Module:Combat Achievements Json

This module outputs a json array containing all combat achievements that have been created in the wiki.

It also contains code from https://github.com/rxi/json.lua/blob/master/json.lua as I needed a way to transform a lua table to json.


--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local encode

local escape_char_map = {
  [ "\\" ] = "\\",
  [ "\"" ] = "\"",
  [ "\b" ] = "b",
  [ "\f" ] = "f",
  [ "\n" ] = "n",
  [ "\r" ] = "r",
  [ "\t" ] = "t",
}

local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
  escape_char_map_inv[v] = k
end


local function escape_char(c)
  return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end


local function encode_nil(val)
  return "null"
end


local function encode_table(val, stack)
  local res = {}
  stack = stack or {}

  -- Circular reference?
  if stack[val] then error("circular reference") end

  stack[val] = true

  if rawget(val, 1) ~= nil or next(val) == nil then
    -- Treat as array -- check keys are valid and it is not sparse
    local n = 0
    for k in pairs(val) do
      if type(k) ~= "number" then
        error("invalid table: mixed or invalid key types")
      end
      n = n + 1
    end
    if n ~= #val then
      error("invalid table: sparse array")
    end
    -- Encode
    for i, v in ipairs(val) do
      table.insert(res, encode(v, stack))
    end
    stack[val] = nil
    return "[" .. table.concat(res, ",") .. "]"

  else
    -- Treat as an object
    for k, v in pairs(val) do
      if type(k) ~= "string" then
        error("invalid table: mixed or invalid key types")
      end
      table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
    end
    stack[val] = nil
    return "{" .. table.concat(res, ",") .. "}"
  end
end


local function encode_string(val)
  return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end


local function encode_number(val)
  -- Check for NaN, -inf and inf
  if val ~= val or val <= -math.huge or val >= math.huge then
    error("unexpected number value '" .. tostring(val) .. "'")
  end
  return string.format("%.14g", val)
end


local type_func_map = {
  [ "nil"     ] = encode_nil,
  [ "table"   ] = encode_table,
  [ "string"  ] = encode_string,
  [ "number"  ] = encode_number,
  [ "boolean" ] = tostring,
}


encode = function(val, stack)
  local t = type(val)
  local f = type_func_map[t]
  if f then
    return f(val, stack)
  end
  error("unexpected type '" .. t .. "'")
end
---


-- Actual code
local p = {}
function p.json()
	local out = {}
	local params = {
		"[[Category:Combat_Achievements]]",
		"?Combat Achievement JSON",
		limit = 10000
	}
	local data = mw.smw.ask(params) or {}
	
	for _, task in ipairs(data) do
		local raw = task['Combat Achievement JSON']
		if raw ~= nil then
			local json = mw.text.jsonDecode(raw)
			table.insert(out, json)
		end
	end
	
	return encode(out)
end

return p