Raid

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Raids are group activities for members in which the goal of the player(s) is to defeat several mini-bosses before reaching the final boss of the raid to claim their rewards, which include multiple best-in-slot equipment in the entire game. Due to the high-level nature of raids, players are usually required to bring all forms of combat to successfully clear the instance, and may also be expected to utilise different non-combat skills and solve various puzzles.

File:Fighting Tekton.png
A group of players fighting together in the Chambers of Xeric raid.
File:Raids.png

All raids take place in an instance, with the Chambers of Xeric (barring Challenge Mode) having a randomly generated arrangement. All three raids have a hard mode variant to them, and the Theatre of Blood and Tombs of Amascut both have easier, entry mode variants as well.

Raids scale based on the following:

  • Chambers of Xeric - party size's overall combat stats determine the health and combat levels of enemies in the encounter, while party's overall skill stats determines resources and skill challenge requirements.
  • Theatre of Blood - party size determines overall health of enemies in raid - if attempted in a solo or duo scale, enemies' health is scaled to trio scale.
  • Tombs of Amascut - active raid invocations determines overall combat stats and health of enemies in raid. Party size, in groups higher than solo scale, also determine enemies' health.

Raids can be identified with a brown star Raids icon on the map.

List of raids

There are currently three raids, the Chambers of Xeric, the Theatre of Blood, and the Tombs of Amascut. Each one features its own unique mechanics that make the three raids very different in practice to one another, with different balances of combat, puzzles, and skilling encounters, as well as different amounts of customisability and difficulty levels.

Raid Date Released Description Requirements Unique Mechanics
File:Chambers of Xeric logo.png 5 January 2017 Explore a large cave system underneath Mount Quidamortem built by Xeric. N/A A randomly generated arrangement of combat and non-combat encounters mean each raid is different from the last. Up to 100 players may challenge the raid per instance. Players must clear their way through two floors of enemies and/or skilling challenges before a confrontation with the Great Olm, the final enemy of the raid. Challenge Mode is also available for players wishing for a harder encounter, with all twelve potential rooms being placed in a set order, and enemies have higher stats.
File:Theatre of Blood logo.png 7 June 2018 Survive the blood sports of the vampyres in Meiyerditch.   Priest in Peril Unlike the other raids, the Theatre of Blood features only combat encounters, with five mini-bosses leading up to the confrontation with Verzik Vitur, previously the strongest monster in Old School RuneScape. The Theatre of Blood includes a Hard Mode as well as an Entry Mode. Up to five players may challenge the raid in all modes. Entry Mode is a beginner's introduction to the raid with the mechanics made more friendly for them, albeit at the cost of less rewards and no chance of obtaining rare rewards. Hard Mode is offered for players who have completed the raid at least once in normal mode, modifying the bosses' mechanics to make them more challenging.
File:Tombs of Amascut.png 24 August 2022 Fight your way through Amascut's thralls inside the Jaltevas Pyramid.   Beneath Cursed Sands A unique invocation system allows players to scale the raid to the difficulty level of their choice, by selecting which challenging mechanics they want to tackle, which determines the raid's difficulty, presented as Entry, Normal and Expert mode. Up to eight players may attempt the raid. These invocations range from inventory restrictions to additional or modified special attacks from the bosses, to time and respawn limits. Additionally, players can choose to attempt each of the four mini-bosses and their respective puzzle rooms in any order they wish, with the four paths of the raid stretching out from a central nexus, before they can unlock the lower level where they can face the final bosses, Tumeken's Warden and Elidinis' Warden, also in the order they choose.