Template:EquippedRenderData

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This is the current revision of this page, as edited by Alex (talk | contribs) at 00:26, 17 October 2024 (Created page with "{| class="messagebox info" | 32px|center|link= | This image was rendered from the cache.<br>[{{fullurl:{{FULLPAGENAME}}|action=edit}} Click here] to see the arguments passed to the renderer. |}<noinclude>{{/doc}}</noinclude>"). The present address (URL) is a permanent link to this version.

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File:RuneLite icon.png
This image was rendered from the cache.
Click here to see the arguments passed to the renderer.

This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.

  • itemid - The item id that the render shows.
  • playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.). [HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]
  • colorkit - Array of 5 integers. [HAIR_COLOR, TORSO_COLOR, LEGS_COLOR, BOOTS_COLOR, SKIN_COLOR]
  • zerobitmap - Array of 12 {0, 1} values. 0 indicates that a value is zeroed out when the item is equipped while 1 indicates the slot is shown normally. For example, full helmets usually zero out hair, so the zero bitmap might be [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]
  • equipslot - Integer in [0, 11] indicating which slot of the playerkit the item occupies.
  • poseanim - The pose anim id used for the image. For most images, this will be 808 (default standing).
  • xan2d - rotation [0, 2047]
  • yan2d - rotation [0, 2047]
  • zan2d - rotation [0, 2047]
  • isfemale - yes or no
{{EquippedRenderData
|itemid = 4151
|playerkit = [0, 0, 0, 0, 274, 0, 282, 292, 259, 289, 298, 270]
|colorkit = [0, 6, 9, 0, 1]
|zerobitmap = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|equipslot = 3
|poseanim = 808
|xan2d = 96
|yan2d = 128
|zan2d = 0
|isfemale = yes
}}