Module:Recipe: Difference between revisions

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:tag('td'):attr('colspan', 2):wikitext(skillpic(v.name, nil, true)):done()
:tag('td'):attr('colspan', 2):wikitext(skillpic(v.name, nil, true)):done()
:tag('td'):wikitext(levelText):done()
:tag('td'):wikitext(levelText):done()
:tag('td'):wikitext((tonumber(xp) ~= nil and commas._add(xp) or xp) .. citeText):done()
:tag('td'):wikitext((tonumber(xp) ~= nil and commas._add(xp) or xp) .. " " .. citeText):done()


table.insert(requirements, requirement)
table.insert(requirements, requirement)

Revision as of 17:18, 9 November 2024

Module documentation
This documentation is transcluded from Template:No documentation/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Recipe/doc. [edit]
Module:Recipe's function main is invoked by Template:Recipe.

--<nowiki>

local p = {}

-- convert some used globals to locals to improve performance
local math = math
local string = string
local table = table
local mw = mw
local expr = mw.ext.ParserFunctions.expr

local coins = require('Module:Coins')._amount
local yesno = require('Module:Yesno')
local params = require('Module:Paramtest')
local commas = require('Module:Addcommas')
local geprice = require('Module:Exchange')._price
local skillpic = require('Module:SCP')._main
local editbutton = require('Module:Edit button')
local onmain = require('Module:Mainonly').on_main
local currencies = require('Module:Currencies')._amount

local edit = editbutton('? (edit)')

-- Tools that need special handling
local toolsList = {
	['Axe'] = '[[File:Bronze axe.png|link=Axe]]',
	['Watering can'] = '[[File:Watering can(8).png|link=Watering can]]',
}

local facilitiesIcons = {
	['Altar (Zalcano)'] = '[[File:Altar (Zalcano\'s prison) icon.png|link=Altar (Zalcano)]]',
    ['Anvil'] = '[[File:Anvil icon.png|link=Anvil]]',
    ['Apothecary'] = '[[File:Apothecary icon.png|link=Apothecary]]',
    ['Banner easel'] = '[[File:Banner easel icon.png|link=Banner easel]]',
    ['Barbarian anvil'] = '[[File:Anvil icon.png|link=Anvil]]',
    ['Bench with vice'] = '[[File:Bench with vice icon.png|link=Bench with vice]]',
    ['Bench with lathe'] = '[[File:Bench with lathe icon.png|link=Bench with lathe]]',
    ['Blast Furnace'] = '[[File:Furnace icon.png|link=Blast Furnace]]',
    ['Blast furnace'] = '[[File:Furnace icon.png|link=Blast Furnace]]',
    ['Big Compost Bin'] = '[[File:Farming patch icon.png|link=Big Compost Bin]]',
    ['Brewery'] = '[[File:Brewery icon.png|link=Brewery]]',
    ['Clay oven'] = '[[File:Cooking range icon.png|link=Clay oven]]',
    ['Compost Bin'] = '[[File:Farming patch icon.png|link=Compost Bin]]',
    ['Cooking range'] = '[[File:Cooking range icon.png|link=Cooking range]]',
    ['Cooking range (2018 Easter event)'] = '[[File:Cooking range icon.png|link=Cooking range (2018 Easter event)]]',
    ['Crafting table 1'] = '[[File:Crafting table 1 icon.png|link=Crafting table 1]]',
    ['Crafting table 2'] = '[[File:Crafting table 2 icon.png|link=Crafting table 2]]',
    ['Crafting table 3'] = '[[File:Crafting table 3 icon.png|link=Crafting table 3]]',
    ['Crafting table 4'] = '[[File:Crafting table 4 icon.png|link=Crafting table 4]]',
    ['Dairy churn'] = '[[File:Dairy churn icon.png|link=Dairy churn]]',
    ['Dairy cow'] = '[[File:Dairy cow icon.png|link=Dairy cow]]',
    ['Demon lectern'] = '[[File:Demon lectern icon.png|link=Demon lectern]]',
    ['Eagle lectern'] = '[[File:Eagle lectern icon.png|link=Eagle lectern]]',
    ['Eodan'] = '[[File:Tannery icon.png|link=Tannery]]',
    ['Fancy Clothes Store'] = '[[File:Clothes shop icon.png|link=Fancy Clothes Store]]',
    ['Farming patch'] = '[[File:Farming patch icon.png|link=Farming/Patch_locations]]',
    ['Furnace'] = '[[File:Furnace icon.png|link=Furnace]]',
    ['Furnace (Elemental Workshop)'] = '[[File:Furnace icon.png|link=Furnace (Elemental Workshop)]]',
    ['Furnace (Zalcano)'] = '[[File:Furnace icon.png|link=Furnace (Zalcano)]]',
    ['Loom'] = '[[File:Loom icon.png|link=Loom]]',
    ['Lovakite furnace'] = '[[File:Furnace icon.png|link=Lovakite furnace]]',
    ['Mahogany demon lectern'] = '[[File:Mahogany demon lectern icon.png|link=Mahogany demon lectern]]',
    ['Mahogany eagle lectern'] = '[[File:Mahogany eagle lectern icon.png|link=Mahogany eagle lectern]]',
    ['Metal Press'] = '[[File:Furnace icon.png|link=Metal Press]]',
    ['Oak lectern'] = '[[File:Oak lectern icon.png|link=Oak lectern]]',
    ['Oak workbench'] = '[[File:Oak workbench icon.png|link=Oak workbench]]',
    ['Pluming stand'] = '[[File:Pluming stand icon.png|link=Pluming stand]]',
    ['Potter\'s Wheel'] = '[[File:Pottery wheel icon.png|link=Potter\'s Wheel]]',
    ['Pottery Oven'] = '[[File:Pottery wheel icon.png|link=Pottery Oven]]',
    ['Sawmill'] = '[[File:Sawmill icon.png|link=Sawmill]]',
    ['Sand pit'] = '[[File:Sandpit icon.png|link=Sand pit]]',
    ['Sbott'] = '[[File:Tannery icon.png|link=Tannery]]',
    ['Shield easel'] = '[[File:Shield easel icon.png|link=Shield easel]]',
    ['Singing bowl'] = '[[File:Singing bowl icon.png|link=Singing bowl]]',
    ['Spinning wheel'] = '[[File:Spinning wheel icon.png|link=Spinning wheel]]',
    ['Steel framed workbench'] = '[[File:Steel framed workbench icon.png|link=Steel framed workbench]]',
    ['Tannery'] = '[[File:Tannery icon.png|link=Tannery]]',
    ['Taxidermist'] = '[[File:Taxidermist icon.png|link=Taxidermist]]',
    ['Teak demon lectern'] = '[[File:Teak demon lectern icon.png|link=Teak demon lectern]]',
    ['Teak eagle lectern'] = '[[File:Teak eagle lectern icon.png|link=Teak eagle lectern]]',
    ['Thakkrad Sigmundson'] = '[[File:Tannery icon.png|link=Thakkrad Sigmundson]]',
    ['Water'] = '[[File:Water source icon.png|link=Water]]',
    ['Whetstone'] = '[[File:Whetstone icon.png|link=Whetstone]]',
    ['Windmill'] = '[[File:Windmill icon.png|link=Windmill]]',
    ['Woodcutting stump'] = '[[File:Woodcutting stump icon.png|link=Woodcutting stump]]',
    ['Wooden workbench'] = '[[File:Wooden workbench icon.png|link=Wooden workbench]]',
    ['Workbench (Guardians of the Rift)'] = '[[File:Workbench (Guardians of the Rift).png|30px|link=Workbench (Guardians of the Rift)]]',
}

function p.main(frame)
	local args = frame:getParent().args

	local function cost_to_number(cost_v, name, currencyName)
		if currencyName ~= nil then
			if cost_v == nil then
				return 1
			elseif tonumber(commas._strip(cost_v),10) then
				return tonumber(commas._strip(cost_v),10)
			elseif tonumber(expr(cost_v),10) then
				return expr(cost_v)
			end
		elseif cost_v == nil then
			if pcall(function () geprice(name) end) then
				return geprice(name)
			else
				return 0
			end
		elseif string.lower(cost_v) == 'no' then
			return 0
		elseif tonumber(commas._strip(cost_v),10) then
			return tonumber(commas._strip(cost_v),10)
		elseif tonumber(expr(cost_v),10) then
			return expr(cost_v)
		end
		return 0
	end

	local function mat_list(objType)
		local ret_list = {}
		for i=1,11,1 do
			local mat = args[objType..i]
			if mat and params.has_content(mat) then
				local name = mat
				local txt = params.default_to(args[objType..i..'txt'], nil)
				local qty = params.default_to(args[objType..i..'quantity'],'1')
				local img = params.default_to(args[objType..i..'pic'], name)..'.png'
				local cost_v = args[objType..i..'cost']
				local currencyName = params.default_to(args[objType..i..'currency'], nil)
				local itemnote = args[objType..i..'itemnote'] or nil
				local costnote = args[objType..i..'costnote'] or nil
				local qtynote = args[objType..i..'quantitynote'] or nil
				local subtxt = args[objType..i..'subtxt'] or nil
				table.insert(ret_list, {
					name = name,
					txt = txt,
					cost = cost_to_number(cost_v, name, currencyName),
					quantity = qty,
					image = string.format('[[File:%s|link=%s]]', img, mat),
					currency_name = currencyName,
					outputnote = itemnote,
					quantitynote = qtynote,
					subtxt = subtxt,
					costnote = costnote
				} )
			end
		end
		return ret_list
	end
	
	local function skill_list()
		local ret_list = {}
		for i=1,10,1 do
			local skill = args['skill'..i]
			if skill and params.has_content(skill) then
				local name = skill
				local lvl = params.default_to(args['skill'..i..'lvl'],'?')
				local boost = params.default_to(args['skill'..i..'boostable'],'')
				local exp = commas._strip(params.default_to(args['skill'..i..'exp'],'?'))
				table.insert(ret_list, {
					name = name,
					level = lvl,
					boostable = boost,
					experience = exp,
				} )
			end
		end
		return ret_list
	end

	local output = mat_list('output')
	local materials = mat_list('mat')
	local skills = skill_list()

	local members = ''
	if params.has_content(args.members) then
		members = yesno(args.members, true)
	end
	
	local useSmw = true
	if params.has_content(args.smw) then
		useSmw = yesno(args.smw:lower(), true)
	end

	return p._main(frame, args, args.tools, skills, members, args.notes, materials, output, args.facilities, args.ticks, args.ticksnote, useSmw)
end

--
-- Generates an array of table rows based on skills required for the recipe.
--
-- @param skills {array} List of skill requirements generated by skill_list function.
-- @return {array} List of html tr elements for each skill requirement. Empty table if skills is an empty table or nil.
-- @return {bool} True if any skill requirement, other than level 1, is missing a boostable value in skills. False otherwise.
--
local function generate_skills_rows(skills)
	local requirements = {}
	local unknown_boostable_flag = false

	for i, v in ipairs(skills) do

		local levelText = v.level == '?' and edit or v.level
		-- Determine which boostable flag to add
		local boostable = yesno(v.boostable:lower() or nil) -- If v.boostable can't be lowered, boostable is nil. If it can, and isn't an expected value, yesno returns nil, so boostable is nil either way.
		if boostable == nil and (tonumber(v.level) or 0) > 1 then
			levelText = levelText .. ' <sup title="Unknown whether this requirement is boostable" style="cursor:help; text-decoration: underline dotted;">?</sup>'
			unknown_boostable_flag = true
		elseif boostable == false then
			levelText = levelText .. ' <sup title="This requirement is not boostable" style="cursor:help; text-decoration: underline dotted;">(nb)</sup>'
		elseif boostable == true then
			levelText = levelText .. ' <sup title="This requirement is boostable" style="cursor:help; text-decoration: underline dotted;">(b)</sup>'
		end -- if boostable is anything else, the skill level is probably 1 or unknown, so no boostable note is added
		
		local xp = v.experience == '?' and edit or v.experience

		local citeText = frame:expandTemplate{
		    title = 'CiteText',
		    args = {
		        text = 'Experience boost',
		        quote = 'The experience shown is for players on the normal gamemode, without any other [[experience boosts]] active.'
		    }
		}

		requirement = mw.html.create('tr')
		requirement
			:tag('td'):attr('colspan', 2):wikitext(skillpic(v.name, nil, true)):done()
			:tag('td'):wikitext(levelText):done()
			:tag('td'):wikitext((tonumber(xp) ~= nil and commas._add(xp) or xp) .. " " .. citeText):done()

		table.insert(requirements, requirement)
	end

	return requirements, unknown_boostable_flag
end

--
-- Generates a td element for the ticks required.
--
-- @param frame {table} Frame passed in to main.
-- @param ticks {string|number} One of {nil, '', 'NA', 'Varies', [0-9]+} (case agnostic). Other strings will result in an error.
-- @param ticks_note {string} Custom note to be inserted into tick cell if ticks are varied or have a number value.
-- @return {html td element} A td element holding the number of ticks required, along with a note if applicable.
-- @return {bool} True if ticks_note was added to the td element. False otherwise.
--
local function generate_ticks_cell(frame, ticks, ticks_note)
	local has_ref_tag = false
	local ticks_cell = mw.html.create('td')
	local note = ''

