Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.

File:Skills tab.png
The skills interface.
Skills icon

After reaching level 99, a player can choose to prestige a skill up to 10 times. Each time they will be awarded points that can be used to unlock prestige abilities as well as unlock more capes of accomplishment (at first time level 99, 1st prestige level 99 and prestige 10).

File:Skills level-up.gif
A player levels up a skill.
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Level up fireworks
The sound effect when a player levels up.
File:Level up fireworks.ogg

There are currently 22 different skills in RuneRealm.

All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can choose to either prestige (up to 10 times per skill) or increase their experience up to 1,000,000,000 but get no more levels for doing so.

Skills can be temporarily boosted through special equipment, items, Prayer, or potions.

Skills

Skill Uses
  Attack Wielding stronger melee weapons and hitting monsters more accurately in Melee.
  Strength Dealing more melee damage and equipping certain weapons.
  Defence Wearing stronger armour and decreasing chance of being hit.
  Ranged Equipping stronger ranged weapons and armour. It also increases ranged accuracy.
  Prayer Activating temporary aids to assist in combat.
  Magic Casting various combat and utility spells.
  Runecraft Creating runes used for casting Magic.
  Hitpoints Amount of damage you can withstand.
  Crafting Creating items such as jewellery, pottery, and ranged armour.
  Mining Obtaining ores and minerals from rocks.
  Smithing Smelting ores into bars and forging bars into armour and weapons.
  Fishing Catching fish.
  Cooking Making and cooking food.
  Firemaking Lighting logs into fire.
  Woodcutting Chopping down trees.
  Agility Traversing shortcuts and increases the rate at which energy recharges.
  Herblore Cleaning and using herbs to create potions.
  Thieving Stealing from market stalls and chests and pickpocketing non-player characters.
  Fletching Creating ranged weapons and ammunition.
  Slayer Killing certain monsters that can't normally be defeated.
  Farming Planting and harvesting crops.
  Hunter Capturing wild animals and creatures.

Skill types

There are four types of skills: Combat, Gathering, Production and Utility.

Combat skills - A skill that directly integrates with the existing combat system and can improve your power in combat.

  Attack,   Defence,   Hitpoints,   Magic,   Prayer,   Ranged, and   Strength.

Gathering skills - A skill that focuses on collecting resources generally to train Production skills.

  Farming,   Fishing,   Hunter,   Mining, and   Woodcutting.

Production skills - A skill used to take raw resources and use them to make something useful. In Old School RuneScape, these tend to resemble real-life trades.

  Cooking,   Crafting,   Fletching,   Herblore,   Runecraft, and   Smithing.

Utility skills - A skill that enhances gameplay mechanics in a unique way. These tend to expand a player's tool-kit in a way that is difficult to describe.

  Agility,   Firemaking,   Slayer, and   Thieving.

Experience increase

The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) The required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels. The experience table clearly indicates this.

In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.

The below equation directly gives the number of experience per level:

 

This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows: