Module:Experience
Module documentation
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Module:Experience requires Module:Addcommas.
Module:Experience loads data from Module:Experience/data.
Module:Experience loads data from Module:Experience/dataunr.
Module:Experience is required by Module:Arceuus library book calculator.
Module:Experience is required by Module:Sandbox/User:Jakesterwars/Skill calc/Helpers.
Module:Experience is required by Module:ScaledExperience.
Module:Experience is required by Module:Skill calc/Helpers.
Module:Experience is required by Module:User hiscores.
local p = {}
local commas_strip = require('Module:Addcommas')._strip
local XPAtLevel = mw.loadData('Module:Experience/data')
local XPAtLevelUnr = mw.loadData('Module:Experience/dataunr')
--
-- Returns lowest needed XP to have required level
-- [[Template:XP]]
--
function p._xp_at_level(level)
level = tonumber(level)
-- calling tonumber on a string returns nil
if not level then
return "You must pass numbers as arguments"
end
-- Level range is 1 to 99
if level < 0 or level > 99 then
return "Value must be in the range 1 - 99"
else
return XPAtLevel[level]
end
end
function p.xp_at_level(frame)
return p._xp_at_level(frame.args[1])
end
-- Same as above, but with the 99 level cap removed
function p._xp_at_level_unr(level)
level = tonumber(level)
-- calling tonumber on a string returns nil
if not level then
return "You must pass numbers as arguments"
end
-- Virtual level range is 1 to 126
if level < 0 or level > 126 then
return "Value must be in the range 1 - 126"
else
return XPAtLevelUnr[level]
end
end
function p.xp_at_level_unr(frame)
return p._xp_at_level_unr(frame.args[1])
end
--
-- The maximum amount of experience you can have at a given level
-- [[Template:Max XP for level]]
--
function p._max_xp_at_level(level)
level = tonumber(level)
-- calling tonumber on a string returns nil
if not level then
return "You must pass numbers as arguments"
end
-- Just in case
level = math.floor(level)
if level == -1 then
return 0
elseif level <= 0 or level > 99 then
return "Value must be in the range 1 - 99"
-- Highest level is 99, highest XP is 200M
elseif level == 99 then
return 200000000
end
-- Return XP required for the *next* level minus 1
local xp_at_next = XPAtLevel[level + 1]
return xp_at_next - 1
end
function p.max_xp_at_level(frame)
return p._max_xp_at_level(frame.args[1])
end
--
-- What level you have when at a given xp
-- [[Template:Level]]
--
function p._level_at_xp(xp)
if type(xp) == 'string' then
xp = commas_strip(xp)
end
xp = tonumber(xp)
-- calling tonumber on an empty string returns nil
if not xp then
return "You must pass numbers as arguments"
elseif xp < 0 or xp > 200000000 then
return "Value must be in the range 0 - 200,000,000"
end
for i = 99, 1, -1 do
if XPAtLevel[i] <= xp then
return i
end
end
end
function p.level_at_xp(frame)
return p._level_at_xp(frame.args[1])
end
-- Same as above, but with the 99 level cap removed
function p._level_at_xp_unr(xp)
if type(xp) == 'string' then
xp = commas_strip(xp)
end
xp = tonumber(xp)
-- calling tonumber on a string returns nil
if not xp then
return "You must pass numbers as arguments"
end
if xp == -1 then
return 0
elseif xp < 0 or xp > 200000000 then
return "Value must be in the range 0 - 200,000,000"
end
for i = 126, 1, -1 do
if XPAtLevelUnr[i] <= xp then
return i
end
end
end
function p.level_at_xp_unr(frame)
return p._level_at_xp_unr(frame.args[1])
end
--
-- Experience needed to obtain a level from a given amount of xp
-- If current xp is greater than target, returns 0
-- [[Template:XP to Level]]
--
function p._xp_to_level(xp, target)
target = tonumber(target)
if type(xp) == 'string' then
xp = commas_strip(xp)
end
xp = tonumber(xp)
-- calling tonumber on a string returns nil
