Module:Currency
Module documentation
This documentation is transcluded from Module:Currency/doc. [edit] [history] [purge]
Module:Currency's function nocoins is invoked by Template:NoCoins.
Module:Currency is required by Module:GEMinMax.
Module:Currency is required by Module:Mmgsection.
Module:Currency is required by Module:Mmgtable.
Formats many types of currency.
This module is a helper module to be used by other modules; it may not designed to be invoked directly. See RuneScape:Lua/Helper modules for a full list and more information. For a full list of modules using this helper click here
Function | Type | Use |
---|---|---|
_amount(num, type) | string | Takes the number and formats it with the currency type (coins, nocoins). |
-- <pre>
-- Implements various currency templates
--
local p = {}
local function amount (a, coinType)
-- convert used globals to locals where possible to improve performance
local math = math
local string = string
local table = table
local mw = mw
local expr = mw.ext.ParserFunctions.expr
local ret = {'<span class="coins inventory-image ', true, true, true, true, '</span>'}
-- add class for CSS to add the correct image with
-- see [[MediaWiki:Common.less/coins.less]] for more details
local coinClasses = {
coins = 'coins-',
nocoins = '',
nocoinsc = ''
}
local noCoins = {
nocoins = '',
nocoinsc = ' coins'
}
local a2, num, amounts, i, j
ret[1] = '<span class="coins inventory-image '
ret[2] = coinClasses[coinType]
if noCoins[coinType] then
ret[1] = '<span class="coins '
end
-- strip commas from input
-- @example {{GEPrice|Foo}} -> '1,000'
a = string.gsub(a, ',', '')
-- cache tonumber result
a2 = tonumber(a)
-- only do this if required so as not to impact performance too much
if a2 == nil then
a = expr(a)
a2 = tonumber(a) or 0
end
-- round to 2 d.p.
a = math.floor(a2 * 100 + 0.5) / 100
-- select which image class to use for css to hook off
num = math.abs(a)
amounts = {10000, 1000, 250, 100, 25, 5, 4, 3, 2, 1}
for i = 1, #amounts do
j = amounts[i]
if num >= j then
break
end
end
ret[3] = tostring(j)
if noCoins[coinType] then
ret[3] = ''
end
-- set a class to denote positive or negative (css sets the colour)
if a > 0 then
ret[4] = ' coins-pos">'
elseif a < 0 then
ret[4] = ' coins-neg">'
else
ret[4] = '">'
end
-- format number with commas
ret[5] = mw.language.getContentLanguage():formatNum(a)
if noCoins[coinType] then
ret[5] = ret[5] .. noCoins[coinType]
end
return table.concat( ret )
end
--
-- {{Coins}}
--
function p.coins(frame)
local args = frame:getParent().args
-- for {{coins|111}}
local a = args[1] or '0'
return amount(a, 'coins')
end
function p.nocoins(frame)
local args = frame:getParent().args
local c = 'nocoins'
if string.find(args[2] or '', '%S') then
c = 'nocoinsc'
end
local a = args[1] or '0'
return amount(a, c)
end
--
-- Module access point
--
function p._amount(a, coinType)
a = tostring(a) or '0'
return amount(a, coinType)
end
return p