This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a black d'hide vambraces along with the Crafting level required and the experience gained for the action.
Usage
For a complete list of facilities and special case tool names, visit the Module:Recipe page and look for toolsList and facilitiesIcons. The names before the equal sign (=) is what you will use.
Note that although multiple outputs are supported, only the first output is passed to SMW for use with Module:Uses material list.
{{Recipe
|skill# = <!-- Name of the main skill; Set to None or exclude this parameter if there are no skill requirements -->
|skill#lvl = <!-- Level requirement of the first skill -->
|skill#boostable = <!-- Boostable skill requirement or not; Default is unknown; Fill in with yes or no if known -->
|skill#exp = <!-- Experience gained for the first skill -->
|notes = <!-- (Optional) Quest, miniquest, etc additional requirements text -->
|members = <!-- Members only or not -->
|ticks = <!-- Number of ticks per action (defaults to ? if not passed in and sets a category for missing ticks, can also be set to na) -->
|ticksnote = <!-- (Optional) Extra information for Make-All tick rates, tick manipulation information, etc -->
|tools = <!-- (Optional) List of tools required to create the item; This parameter list CAN be comma delimited to render multiple tools; An example of comma delimited is the following: Knife, Shears, Knife -->
|facilities = <!-- (Optional) List of facilities that the action may require (e.g. anvil or pottery wheel) -->
|smw = <!-- (Optional) Set to "No" to disable SMW rendering for entire recipe template usage -->
|mat# = <!-- Name of the material -->
|mat#pic = <!-- (Optional) Picture override for the material (do not include '.png') -->
|mat#quantity = <!-- (Optional) Quantity of the material; Defaults to 1 -->
|mat#txt = <!-- (Optional) Text override for the material link -->
|mat#cost = <!-- (Optional) Cost override for the material -->
|mat#costnote = <!-- (Optional) Extra information on the cost of the material; or the string "calculated" to append a pre-defined note related to calculation of GE prices of materials used to craft the item -->
|mat#currency = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|mat#itemnote = <!-- (Optional) Extra information on the item material of a recipe -->
|mat#quantitynote = <!-- (Optional) Extra information for the quantity of materials (e.g., 50% success chance for iron bars without rings of forging) -->
|output# = <!-- Name of the item produced. Note that only output1 will be passed to SMW -->
|output#pic = <!-- (Optional) Picture override for the output (do not include '.png') -->
|output#quantity = <!-- (Optional) Quantity of the item produced; defaults to 1 -->
|output#txt = <!-- (Optional) Text override for the output link -->
|output#cost = <!-- (Optional) Cost override for output item, set to No if not tradeable; Defaults to GE price -->
|output#currency = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|output#itemnote = <!-- (Optional) Extra information on the item output of a recipe -->
|output#quantitynote = <!-- (Optional) Extra information for the quantity of outputs (e.g., 50% success chance for iron bars without rings of forging) -->
}}