	-- Prepare a note if ticks_note is given
	if ticks_note ~= nil then
		note = frame:extensionTag{ name='ref', content = ticks_note, args = { group='r' } }
	end

	-- Handle cases where no ticks are added, NA is used, Varies is used, or a number is given (default).
	-- Breaks if passed a string for ticks since tonumber produces a nil value.
	if (ticks or '') == '' then
		ticks_cell:wikitext(edit):done()
	elseif string.lower(ticks) == 'na' then
		ticks_cell:addClass('table-na'):css({ ['text-align'] = center }):wikitext('N/A'):done()
	elseif string.lower(ticks) == 'varies' then
		has_ref_tag = true
		ticks_cell:wikitext('Varies' .. note):done()
	else
		local secs = tonumber(ticks, 10) * 0.6
		if(note ~= '') then
			has_ref_tag = true
		end
		ticks_cell:attr('title', ticks .. ' ticks (' .. secs .. 's) per action'):wikitext(ticks .. ' (' .. secs .. 's)' .. note):done()
	end

	return ticks_cell, has_ref_tag
end

--
-- Generates a tr element for the item described by item_data.
--
-- @param frame {table} Frame passed in to main.
-- @param item_data {table} A table representing a single item required or output by the recipe. Single member of a table produced by mat_list.
-- @return {html tr element} A tr element holding all information contained in item_data.
-- @return {int} Total cost of the given amount of this item.
-- @return {bool} True if either an item note, quantity note, or cost note was added to the tr element. False otherwise.
--
local function make_row(frame, item_data)
	local classOverride, mat_ttl
	local textAlign = 'right'
	local has_ref_tag = false

	if item_data.currency_name ~= nil then
		mat_ttl = currencies(item_data.quantity * item_data.cost, item_data.currency_name)
	elseif item_data.cost == 0 then
		mat_ttl = 'N/A'
		classOverride = 'table-na'
		textAlign = 'center'
	else
		mat_ttl = coins(item_data.quantity * item_data.cost)
	end
	local name = item_data.txt and string.format('[[%s|%s]]', item_data.name, item_data.txt) or string.format('[[%s]]', item_data.name)
	local itemnote = item_data.outputnote and frame:extensionTag{ name = 'ref', content = item_data.outputnote, args = { group = 'r' } } or ''
	if (itemnote ~= '') then has_ref_tag = true end
	local quantitynote = item_data.quantitynote and frame:extensionTag{ name = 'ref', content = item_data.quantitynote, args = { group = 'r' } } or ''
	if (quantitynote ~= '') then has_ref_tag = true end
	local costnote
	if (item_data.costnote and string.lower(item_data.costnote) == 'calculated') then
		local class = string.gsub(name, '%W', '')
		costnote = frame:extensionTag{ name = 'ref', content = 'Calculated value given in the cost field (generally based on GE prices of ingredients).', args = { group = 'r' } } or ''
	else
		costnote = item_data.costnote and frame:extensionTag{ name = 'ref', content = item_data.costnote, args = { group = 'r' } } or ''
	end
	if (costnote ~= '') then has_ref_tag = true end
	costnote = costnote_v or costnote
	return mw.html.create('tr')
		:tag('td'):wikitext(item_data.image):done()
		:tag('td'):wikitext(name .. itemnote):done()
		:tag('td'):wikitext(commas._add(item_data.quantity) .. quantitynote):done()
		:tag('td'):addClass(classOverride):css({ ['text-align'] = textAlign }):wikitext(mat_ttl .. costnote):done(),
			item_data.quantity * item_data.cost,
			has_ref_tag
end

