Module:Sandbox

This is the current revision of this page, as edited by Alex (talk | contribs) at 22:28, 11 October 2024 (Created page with "local tb = require('Module:Trailblazer Region')._badge local p = {} function p.main(frame) local args = frame:getParent().args local orRegions = args['or'] or 'No' local regions = {'misthalin', 'karamja', 'asgarnia', 'desert', 'fremennik', 'kandarin', 'morytania', 'tirannwn', 'wilderness', 'kourend'} local ret = mw.html.create('tr') mw.log(args[1]) if args['incompletable'] == 'Yes' then ret:tag('th'):wikitext(args[1]):addClass('table-bg-red') else ret:tag(..."). The present address (URL) is a permanent link to this version.

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Module documentation
This documentation is transcluded from Module:Sandbox/doc. [edit] [history] [purge]
Module:Sandbox requires Module:Trailblazer Region.

This is the general purpose sandbox for lua modules. It can be used to test changes to existing modules, prototype new modules, experimenting with lua features, or for any other purpose.

Much like RuneScape:Sandbox, this page is free to edit for all - if you want to use code personally or for long periods without others editing it, make a personal module sandbox at Module:Sandbox/User:<insert name here> or subpages of that.

Invocations of this sandbox and personal sandboxes should be kept in userspace. If the module is intended for use in other namespaces, it should be moved out of the sandbox into a normal module and template.

See Special:PrefixIndex/Module:Sandbox/ for a list of all user sandboxes.


local tb = require('Module:Trailblazer Region')._badge

local p = {}

function p.main(frame)
	local args = frame:getParent().args
	local orRegions = args['or'] or 'No'
	
	local regions = {'misthalin', 'karamja', 'asgarnia', 'desert', 'fremennik', 'kandarin', 'morytania', 'tirannwn', 'wilderness', 'kourend'}
	
	local ret = mw.html.create('tr')
	mw.log(args[1])
	if args['incompletable'] == 'Yes' then
		ret:tag('th'):wikitext(args[1]):addClass('table-bg-red')
	else ret:tag('th'):wikitext(args[1])
	end
	mw.log(tostring(ret))
	local required = ''
	local auto = ''
	for _, region in ipairs(regions) do
		if args[region] ~= nil then
			if args[region] == 'Yes' then
				if #required ~= 0 then
					required = required .. '&'
				end
				required = required .. region
			elseif args[region] == 'auto' then
				auto = auto .. tb(region)
			else
				ret:tag('td'):wikitext(tb(region) .. ' ' .. args[region])
			end
		end
	end
	if args['incompletable'] == 'Yes' then
		ret:tag('td'):addClass('table-bg-red')
		ret:tag('td'):addClass('table-bg-red')
	else
		ret:tag('td'):wikitext(auto)
		ret:tag('td'):wikitext(tb(required))
	end
	if args['playable'] == 'Yes' then
		if args['incompletable'] == 'Yes' then
			ret:tag('td'):wikitext(string.format('[[File:Yes check.svg|20px|link=|alt=Quest may be played without autocompletion]] Partially playable')):addClass('table-bg-red')
		else ret:tag('td'):wikitext(string.format('[[File:Yes check.svg|20px|link=|alt=Quest may be played without autocompletion]] Fully playable'))
		end
	elseif args['playable'] == 'No' then
		if args['incompletable'] == 'Yes' then
			ret:tag('td'):wikitext(string.format('[[File:X mark.svg|20px|link=|alt=Quest may not be played through]] Not completeable')):addClass('table-bg-red')
		else ret:tag('td'):wikitext(string.format('[[File:X mark.svg|20px|link=|alt=Quest may not be played through]] Autocomplete only'))
		end
	else 
		if args['incompletable'] == 'Yes' then
			ret:tag('td'):wikitext(''):addClass('table-bg-red')
		else ret:tag('td'):wikitext('')
		end
	end
	if args['incompletable'] == 'Yes' then
		ret:tag('td'):wikitext(args['notes'] or ''):addClass('table-bg-red')
	else ret:tag('td'):wikitext(args['notes'] or '')
	end

	return tostring(ret)
end

return p