if not xp or not target then
return "You must pass numbers as arguments"
elseif xp < 0 or xp > 200000000 then
return "XP value must be in the range 0 - 200,000,000"
elseif target < 2 or target > 99 then
return "Level value must be in the range 2 - 99"
end
local target_xp = XPAtLevel[target]
if xp >= target_xp then
return 0
else
return target_xp - xp
end
end
function p.xp_to_level(frame)
return p._xp_to_level(frame.args[1], frame.args[2])
end
-- Same as above, but with the 99 level cap removed
function p._xp_to_level_unr(xp, target)
target = tonumber(target)
if type(xp) == 'string' then
xp = commas_strip(xp)
end
xp = tonumber(xp)
-- calling tonumber on a string returns nil
if not xp or not target then
return "You must pass numbers as arguments"
elseif xp < 0 or xp > 200000000 then
return "XP value must be in the range 0 - 200,000,000"
elseif target < 2 or target > 126 then
return "Level value must be in the range 2 - 99"
end
local target_xp = XPAtLevelUnr[target]
if xp >= target_xp then
return 0
else
return target_xp - xp
end
end
function p.xp_to_level_unr(frame)
return p._xp_to_level_unr(frame.args[1], frame.args[2])
end
--
-- Experience between two levels; will always return absolute value
-- [[Template:XP level to level]]
--
function p._level_to_level(level1, level2)
if type(level1) == 'string' then
level1 = commas_strip(level1)
end
level1 = tonumber(level1)
if type(level2) == 'string' then
level2 = commas_strip(level2)
end
level2 = tonumber(level2)
if not level1 or not level2 then
return "You must pass numbers as arguments"
elseif level1 < 1 or level1 > 99 or level2 < 1 or level2 > 99 then
return "Level must be in the range 1 - 99"
end
local difference = XPAtLevel[level1] - XPAtLevel[level2]
return math.abs(difference)
end
function p.level_to_level(frame)
return p._level_to_level(frame.args[1], frame.args[2])
end
-- Same as above, but with the 99 level cap removed
function p._level_to_level_unr(level1, level2)
if type(level1) == 'string' then
level1 = commas_strip(level1)
end
level1 = tonumber(level1)
if type(level2) == 'string' then
level2 = commas_strip(level2)
end
level2 = tonumber(level2)
if not level1 or not level2 then
return "You must pass numbers as arguments"
elseif level1 < 1 or level1 > 126 or level2 < 1 or level2 > 126 then
return "Level must be in the range 1 - 126"
end
local difference = XPAtLevelUnr[level1] - XPAtLevelUnr[level2]
return math.abs(difference)
end
function p.level_to_level_unr(frame)
return p._level_to_level_unr(frame.args[1], frame.args[2])
end
function p._exp_diff(startxp, startlevel, targetxp, targetlevel)
if startxp then
startxp = tonumber(startxp) or 0
if startxp < 0 or startxp > 200000000 then
return "Experience must be in the range 0 - 200,000,000"
end
elseif startlevel then
startlevel = tonumber(startlevel)
if not startlevel then
return "You must pass numbers as arguments"
elseif startlevel < 1 or startlevel > 99 then
return "Level must be in the range 1 - 99"
end
startxp = XPAtLevel[startlevel]
end
if targetxp then
targetxp = tonumber(targetxp) or 0
if targetxp < 1 or targetxp > 200000000 then
return "Experience must be in the range 1 - 200,000,000"
end
elseif targetlevel then
targetlevel = tonumber(targetlevel)
if not targetlevel then
return "You must pass numbers as arguments"
elseif targetlevel < 1 or targetlevel > 99 then
return "Level must be in the range 1 - 99"
end
targetxp = XPAtLevel[targetlevel]
else
return "You must pass either a target level or target xp."
end
if targetxp < startxp then
return "Target must be higher than start."
end
return targetxp - startxp
end
function p.exp_diff(frame)
local args = frame:getParent().args
return p._exp_diff(args.startxp, args.startlevel, args.xp, args.level)
end
return p