Creepers in the Crevice: Difference between revisions

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|developer = Alex RuneRealm
|developer = Alex RuneRealm
}}
}}
'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)]] near the [[Well of Goodwill]] to find out if it's haunted or not.
'''Creepers in the Crevice''' is one of three quests released within RuneRealm. In the quest, the player must help [[Dallas Jones (Home)|Dallas Jones]] near the [[Well of Goodwill]] at [[Home]] to find out if it's haunted or not.
__TOC__
__TOC__


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==Details==
==Details==
{{Quest details
{{Quest details
|start = Speak to [[Dallas Jones (Home)]] near the Well of Goodwill.
|start = Speak to [[Dallas Jones (Home)|Dallas Jones]] near the Well of Goodwill at [[Home]].
|startmap =
|startmap =
|difficulty = Intermediate
|difficulty = Intermediate
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===Getting started===
===Getting started===
[[File:Dallas Jones chathead.png|left|frameless|width=138x138]]
[[File:Dallas Jones chathead.png|left|frameless|width=138x138]]
Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.[[File:Player_entering_sewer.mp4|thumb|200x200px|A player entering the sewer]]
Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.[[File:Player_entering_sewer.mp4|thumb|loop|200x200px|A player entering the sewer]]




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===Investigating the Swamp Bubbles===
[[File:Swamp_bubbles.png|right|frameless|200x200px]]
[[File:Swamp_bubbles.png|right|frameless|200x200px]]
===Investigating the Swamp Bubbles===
{{Needed|Bellows}}
{{Needed|Bellows}}
Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.
Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.
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Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!
Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!
[[File:Fractionizing still.png|left|frameless]]






[[File:Fractionizing still.png|thumb|A player emptying bellows into the Fractionizing still.|none]]


===Investigating the Sewers===
===Investigating the Sewers===
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=== Fighting the Hydra ===
=== Fighting the Hydra ===
The Hydra has 300 hitpoints and will attack you with range, and melee if you stand in melee range. His range attacks will poison you. He can hit you up to 25 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.
The [[Hydra]] has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.

[[File: Creepers_in_the_Crevice_Hydra.png]]




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==Rewards==
==Rewards==
{{Quest rewards
{{Quest reward scroll
|image = [[File:Hydra (Quest).png|90x90px|link=]]
|name = Demon Slayer
|quest = {{colour|#004900|Creepers in the Crevice}}
|image = [[File:Demon Slayer reward scroll.png|centre]]
|reward = {{Colour|#004900|3 QP
50 Boss points
1 Double Damage potion
Access to Alchemical Hydras}}
|qp = 3
|qp = 3
|rewards =
*[[Silverlight]] (if lost, players may retrieve it from [[Sir Prysin]] for a fee of 500 [[coins]]. It can also be sold to the [[Wise Old Man]] for 80 coins.)
*5 [[Kudos]], which [[members]] can claim by talking to [[Historian Minas]] in the [[Varrock Museum]]
}}
}}
*3 [[File:Quest point icon.png|22x22px]] Quest Points
*50 Boss points
*1 Double Damage potion
*Access to Alchemical Hydras

Latest revision as of 01:24, 19 October 2024

Creepers in the Crevice 
Released N/A (Update)
Members N/A
Quest series None
Lead developer(s) Alex RuneRealm

Creepers in the Crevice is one of three quests released within RuneRealm. In the quest, the player must help Dallas Jones near the Well of Goodwill at Home to find out if it's haunted or not.


Details

Start pointMap icon Speak to Dallas Jones near the Well of Goodwill at Home.
Official difficultyIntermediate
Official lengthMedium
DescriptionStrange things have been happening around the Well of Goodwill lately. Do you have the courage to find out? Talk to Dallas Jones at home, by the Well of Goodwill!
Requirements
  • Slayer 95 Slayer
  • Agility 80 Agility
Items required
  • Bellows (Obtained during quest)
Recommended
  • Attack 60 Attack
  • Strength 60 Strength
  • Defence 60 defence
  • Hitpoints 60 Hitpoints
  • Magic 60 Magic
  • Ranged 60 Ranged
  • Prayer 37 Prayer

Gear:

  • Combat gear according to your levels
  • A form of antipoison
  • A super set/super combat potion/ranging potion depending on your combat style
  • An inventory full of food (monkfish+)
Enemies to defeat Hydra (level 194)

Walkthrough

Getting started

width=138x138
width=138x138

Speak to Dallas Jones near the Well of Goodwill at Home. He will tell you he suspects the Well of Goodwill being haunted. It has been acting strange lately, you suggest he'll need an adventure to help him out! He warns you his map shows an ancient tomb beneath the surface, and who knows what kind of dangers it possesses. Tell him you're going to look for more information.

A player entering the sewer


Entering the Sewers

Enter the sewer through the manhole either west or east from the Well of Goodwill.

Investigate the swamp bubbles in one of the puddles. After you've done this, resurface by climbing up the pipe on the east and go back to Dallas Jones.



Investigating the Swamp Bubbles

Items needed: Bellows

Talk to Dallas Jones, you'll inform him about the gas bubbles and that you were unable to bring them, he gives you a pair of bellows to extract the swamp bubbles, and tells you about a colleague of him at the laboratory in Rimmington.

Go back to the sewers and click the swamp bubbles again, you'll extract the swamp bubbles with your bellows. Take it to the laboratory of Rimmington.


Researching the Swamp Bubbles

width=138x138
width=138x138

Travel to Rimmington and talk to Professor Manglethorp at the laboratory. Walk outside and operate the Fractionizing still. You'll empty the bellows in the still. Go back inside and talk to the professor. Professor Manglethorp tells you he has never seen anything like this before and that you have to warn Dallas Jones as quickly as possible!


A player emptying bellows into the Fractionizing still.

Investigating the Sewers

Items needed: Combat Gear, Food, Potions

Travel back to the Well of Goodwill and talk to Dallas Jones, you tell him about what the professor said, Dallas says he doesn't know what to do and certainly doesn't want to find out by himself. Offer him your adventurous courage.


Warning, at the next step, you will encounter a fight! Bring some combat gear, potions, an antipoison and food!


Go to the sewers and enter the dark hole next to the eastern wall. You will now enter a room with a level 194 Hydra.

Fighting the Hydra

The Hydra has 300 hitpoints and will attack you with range and magic. His range attacks will poison you. He can hit you up to 22 damage so be cautious! Ranging the Hydra from a distance will make this fight a walk in the park, but using melee isn't to hard either.


Congratulations, quest complete!

Rewards

You have completed Creepers in the Crevice!

You are awarded: 3 QP 50 Boss points 1 Double Damage potion Access to Alchemical Hydras

Total Quest Points: 3

  • 3 Quest Points
  • 50 Boss points
  • 1 Double Damage potion
  • Access to Alchemical Hydras