wall. You will now enter a room with a level 194 Hydra. |
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The final part takes place in an [[instance]] of the [[Varrock]] [[stone circle]], with Delrith and several [[dark wizard]]s (two level 7 wizards and a level 20 wizard). Level 7 and 20 wizards will be [[aggressive]] to players with lower than 15 or 41 [[combat level]] respectively. Additionally, upon the cutscene finishing for the first time, one of the level 7 wizards will attack regardless of combat level. The level 20 wizard's maximum hit of 6 can threaten players with a low [[Hitpoints]] level, especially if the player has negative [[Magic Defence]] bonus. '''To leave, run to the edge at any time during the fight.''' |
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=== Fighting the Hydra === |
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Because the fight takes place in a [[single-way combat]] zone, if you are already under attack from a dark wizard, you will need to kill or hide from it before you are able to begin combat with Delrith. It is recommended for lower-level players to approach from the south, and hide from wizards behind the southernmost stone wall until Delrith is nearby. Since the wizards '''do not respawn''' in the instance, it is also possible to kill them first, leave and restock, and then return to face Delrith. |
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The [[Hydra]] has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either. |
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[[File: Creepers_in_the_Crevice_Hydra.png]] |
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Attack Delrith with Silverlight equipped. Despite his combat level of 27, the Silverlight's weakening effect will reduce Delrith's hitpoints to less than that of a [[cow]]. When he reaches 0 hitpoints, say the magical incantation. If the wrong incantation is said, Delrith regenerates to full health. |
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==== Pures and lower levels ==== |
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For those wishing to attack with magic, wielding Silverlight and manually casting spells will also deal damage. Other methods include [[flinch|flinching]] him or using [[Confuse]], [[Curse]], or [[Weaken]] to make him easier to kill with melee. [[Ring of recoil]]s can be used for this fight. <!-- is combat xp normal? --> |
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If you take too long<!-- how long? --> to finish off [[Delrith]], he will disappear and you will need to leave and re-enter the instance. If Delrith disappears during the dialogue to banish him the quest can still be completed by pressing "continue" until the end. |
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'''Congratulations, quest complete!''' |
'''Congratulations, quest complete!''' |
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==Rewards== |
==Rewards== |
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{{Quest |
{{Quest reward scroll |
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|image = [[File:Hydra (Quest).png|90x90px|link=]] |
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|name = Demon Slayer |
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|quest = {{colour|#004900|Creepers in the Crevice}} |
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|image = [[File:Demon Slayer reward scroll.png|centre]] |
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|reward = {{Colour|#004900|3 QP |
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50 Boss points |
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1 Double Damage potion |
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Access to Alchemical Hydras}} |
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|qp = 3 |
|qp = 3 |
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|rewards = |
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*[[Silverlight]] (if lost, players may retrieve it from [[Sir Prysin]] for a fee of 500 [[coins]]. It can also be sold to the [[Wise Old Man]] for 80 coins.) |
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*5 [[Kudos]], which [[members]] can claim by talking to [[Historian Minas]] in the [[Varrock Museum]] |
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}} |
}} |
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*3 [[File:Quest point icon.png|22x22px]] Quest Points |
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*50 Boss points |
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*1 Double Damage potion |
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*Access to Alchemical Hydras |
Latest revision as of 01:24, 19 October 2024
Creepers in the Crevice | ||||
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Released | N/A (Update) | |||
Members | N/A | |||
Quest series | None | |||
Lead developer(s) | Alex RuneRealm | |||
Creepers in the Crevice is one of three quests released within RuneRealm. In the quest, the player must help Dallas Jones near the Well of Goodwill at Home to find out if it's haunted or not.
Details
Start point | Speak to Dallas Jones near the Well of Goodwill at Home. |
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Official difficulty | Intermediate |
Official length | Medium |
Description | Strange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill! |
Requirements | |
Items required |
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Recommended | |
Enemies to defeat | Hydra (level 194) |
Walkthrough
Getting started
Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.
Entering the Sewers
Enter the sewer through the manhole either west or east from the Well of Goodwill.
Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones.
Investigating the Swamp Bubbles
Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.
Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington.
Researching the Swamp Bubbles
Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!
Investigating the Sewers
Travel back to the Well of Goodwill and talk to Dallas Jones, you tell him about what the professor said, Dallas says he doesn't know what to do and certainly doesn't want to find out by himself. Offer him your adventurous courage.
Warning, at the next step, you will encounter a fight! Bring some combat gear, potions, an antipoison and food!
Go to the sewers and enter the dark hole next to the eastern wall. You will now enter a room with a level 194 Hydra.
Fighting the Hydra
The Hydra has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.
Congratulations, quest complete!
Rewards
You are awarded: 3 QP 50 Boss points 1 Double Damage potion Access to Alchemical Hydras
Total Quest Points: 3