Template:Servant services

The services provided by servants can be cosmetic or vital resources for training Construction efficiently. All of the servants have the same basic services, but the main difference is that the higher-level servants have larger inventories and quicker response times. All of the servants can:

  • Be summoned via the bell-pull in the dining room or the Call Butler button on the House Options interface
  • Follow the player like a pet if there are still items to claim from them, even in building mode
  • Greet visiting players as they enter the house
  • Lead visiting players to the owner if the owner is in another room
  • Lead visiting players outside
  • Serve tea to the owner
  • Serve food to the owner and the visiting players provided the player has a dining room with a table and a kitchen with the necessary supplies
  • Serve drinks from the barrel to the owner and the visiting players
  • Fetch building materials from the bank:
  • Take items to the bank
  • Un-note noted items (excluding bones), taking the same amount of time as fetching from the bank

The cook, butler, and demon butler can also take logs to the sawmill for conversion into planks. Noted logs can be used, but the servant must first un-note them and upon returning to the player with the un-noted logs, they'll be automatically deposited to the player's inventory, the player has the option of having the servant take them to the sawmill if the player talks to the servant again.

Template documentation
This documentation is transcluded from Template:Servant services/doc. [edit] [history] [purge]

Usage

For transcluding the services offered on servant pages.

Syntax

{{Servant services[|name=][|food=]}}

name
A name of the servant personality, e.g. Rick. If left empty, some generic "a servant" text will be used.
food
The type of food the servant serves to players.

Examples

Input Output
{{Servant services}} The services provided by servants can be cosmetic or vital resources for training Construction efficiently. All of the servants have the same basic services, but the main difference is that the higher-level servants have larger inventories and quicker response times. All of the servants can:
  • Be summoned via the bell-pull in the dining room or the Call Butler button on the House Options interface
  • Follow the player like a pet if there are still items to claim from them, even in building mode
  • Greet visiting players as they enter the house
  • Lead visiting players to the owner if the owner is in another room
  • Lead visiting players outside
  • Serve tea to the owner
  • Serve food to the owner and the visiting players provided the player has a dining room with a table and a kitchen with the necessary supplies
  • Serve drinks from the barrel to the owner and the visiting players
  • Fetch building materials from the bank:
  • Take items to the bank
  • Un-note noted items (excluding bones), taking the same amount of time as fetching from the bank

The cook, butler, and demon butler can also take logs to the sawmill for conversion into planks. Noted logs can be used, but the servant must first un-note them and upon returning to the player with the un-noted logs, they'll be automatically deposited to the player's inventory, the player has the option of having the servant take them to the sawmill if the player talks to the servant again.

{{Servant services|name=Rick|food=shrimps}} The services provided by servants can be cosmetic or vital resources for training Construction efficiently. All of the servants have the same basic services, but the main difference is that the higher-level servants have larger inventories and quicker response times. Rick can:

The cook, butler, and demon butler can also take logs to the sawmill for conversion into planks. Noted logs can be used, but the servant must first un-note them and upon returning to the player with the un-noted logs, they'll be automatically deposited to the player's inventory, the player has the option of having the servant take them to the sawmill if the player talks to the servant again.