Template:EquippedRenderData
This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.
- itemid - The item id that the render shows.
- playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.).
[HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]
- colorkit - Array of 5 integers.
[HAIR_COLOR, TORSO_COLOR, LEGS_COLOR, BOOTS_COLOR, SKIN_COLOR]
- zerobitmap - Array of 12 {0, 1} values. 0 indicates that a value is zeroed out when the item is equipped while 1 indicates the slot is shown normally. For example, full helmets usually zero out hair, so the zero bitmap might be
[1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]
- equipslot - Integer in [0, 11] indicating which slot of the playerkit the item occupies.
- poseanim - The pose anim id used for the image. For most images, this will be 808 (default standing).
- xan2d - rotation [0, 2047]
- yan2d - rotation [0, 2047]
- zan2d - rotation [0, 2047]
- isfemale - yes or no
{{EquippedRenderData |itemid = 4151 |playerkit = [0, 0, 0, 0, 274, 0, 282, 292, 259, 289, 298, 270] |colorkit = [0, 6, 9, 0, 1] |zerobitmap = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] |equipslot = 3 |poseanim = 808 |xan2d = 96 |yan2d = 128 |zan2d = 0 |isfemale = yes }}