Template:TzHaar Fight Cave Waves

Template documentation
This documentation is transcluded from Template:TzHaar Fight Cave Waves/doc. [edit] [history] [purge]

The TzHaar Fight Cave Waves template adds a table describing the various waves of the TzHaar Fight Cave minigame and strategy related to the minigame.

Usage

{{TzHaar Fight Cave Waves}}

Example

{{TzHaar Fight Cave Waves}} produces:

Wave Monsters Notes
1

Kill using a hit-and-run tactic to prevent its Prayer drain.
2

Again, hit and run!
3

This spawn will be the same as the orange 360 on wave 62 and the same spawn as Jad.
4

Always kill the fiery, bat-like, level-22 Tz-Kih first using a hit-and-run tactic to prevent its Prayer drain![1]
5

[1]
6

7

Activate Protect from Missiles against Tok-Xil if needed as its Ranged attack will be strong against a low level or mage.[2]
8

[1]
9

[1]
10

11

[1]
12

13

14

[2]
Use smaller monsters, Italy Rock or Dragon Rock to block the Yt-MejKots (180's). See this map![3]
15

Again, block the Yt-MejKot, or heal off it with Guthan's using Protect from Melee if necessary.
16

[1]
17

18

[3]
19

[1]
20

21

[3]
22

[2]
23

[1]
24

25

26

[1]
27

28

[3]
29

[2]
30

As soon as you finish off the last 180, immediately activate Protect from Magic.
From this point onwards, use Protect from Magic against the Ket-Zeks (360's), and disable Auto Retaliate.[4]
31

Keep your distance as its Melee attack can deal devastating damage to a player within its range. The Hit-and-Run could work, but it's not advised for the inexperienced.
32

[1]
33

34

35

[1]
36

37

38

Now that there is a mage present, it's advised to tank the range hits unless the mage is safespotted.
39

[1]
40

41

42

[1]
43

Wave 43 represents the halfway point of total damage dealt from waves 1-62.
44

45

Take out the rangers first.
46

Block the 180 with the 360, Italy or Dragon Rock, or other monsters when they spawn.[3][4]
47

[1]
48

49

[4]
50

[1]
51

52

[4]
Remember the 'Bat (22) > Ranger (90) > Mager (360) > Meleer (180) > Blob (45)' killing order!
53

The ranger can be used to block the meleer if needed[4]
54

[1]
55

56

[4]
57

[1]
58

59

[4]
60

Kill the rangers first!
61

This is the last wave to heal using Guthan's, or passively regen health in a safespot after killing the level 360. Activate Protect from Magic for the next wave. Pay attention to where the orange Ket-Zek spawns next round.
62

Once the wave starts, find the orange Ket-Zek as fast as you can. Tz-Tok-Jad will spawn exactly where the orange Ket-Zek spawns in the next round. Using distance or obstacles, force the last Ket-Zek behind cover or near the orange's spawn. If standing near the spawn, stay out of melee range from Tz-Tok-Jad's melee attack. Before killing the last Ket-Zek, restore your HP and Prayer. Start the next wave with Protect from Missiles active, and have the prayer interface open and be ready to switch Protection Prayers if neccesary. This is because there is no initial range sound prior to Jad hitting you whereas Jad's magic attack sounds like activating a Retribution prayer.
63

Tz-Tok-Jad uses Ranged by stomping his feet to the ground emitting cracks in an earthquake-like manner. He also attacks with Magic by growling, rearing up and dangling his forelegs before discharging a fireball as shown below. Once the wave starts, he will do either of the two. Prayer switches must occur in-between Tz-Tok-Jad's footwork animation. If you switch while the projectile has already been unleashed, it will be too late, even if the projectile has not hit you yet.
loop
loop

Four level 108 healers will appear when Tz-Tok-Jad is at half health, so attack each one from long range and drag them away from Jad while staying focused on Tz-Tok-Jad's footwork and attacks. If they've healed TzTok-Jad back to full health and are then killed, they will respawn; otherwise, not. They don't have to be killed to complete the Fight Cave. Be-careful luring the healers as being too close with Tz-Tok-Jad will give him a chance to do a melee attack which hits instantly thus will not give you room to react and switch.

  1. ^ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Always kill the fiery, bat-like, level-22 Tz-Kih first using a hit-and-run tactic to prevent its Prayer drain!
  2. ^ 2.0 2.1 2.2 2.3 Activate Protect from Missiles against Tok-Xil if needed as its Ranged attack will be strong against a low level or mage.
  3. ^ 3.0 3.1 3.2 3.3 3.4 Use smaller monsters, Italy Rock or Dragon Rock to block the Yt-MejKot. See this map!
  4. ^ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 When the Yt-MejKot appears, use the Ket-Zek and other monsters to block it.