--
-- Generates a list of tr elements describing all the items given.
--
-- @param frame {table} Frame passed in to main.
-- @param items {array} A list containing a all items required or output by the recipe. Produced by mat_list.
-- @return {array} A list of tr elements, holding one row for each item in items.
-- @return {table} A table of total prices for each currency used by members of items.
-- @return {bool} True if either an item note, quantity note, or cost note was added to any tr element. False otherwise.
--
local function generate_rows(frame, items)

	local currency_costs = {
		['Coins'] = 0 
	}

	local has_ref_tag = false
	local rows = {}
	for i, v in ipairs(items) do
		local row, row_cost, has_row_note = make_row(frame, v)
		
		if row_cost ~= 0 then
			if v.currency_name ~= nil then
				currency_costs[v.currency_name] = (currency_costs[v.currency_name] and currency_costs[v.currency_name] or 0) + v.quantity * v.cost
			else
				currency_costs['Coins'] = currency_costs['Coins'] + v.quantity * v.cost
			end
		end

		has_ref_tag = has_ref_tag or has_row_note
		table.insert(rows, row)
	end


	return rows, currency_costs, has_ref_tag
end

--
-- Generates a tr element containing all of the total costs in the currencies for items in item_costs.
--
-- @param items {array} A list containing a all items required or output by the recipe. Produced by mat_list.
-- @param item_costs {table} A table of total prices for each currency used by members of items. Produced by generate_rows.
-- @return {html tr element} A tr element holding all costs found in item_costs.
--
function generate_total_cost_row(items, item_costs)
	local total_cost_row = mw.html.create('tr')

	if #items == 0 then
		total_cost_row:tag('td'):attr('colspan','5')
			:css({ ['font-style'] = 'italic', ['text-align'] = 'center' }):wikitext('Materials unlisted '..editbutton()):done()
	else
		local total_cost_breakdown = ''
		for i, v in next, item_costs, nil do
			total_cost_breakdown = (string.len(total_cost_breakdown) == 0 and total_cost_breakdown or total_cost_breakdown .. '<br />') .. (i == 'Coins' and coins(v) or currencies(v, i))
		end
		total_cost_row:tag('th'):attr('colspan', 3):css({['text-align'] = 'right'}):wikitext('Total cost'):done()
			:tag('td'):css({['text-align'] = 'right'}):wikitext(total_cost_breakdown)
	end

	return total_cost_row
end

--
-- Generates a tr element containing the difference between output and material costs (in coins).
--
-- @param frame {table} Frame passed in to main.
-- @param ticks {string|number} The number of ticks required to create one output. String or nil values will result in an assumption of 5.
-- @param materials_coins_cost {number} The total cost in coins of the materials.
-- @param outputs_coins_cost {number} The total cost in coins of the outputs.
-- @return {html tr element} A tr element holding the profit from one conversion of materials into outputs.
-- @return {bool} True if a note was added to the profit indicating questionable profits. False otherwise.
--
-- FIXME: It's not clear how the note field is supposed to be used. It's not documented and along with has_ref_tag, doesn't seem to actually ever get set to anything other than '' and false respectively.
function generate_profit_row(frame, ticks, materials_coins_cost, outputs_coins_cost)
	local profit = outputs_coins_cost - materials_coins_cost
	local note = ''
	local has_ref_tag = false

	-- Find ticks per action. Assume 5 if nothing else is given.
	-- If it takes 0 ticks, set to 1/8 since 8 actions can be performed per tick.
	local ticks_per_action = tonumber(ticks) or 5
	if ticks_per_action == 0 then
		ticks_per_action = 1/8
	end

	-- Create and populate the table row element
	local profit_row = mw.html.create('tr')
	profit_row
		:tag('th'):attr('colspan', 3):css({['text-align'] = 'right'}):wikitext('Profit'):done()
		:tag('td'):css({['text-align'] = 'right'}):wikitext(coins(profit) .. note):done()

	return profit_row, has_ref_tag
end

--
-- Main
--
function p._main(frame, args, tools, skills, members, notes, materials, output, facilities, ticks, ticks_note, useSmw)	
	local function toolImages(t)
		local images = {}
				
		if params.is_empty(t) then
			return 'None'
		end
		
		local spl = mw.text.split(t, ",")
		for _, image_i in ipairs(spl) do
			image_i = mw.text.trim(image_i)
			if toolsList[image_i] then
				table.insert(images, toolsList[image_i])
			else
				table.insert(images, string.format("[[File:%s.png|link=%s]]", image_i, image_i))
			end
		end
		return table.concat(images)
	end
	
	local function facilityLinks(f)
		local links = {}
		
		if params.is_empty(f) then
			return 'None'
		end
		
		local spl = mw.text.split(f, ",")
		for _, link_i in ipairs(spl) do
			if facilitiesIcons[link_i] ~= nil then
				table.insert(links, string.format("%s [[%s]]", facilitiesIcons[link_i], link_i))
			else
				table.insert(links, string.format("[[%s]]", link_i))
			end
		end
		return table.concat(links, "<br />")
	end

