Module:Herbiboar

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This is the current revision of this page, as edited by Alex (talk | contribs) at 00:12, 17 October 2024 (Created page with "local experience = require( 'Module:Experience' ) local paramtest = require( 'Module:Paramtest' ) local herbData = require( 'Module:Skill calc/Herblore' ) local gePrices = mw.loadJsonData('Module:GEPrices/data.json') local commas = require('Module:Addcommas')._add local coins = require('Module:Coins')._amount local p = {} function p.strtobool(str) local result = false if str == 'true' then result = true end return result end local herbs = { 'Guam leaf', 'Marre..."). The present address (URL) is a permanent link to this version.

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Documentation for this module may be created at Module:Herbiboar/doc

local experience = require( 'Module:Experience' )
local paramtest = require( 'Module:Paramtest' )
local herbData = require( 'Module:Skill calc/Herblore' )
local gePrices = mw.loadJsonData('Module:GEPrices/data.json')
local commas = require('Module:Addcommas')._add
local coins = require('Module:Coins')._amount

local p = {}

function p.strtobool(str)
	local result = false
	if str == 'true' then
		result = true
	end
	return result
end

local herbs = {
	'Guam leaf',
	'Marrentill',
	'Tarromin',
	'Harralander',
	'Ranarr weed',
	'Irit leaf',
	'Avantoe',
	'Kwuarm',
	'Snapdragon',
	'Cadantine',
	'Lantadyme',
	'Dwarf weed',
	'Torstol'
}

local success_chance = {
	{
		name = 'Ranarr weed',
		low = -10,
		high = 20,
		req = 31
	}, {
		name = 'Torstol',
		low = -70,
		high = 20,
		req = 31
	}, {
		name = 'Snapdragon',
		low = -60,
		high = 20,
		req = 31
	}, {
		name = 'Dwarf weed',
		low = -50,
		high = 30,
		req = 31
	}, {
		name = 'Lantadyme',
		low = -30,
		high = 40,
		req = 31
	}, {
		name = 'Cadantine',
		low = -10,
		high = 50,
		req = 31
	}, {
		name = 'Kwuarm',
		low = 10,
		high = 60,
		req = 31
	}, {
		name = 'Avantoe',
		low = 20,
		high = 60,
		req = 31
	}, {
		name = 'Irit leaf',
		low = 30,
		high = 70,
		req = 31
	}, {
		name = 'Tarromin',
		low = 70,
		high = -20,
		req = 31
	}, {
		name = 'Harralander',
		low = 100,
		high = -30,
		req = 31
	}, {
		name = 'Marrentill',
		low = 170,
		high = -40,
		req = 31
	}, {
	--numbers are very high
		name = 'Guam leaf',
		low = 1000,
		high = 1000,
		req = 31
	}
}

function p.nameToIndex(str)
	local res = 13
	for i,herb in ipairs(success_chance) do
		if herb.name == str then
			res = i
		end
	end
	return res
end

--borrowed from module:skilling success chart
function p.interp(low, high, level)
	local value = math.modf(low*(99-level)/98) + math.modf(high*(level-1)/98) + 1
	return math.min(math.max(value / 256, 0), 1)	
end

function p.cascadeInterp(bounds, level, index)
	local rate = 1.0
	for i, v in ipairs(bounds) do
		if i == index then
			rate = rate * p.interp(v.low, v.high, level)
			return rate
		end
		if level >= v.req then
			rate = rate * (1 - p.interp(v.low, v.high, level))
		end
	end
end

function p.hunter_experience(level)
	-- you would theoretically get -450 xp per herbiboar at level 0, plus average of 2.56 searches
	local xp = -450 + 2.56*50
	xp = xp + 30*math.min(level,94)
	if level>94 then
		xp = xp + 15
		xp = xp + 19*(level-95)
	end
	return xp
end

