Module:Skilling success chart

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This is the current revision of this page, as edited by Alex (talk | contribs) at 18:25, 15 October 2024 (Created page with "local chart = require( 'Module:Chart data' ) local p = {} function interp(low, high, level) local value = math.floor(low*(99-level)/98 + high*(level-1)/98 + 0.5) + 1 return math.min(math.max(value / 256, 0), 1) end function oldInterp(low, high, level) local value = math.modf(low*(99-level)/98) + math.modf(high*(level-1)/98) + 1 return math.min(math.max(value / 256, 0), 1) end function bonusInterp(low, high, bonuslow, bonushigh, level) local value = interp(low,..."). The present address (URL) is a permanent link to this version.

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Module documentation
This documentation is transcluded from Template:No documentation/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Skilling success chart/doc. [edit]
Module:Skilling success chart's function main is invoked by Template:Skilling success chart.
Module:Skilling success chart requires Module:Chart data.

local chart = require( 'Module:Chart data' )

local p = {}

function interp(low, high, level)
	local value = math.floor(low*(99-level)/98 + high*(level-1)/98 + 0.5) + 1
	return math.min(math.max(value / 256, 0), 1)	
end

function oldInterp(low, high, level)
	local value = math.modf(low*(99-level)/98) + math.modf(high*(level-1)/98) + 1
	return math.min(math.max(value / 256, 0), 1)	
end

function bonusInterp(low, high, bonuslow, bonushigh, level)
	local value = interp(low, high, level)
	return value + (1-value)*interp(bonuslow, bonushigh, level)
end

function exponentInterp(low, high, exponent, level)
	return interp(low, high, level) ^ exponent
end

function cascadeInterp(bounds, level, index)
	local rate = 1.0
	for i, v in ipairs(bounds) do
		local low = (level >= v.altreq) and v.altlow or v.low
		local high = (level >= v.altreq) and v.althigh or v.high
		if i == index then
			rate = rate * interp(low, high, level)
			return rate
		end
		if level >= v.req then
			rate = rate * (1 - interp(low, high, level))
		end
	end
end

function birdhouseInterp(high, level)
	local level = math.max(50, level)
	local value = math.modf(high*(level-1)/98)
	return value / 1000
end

function ctsYield(low, high, level, lives)
	return lives / (1-interp(low, high, level))
end

function scriptInterp(low, high, level)
	local value = math.modf(low*(99-level)/98 + high*(level-1)/98)
	return math.min(math.max(value / 256, 0), 1)	
end

function caviarInterp(level, denom)
	return math.min(level, denom) / denom
end

function p._calculateDataSets(args)
	local dataSets = {}
	local inputs = {}
	local i = 1
	while args['label' .. i] do
		table.insert(inputs, {
			label = args['label' .. i],
			low = args['low' .. i] or 0,
			high = args['high' .. i],
			bonuslow = args['bonuslow' .. i] or nil,
			bonushigh = args['bonushigh' .. i] or nil,
			altlow = args['altlow' .. i] or args['low' .. i] or 0,
			althigh = args['althigh' .. i] or args['high' .. i],
			altreq = tonumber(args['altreq' .. i] or math.huge),
			denom = args['denom' .. i],
			req = tonumber(args['req' .. i] or 1),
			image = args['image' .. i] or 'hi',
			color = args['color' .. i] or '',
			exponent = args['exponent' .. i] or 1,
			lives = args['lives' .. i] or 0
		})
		i = i + 1
	end

	args.lowLevel = tonumber(args.lowLevel or 1)
	args.highLevel = tonumber(args.highLevel or 99)

	for i, input in ipairs(inputs) do
		local cutoffLevel = nil
		local data = {}
		for x = 1, input.req do
			local y
			if args.cascade then
				y = cascadeInterp(inputs, x, i)
			elseif args.birdhouse then
				y = birdhouseInterp(input.high, x)
			elseif (input.lives ~= 0) then
				y = ctsYield(input.low, input.high, x, input.lives)
			elseif args.script then
				y = scriptInterp(input.low, input.high, x)
			elseif args.caviar then
				y = caviarInterp(x, input.denom)
			elseif (input.exponent ~= 1) then
				y = exponentInterp(input.low, input.high, input.exponent, x)
			elseif input.bonuslow then
				y = bonusInterp(input.low, input.high, input.bonuslow, input.bonushigh, x)
			else
				y = interp(input.low, input.high, x)
			end
			if args.showbefore ~= 'no' or input.req == x or (y >= 0.999 and input.lives == 0) then
				table.insert(data, {x=x, y=y})
			end
			if y >= 0.999 and input.lives == 0  then
				cutoffLevel = x
				break
			end
		end

		table.insert(dataSets, {
	        data = data,
	        label = input.label .. "  ",
	        borderDash = {5, 5},
	        borderCapStyle = 'round',
	        pointRadius = 0,
	        baseColor = input.color,
	        pointStyleImg = input.image,
	    })

	    data = {}
		for x = input.req, args.highLevel do
			if cutoffLevel ~= nil then
				break
			end
			local y
			if args.cascade then
				y = cascadeInterp(inputs, x, i)
			elseif args.birdhouse then
				y = birdhouseInterp(input.high, x)
			elseif (input.lives ~= 0) then
				y = ctsYield(input.low, input.high, x, input.lives)
			elseif args.script then
				y = scriptInterp(input.low, input.high, x)
			elseif args.caviar then
				y = caviarInterp(x, input.denom)
			elseif (input.exponent ~= 1) then
				y = exponentInterp(input.low, input.high, input.exponent, x)
			elseif input.bonuslow then
				y = bonusInterp(input.low, input.high, input.bonuslow, input.bonushigh, x)
			else
				y = interp(input.low, input.high, x)
			end
			if y >= 0.999 and cutoffLevel == nil and input.lives == 0 then
				cutoffLevel = x
			end
			table.insert(data, {x=x, y=y})
		end

		table.insert(dataSets, {
	        data = data,
	        label = input.label .. "  ",
	        borderDash = {},
	        borderCapStyle = 'round',
	        baseColor = input.color,
	        pointRadius = 0,
	    })

	    if cutoffLevel ~= nil then
	    	table.insert(dataSets, {
		        data = {{x = cutoffLevel, y = 1}},
		        borderDash = {},
		        borderCapStyle = 'round',
		        baseColor = input.color,
		        pointRadius = 5,
	    	})
	    else
			table.insert(dataSets, {})
	    end
	end

	return dataSets
end

function p.main(frame)
	local args = frame:getParent().args
	
	return p._main(args)
end

function p._main(args)

    local plot = chart.newChart{ type = 'scatter' }
        :setTitle( args.label )
        :setDimensions( '540px', '400px', '540px', '400px', true )
        :setXLabel( args.xlabel or 'Level' )
        :setYLabel( args.ylabel or 'Success rate' )
        :setXLimits( nil, nil, 1 )
        :setDatasetsPerGroup(3)
        
    if args.lives1 == nil then
    	plot:setYFormat( 'percent' )
        :setYLimits( nil, nil, 0.1 )
        :setTooltipFormat( 'skillingSuccess' )
    else
    	plot:setYLimits( nil, nil, (tonumber(args.ystep) or 5))
        :setTooltipFormat( 'harvestLives' )
    end
    
	local dataSets = p._calculateDataSets(args)
	for i, dataSet in ipairs(dataSets) do
		plot:newDataSet(dataSet)
	end

    return plot
end

return p