--------------------------------------------------------------------------------
-- START OF REQUIREMENTS TABLE
	-- This table contains skill reqs and xp, quest reqs, members req, and ticks
	local requirementsTable = mw.html.create('table')
			:addClass('wikitable align-center-2 align-right-3')
			:css({ width = '100%',
				['margin-bottom'] = '0' })
	
	requirementsTable:tag('caption'):wikitext("Requirements"):done()
	
	-- Skills
	local unknown_boostable_flag = false

	if #skills ~= 0 then

		local skill_requirements = mw.html.create('tr')
		skill_requirements
			:tag('th'):attr('colspan', 2):wikitext('Skill'):done()
			:tag('th'):wikitext('Level'):done()
			:tag('th'):wikitext('XP'):done()
		
		skill_requirement_rows, unknown_boostable_flag = generate_skills_rows(skills)

		for _, row in ipairs(skill_requirement_rows) do
			skill_requirements:node(row)
		end
		
		requirementsTable:node(skill_requirements)
	end


	-- Notes
	if notes ~= nil then
		requirementsTable:tag('tr')
			:tag('td'):attr('colspan', 4):wikitext(notes):done()
	end

	-- Members and Ticks row
	local members_and_ticks_row = mw.html.create('tr')
	-- lua var members has historically been either 'Yes', 'No', or '' at this point
	-- However it wasn't quite obvious that there could be 3 values which led to the previous comments asking if yesno should be used.
	-- Now p.main() leaves the variable as either true, false, or '' instead of converting the true and false to strings 'Yes' and 'No' respectively.
	-- This makes it so we can more cleanly and obviously handle the 3 cases here without ambiguity about the string values and whether to use yesno or not.
	local membersTemplate = members and "[[File:Member icon.png|center|link=Members]]" or members == false and "[[File:Free-to-play icon.png|center|link=Free-to-play]]" or edit

	members_and_ticks_row
		:tag('th'):wikitext('Members'):done()
		:tag('td'):wikitext(membersTemplate):done()
		:tag('th'):attr('title', 'Ticks per action'):wikitext('Ticks'):done()

	local ticks_cell, has_ticks_ref_tag = generate_ticks_cell(frame, ticks, ticks_note)
	members_and_ticks_row:node(ticks_cell)
	
	requirementsTable:node(members_and_ticks_row)

	--Tools and Facilities row
	if params.has_content(tools) or params.has_content(facilities) then
		local toolImgs = toolImages(tools)
		local facilityLnks = facilityLinks(facilities)
		requirementsTable:tag('tr')
			:tag('th'):wikitext('Tools'):done()
			:tag('td'):css({ ['text-align'] = 'center' }):wikitext(toolImgs):done()
			:tag('th'):wikitext('Facilities'):done()
			:tag('td'):css({ ['text-align'] = 'center' }):wikitext(facilityLnks):done()
	end
	
-- END OF REQUIREMENTS TABLE
----------------------------------------------------------------------------

----------------------------------------------------------------------------
-- START OF MATERIALS AND PRODUCTS TABLE
	-- Contains materials (item, qty, cost), total cost, products, and profit

	-- All rows to be in the materials and products table should be appended to materialsTable
	local materialsTable = mw.html.create('table')
			:addClass('wikitable align-center-1 align-right-3 align-right-4')
			:css({ width = '100%',
				['margin-top'] = '0' })	

	materialsTable:tag('caption'):wikitext("Materials"):done()

	-- Table header
	materialsTable:tag('tr')
		:tag('th'):attr('colspan', 2):wikitext('Item'):done()
		:tag('th'):wikitext('Quantity'):done()
		:tag('th'):wikitext('Cost'):done()

	-- Materials
	local material_rows, material_costs, has_material_ref_tag = generate_rows(frame, materials)
	for _, row in ipairs(material_rows) do
		materialsTable:node(row)
	end

	-- Total cost
	local total_cost_row = generate_total_cost_row(materials, material_costs)
	materialsTable:node(total_cost_row)
	