--converts remaining hunter xp to herbis
function p.herbisForHunter(goal,start)
	if goal < start or goal ==0 then
		return 0
	end
	local resnum = 0
	local left = goal - start
	local currentxp = start
	local currentLevel = experience.level_at_xp({args = {start}})
	while left > 0 do
		local xp = p.hunter_experience(currentLevel)
		if xp<0 then
			xp = 1
		end
		local xpforlevel = left
		if currentLevel < 99 then
			currentLevel = currentLevel + 1
			xpforlevel = math.min(left,experience.xp_to_level({args = {currentxp,currentLevel}}))
		end
		local herbisForNext = math.ceil(xpforlevel/xp)
		local xpFromThis = xp*herbisForNext
		resnum = resnum + herbisForNext
		currentxp = currentxp + xpFromThis
		left = left - xpFromThis
	end
	
	return resnum
end

--converts herbis to hunterxp
function p.xpForHerbis(number,start)
	local resxp = 0
	local left = number
	local currentxp = start
	local currentLevel = experience.level_at_xp({args = {start}})
	
	while left > 0 do
		local xp = p.hunter_experience(currentLevel)
		if xp<0 then
			xp = 1
		end
		local xpforlevel = 200000000
		if currentLevel < 99 then
			currentLevel = currentLevel + 1
			xpforlevel = experience.xp_to_level({args = {currentxp,currentLevel}})
		end
		local herbisForNext = math.min(left,math.ceil(xpforlevel/xp))
		local xpFromThis = xp*herbisForNext
		resxp = resxp+xpFromThis
		currentxp = currentxp + xpFromThis
		left = left - herbisForNext
	end
	if resxp+start > 200000000 then
		resxp = 200000000 - start
	end
	
	return resxp
end

function p.herbXp(herb,clean,product,mult)
	local res = 0
	for _,entry in pairs(herbData) do
		if clean and entry.name == herb then
			res = res + math.floor(10*entry.xp*mult)/10
		elseif entry.name == product or entry.title == product then
			res = res + entry.xp
		end
	end
	return res
end

function p.createHerbHeader(complex)
	local header = mw.html.create('table'):addClass('wikitable sortable sticky-header alternating-rows align-left-1')
	
	header:tag('caption'):wikitext('Herbs')
	if complex then
		header:tag('tr')
			:tag('th'):attr('colspan', 2):wikitext('Herb')
			:tag('th'):wikitext('Average quantity')
			:tag('th'):wikitext('Price')
			:tag('th'):wikitext('Experience')
		:done()
	else
		header:tag('tr')
			:tag('th'):attr('colspan', 2):wikitext('Herb')
			:tag('th'):wikitext('Average quantity')
			:tag('th'):wikitext('Price')
		:done()
	end
	return header	
end

function p.createHerbRow(complex,herbName,quantity,price,xp)
	local herbGrimy = 'Grimy ' .. herbName:lower()
	local quantityRound = math.floor(1000*quantity+0.5)/1000
	--+0.5 provides rounding to nearest int
	local geprice = price
	local xpRound = math.floor(10*xp)/10
	quantityRound = commas(quantityRound)
	xpRound = commas(xpRound)
	local row
	if complex then
		row = mw.html.create('tr')
			:tag('td'):wikitext('[[File:' .. herbGrimy .. '.png]]'):done()
			:tag('td'):wikitext('[['.. herbGrimy .. ']]'):done()
			:tag('td'):wikitext(quantityRound):done()
			:tag('td'):wikitext(coins(geprice)):done()
			:tag('td'):wikitext(xpRound):done()
	else
		row = mw.html.create('tr')
			:tag('td'):wikitext('[[File:' .. herbGrimy .. '.png]]'):done()
			:tag('td'):wikitext('[['.. herbGrimy .. ']]'):done()
			:tag('td'):wikitext(quantityRound):done()
			:tag('td'):wikitext(coins(geprice)):done()
	end
	return row
end