	-- Products
	local output_rows, output_cost, has_output_ref_tag = generate_rows(frame, output)
	for _, row in ipairs(output_rows) do
		materialsTable:node(row)
	end

	-- Profit
	local profit_row, has_profit_ref_tag
	if output_cost['Coins'] > 0 then
		profit_row, has_profit_ref_tag = generate_profit_row(frame, ticks, material_costs['Coins'], output_cost['Coins'])
		materialsTable:node(profit_row)
	end
	
-- END OF MATERIALS AND PRODUCTS TABLE
----------------------------------------------------------------------------

	-- Append the two tables a parent div
	local parent = mw.html.create('div')
			:addClass('recipe-table')
			:cssText('width:-moz-fit-content;width:fit-content;')
	parent:node(requirementsTable)
	parent:node(materialsTable)
	
	-- Set smw stuff
	if useSmw then
		-- See the comment around line 484 (near the members and ticks row)
		-- The members lua var now is one of true, false, or '' to avoid ambiguity around string values 'Yes' and 'No', and a not obvious possibility of the value ''
		-- Because string values are expected by smw, we convert the boolean values back to strings here
		members = members and 'Yes' or members == false and 'No' or ''
		local jsonObject = {skills = skills, members = members, materials = {}, output = output[1], ticks = ticks, facilities = facilities, tools = tools}
		local materialNames = {}
		for _, v in ipairs(materials) do
			table.insert(jsonObject.materials, {name = v.name, quantity = v.quantity})
			table.insert(materialNames, v.name)
		end
		local smwmap = {
			['Uses material'] = materialNames,
			['Uses tool'] = mw.text.split(tools or '', '%s*,%s*'),
			['Uses facility'] = mw.text.split(facilities or '', '%s*,%s*'),
			['Is members only'] = members,
			['Production JSON'] = mw.text.jsonEncode(jsonObject),
			['Is boostable'] = {},
			['Uses skill'] = {},
		}
		for i, v in pairs(smwmap) do
			-- trim off any {{!}}foo
			if type(v) == 'table' then
				for j, w in ipairs(v) do
					v[j] = mw.text.split(w, '|')[1]
				end
			end
		end
		for _, s in ipairs(skills) do
			smwmap[s.name..' level'] = tonumber(s.level)
			smwmap[s.name..' experience'] = tonumber(s.experience)
			table.insert(smwmap['Uses skill'], s.name)
			if yesno(s.boostable, false) then
				table.insert(smwmap['Is boostable'], s.name)
			end
		end

		mw.smw.set(smwmap)
	end

	-- If there are any ref tags, add a Reflist section
	local outro = ''
	local has_ref_tag = has_ticks_ref_tag or has_material_ref_tag or has_output_ref_tag or has_profit_ref_tag
	if has_ref_tag then
		outro = '<div class="reflist">\n' .. frame:extensionTag{ name='references', args = { group='r' } } .. '</div>'
	end

	-- Return div with tables + categories + reflist
	return tostring(parent) .. categories(args, skills, unknown_boostable_flag) .. outro
end

function categories(args, skills, unknown_boostable_flag)
	if not onmain() then
		return ''
	end
	local cats = {}
	
	if unknown_boostable_flag then
		table.insert(cats, '[[Category:Recipes missing boostable]]')
	end
	
	local missinglvl = false
	local missingexp = false
	local nonnumexp = false
	for i, s in ipairs(skills) do
		if s.name then
			table.insert(cats, string.format('[[Category:%s]]', s.name))	
		end
		if string.find(s.level, '?') then
			missinglvl = true
		end
		if string.find(s.experience, '?') then
			missingexp = true
		elseif tonumber(s.experience) == nil then
			nonnumexp = true
		end
	end
	if missinglvl then
		table.insert(cats, '[[Category:Missing skill info values]]')
	end
	if missingexp then
		table.insert(cats, '[[Category:Needs experience info]]')
	end
	if nonnumexp then
		table.insert(cats, '[[Category:Pages with non-numeric experience quantity]]')
	end

	if (args.ticks or '') == '' then
		table.insert(cats, '[[Category:Recipes missing ticks]]')
	end

	if args.tools ~= nil then
		table.insert(cats, '[[Category:Recipes that require a tool]]')
	end
	
	if args.facilities ~= nil then
		table.insert(cats, '[[Category:Recipes that use a facility]]')
	end

	return table.concat(cats,'')
end

return p