function p.createHerbFooter(complex,quantity,price,xp)
	local footer
	local xpRound = math.floor(10*xp)/10
	if complex then
		footer = mw.html.create('tr'):addClass('sortbottom')
		:tag('th'):attr('colspan', 2):wikitext('Total:'):done()
		:tag('td'):wikitext(commas(quantity)):done()
		:tag('td'):wikitext(coins(price)):done()
		:tag('td'):wikitext(commas(xpRound)):done()
	else
		footer = mw.html.create('tr'):addClass('sortbottom')
		:tag('th'):attr('colspan', 2):wikitext('Total:'):done()
		:tag('td'):wikitext(commas(quantity)):done()
		:tag('td'):wikitext(coins(price)):done()
	end
	return footer
end

function p._main(args)
	--we don't need to test these as strtobool will set nil to false
	local complex = p.strtobool(args.complex)
	local herbProcess = p.strtobool(args.herbToggle)
	local secateurs = p.strtobool(args.secateurs)
	local herbXp = 0
	local herbLevel = 1
	local herbToggle = paramtest.default_to(args.currentHerbToggle,'Level')
	local currentHerb = paramtest.default_to(tonumber(args.currentHerb),31)
	if herbToggle == 'Level' and currentHerb < 127 and currentHerb > 0 then
		herbXp = experience.xp_at_level_unr({args = {currentHerb}})
		herbLevel = math.min(currentHerb,99)
	else
		herbXp = currentHerb
		herbLevel = experience.level_at_xp({args = {currentHerb}})
	end
	local hunterXp = 0
	local hunterLevel = 1
	local hunterToggle = paramtest.default_to(args.currentHunterToggle,'Level')
	local currentHunter = paramtest.default_to(tonumber(args.currentHunter),80)
	if hunterToggle == 'Level' and currentHunter < 127 and currentHunter > 0 then
		hunterXp = experience.xp_at_level_unr({args = {currentHunter}})
		hunterLevel = math.min(currentHunter,99)
	else
		hunterXp = currentHunter
		hunterLevel = experience.level_at_xp({args = {currentHunter}})
	end
	local levelWarning = ''
	if complex and (herbLevel <31 or hunterLevel < 75) then
		levelWarning = '<b>Warning!</b> You need at least 31 herblore and 80 hunter (boostable) to catch these creatures. Expect unexpected results below.<br>'
	end
	local clean = {}
	local products = {}
	clean['Guam leaf'] = p.strtobool(paramtest.default_to(args.guamClean,'false'))
	products['Guam leaf'] = paramtest.default_to(args.guam,'None')
	clean['Marrentill'] = p.strtobool(paramtest.default_to(args.marClean,'false'))
	products['Marrentill'] = paramtest.default_to(args.mar,'None')
	clean['Tarromin'] = p.strtobool(paramtest.default_to(args.tarClean,'false'))
	products['Tarromin'] = paramtest.default_to(args.tar,'None')
	clean['Harralander'] = p.strtobool(paramtest.default_to(args.harClean,'false'))
	products['Harralander'] = paramtest.default_to(args.har,'None')
	clean['Ranarr weed'] = p.strtobool(paramtest.default_to(args.ranarrClean,'false'))
	products['Ranarr weed'] = paramtest.default_to(args.ranarr,'None')
	clean['Irit leaf'] = p.strtobool(paramtest.default_to(args.iritClean,'false'))
	products['Irit leaf'] = paramtest.default_to(args.irit,'None')
	clean['Avantoe'] = p.strtobool(paramtest.default_to(args.avantoeClean,'false'))
	products['Avantoe'] = paramtest.default_to(args.avantoe,'None')
	clean['Kwuarm'] = p.strtobool(paramtest.default_to(args.kwuarmClean,'false'))
	products['Kwuarm'] = paramtest.default_to(args.kwuarm,'None')
	clean['Snapdragon'] = p.strtobool(paramtest.default_to(args.snapClean,'false'))
	products['Snapdragon'] = paramtest.default_to(args.snap,'None')
	clean['Cadantine'] = p.strtobool(paramtest.default_to(args.cadClean,'false'))
	products['Cadantine'] = paramtest.default_to(args.cad,'None')
	clean['Lantadyme'] = p.strtobool(paramtest.default_to(args.lanClean,'false'))
	products['Lantadyme'] = paramtest.default_to(args.lan,'None')
	clean['Dwarf weed'] = p.strtobool(paramtest.default_to(args.dwarfClean,'false'))
	products['Dwarf weed'] = paramtest.default_to(args.dwarf,'None')
	clean['Torstol'] = p.strtobool(paramtest.default_to(args.torstolClean,'false'))
	products['Torstol'] = paramtest.default_to(args.torstol,'None')
	
	local cleanMethod = paramtest.default_to(args.cleanMethod,'Manual')
	local cleanMult
	if cleanMethod == 'Manual' then
		cleanMult = 1
	elseif cleanMethod == 'Degrime' then
		cleanMult = 0.5
	else
		cleanMult = 0
	end
	
	local chance
	local amount = secateurs and 3 or 2
	local quantities = {}
	local xps = {}
	local prices = {}
	local quantitySum = 0
	local priceSum = 0
	local xpSum = 0
	for _,herb in ipairs(herbs) do
		chance = p.cascadeInterp(success_chance,herbLevel,p.nameToIndex(herb))
		quantities[herb] = amount*chance
		xps[herb] = p.herbXp(herb,clean[herb],products[herb],cleanMult)*quantities[herb]
		xpSum = xpSum + xps[herb]
		quantitySum = quantitySum + quantities[herb]
		prices[herb] = gePrices['Grimy ' .. herb:lower()]*quantities[herb]
		priceSum = priceSum + prices[herb]
	end
	
	local herbis = 1
	local goal
	local goalType = paramtest.default_to(args.goalType,'Herbiboars')
	local goalLevel = 1
	local goalXp = 0
	local hunterGained = 0
	local herbGained = 0
	local goalText = ''
	local progressText = ''
	if complex then
		goal = tonumber(paramtest.default_to(args.goal,1))
		local xpPerHerbi = xpSum + (amount-1)*25
		herbis = goal
		local goalToggle = paramtest.default_to(args.goalToggle,'Level')
		if goalType ~= 'Herbiboars' then
			if goalToggle == 'Level' and goal > 0 and goal < 127 then
				goalXp = experience.xp_at_level_unr({args = {goal}})
				goalLevel = math.min(goal,99)
			else
				goalXp = goal
				goalLevel = experience.level_at_xp({args = {goal}})
			end
		end
		if goalType == 'Hunter' then
			herbis = math.max(p.herbisForHunter(goalXp,hunterXp),0)
			goalText = 'To reach ' .. commas(goalXp) .. ' hunter experience (level ' .. tostring(goalLevel) .. ') from ' .. commas(hunterXp) .. ' experience (level ' .. tostring(hunterLevel) .. ') you will need to catch <b>' .. commas(herbis) .. '</b> [[herbiboar]]s.\n'
		elseif goalType == 'Herblore' then
			herbis = math.max(math.ceil((goalXp-herbXp)/xpPerHerbi),0)
			goalText = 'To reach ' .. commas(goalXp) .. ' herblore experience (level ' .. tostring(goalLevel) .. ') from ' .. commas(herbXp) .. ' experience (level ' .. tostring(herbLevel) .. ') you will need to catch <b>' .. commas(herbis) .. '</b> [[herbiboar]]s.\n'
		else
			goalText = 'You are aiming to catch ' .. commas(herbis) .. ' [[herbiboar]]s.\n'
		end
		local herbisPerHour = paramtest.default_to(tonumber(args.perHour),1)
		local timeTaken = math.floor(10*herbis/herbisPerHour+0.5)/10
		goalText = goalText .. 'This will take ' .. commas(timeTaken)
		if timeTaken == 1 then
			goalText = goalText .. ' hour.\n'
		else
			goalText = goalText .. ' hours.\n'
		end
		hunterGained = p.xpForHerbis(herbis,hunterXp)
		herbGained = math.floor(herbis*xpPerHerbi)
		if herbGained + herbXp > 200000000 then
			herbGained = 200000000 - herbXp
		end
		hunterLevelGained = experience.level_at_xp({args={hunterGained + hunterXp}})
		herbLevelGained = experience.level_at_xp({args={herbGained + herbXp}})
		progressText = 'You will gain ' .. commas(hunterGained) .. ' hunter experience, reaching reaching level ' .. tostring(hunterLevelGained) .. ' hunter and gain ' .. commas(herbGained) .. ' herblore experience, reaching level ' .. tostring(herbLevelGained) .. ' herblore.\n'
	end
	
	local petText = ''
	if complex and herbis > 0 then
		local baseChance = 1/6500
		local petChance = 1-(1-baseChance)^herbis
		local petChanceReverse = math.floor(100/petChance+0.5)/100
		petChance = math.floor(1000*petChance+0.5)/10
		petText = 'Catching ' .. commas(herbis) .. ' herbiboars gives a ~' .. commas(petChance) .. '% chance (or ~1/' .. commas(petChanceReverse) .. ') to get the [[Herbi]] pet.\n'
	end
	local herbXpColumn = complex and herbProcess
	
	local herbTable = p.createHerbHeader(herbXpColumn)
	for _,herb in ipairs(herbs) do
		if quantities[herb] > 0 then
			herbTable:node(p.createHerbRow(herbXpColumn,herb,herbis*quantities[herb],herbis*prices[herb],herbis*xps[herb]))
		end
	end
	herbTable:node(p.createHerbFooter(herbXpColumn,herbis*quantitySum,herbis*priceSum,herbis*xpSum))
	
	local fossilTable = ''
	if complex then
		local fossils = {
			math.floor(1000*2.56*herbis/50+0.5)/1000,
			math.floor(1000*2.56*herbis/100+0.5)/1000,
			math.floor(1000*2.56*herbis/125+0.5)/1000,
			math.floor(1000*2.56*herbis/500+0.5)/1000
		}
		local fossilsTable = mw.html.create('table'):addClass('wikitable sortable sticky-header alternating-rows align-left-1')
		fossilsTable
			:tag('caption'):wikitext('Fossils')
			:tag('tr')
				:tag('th'):attr('colspan',2):wikitext('Fossil')
				:tag('th'):wikitext('Average quantity')
			:done()
			:tag('tr')
				:tag('td'):wikitext('[[File:Unidentified small fossil.png]]')
				:tag('td'):wikitext('[[Unidentified small fossil]]')
				:tag('td'):wikitext(commas(fossils[1]))
			:done()
			:tag('tr')
				:tag('td'):wikitext('[[File:Unidentified medium fossil.png]]')
				:tag('td'):wikitext('[[Unidentified medium fossil]]')
				:tag('td'):wikitext(commas(fossils[2]))
			:done()
			:tag('tr')
				:tag('td'):wikitext('[[File:Unidentified large fossil.png]]')
				:tag('td'):wikitext('[[Unidentified large fossil]]')
				:tag('td'):wikitext(commas(fossils[3]))
			:done()
			:tag('tr')
				:tag('td'):wikitext('[[File:Unidentified rare fossil.png]]')
				:tag('td'):wikitext('[[Unidentified rare fossil]]')
				:tag('td'):wikitext(commas(fossils[4]))
			:done()
		fossilTable = tostring(fossilsTable)
	end
	return levelWarning .. goalText .. progressText .. petText .. tostring(herbTable) .. fossilTable
end

function p.main(frame)
	local args = frame.args
	return p._main(args)
end

return p