Module:Get drop info
Module documentation
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Module:Get drop info's function main is invoked by Template:Drop sources.
Module:Get drop info requires Module:Mainonly.
Module:Get drop info requires Module:Paramtest.
Module:Get drop info requires Module:Purge.
Module:Get drop info requires Module:Yesno.
local p = {}
local onmain = require('Module:Mainonly').on_main
local yesno = require('Module:Yesno')
local purge = require('Module:Purge')._purge
local params = require('Module:Paramtest')
local images = {
agility = '<span class="drops-agility" style="margin-left:0.3em;">[[File:Agility icon.png|link=Agility|frameless|20px]]</span>',
combat = '<span class="drops-combat" style="margin-left:0.3em;">[[File:Multicombat.png|link=Combat level|frameless|20px]]</span>',
hunter = '<span class="drops-hunter" style="margin-left:0.3em;">[[File:Hunter icon.png|link=Hunter|frameless|20px]]</span>',
farming = '<span class="drops-farming" style="margin-left:0.3em;">[[File:Farming icon.png|link=Farming|frameless|20px]]</span>',
firemaking = '<span class="drops-firemaking" style="margin-left:0.3em;">[[File:Firemaking icon.png|link=Firemaking|frameless|20px]]</span>',
fishing = '<span class="drops-fishing" style="margin-left:0.3em;">[[File:Fishing icon.png|link=Fishing|frameless|20px]]</span>',
mining = '<span class="drops-mining" style="margin-left:0.3em;">[[File:Mining icon.png|link=Mining|frameless|20px]]</span>',
reward = '<span class="drops-reward" style="margin-left:0.3em;">[[File:Casket.png|link=Reward|frameless|20px]]</span>',
woodcutting = '<span class="drops-woodcutting" style="margin-left:0.3em;">[[File:Woodcutting icon.png|link=Woodcutting|frameless|20px]]</span>',
smithing = '<span class="drops-smithing" style="margin-left:0.3em;">[[File:Smithing icon.png|link=Smithing|frameless|20px]]</span>',
thieving = '<span class="drops-thieving" style="margin-left:0.3em;">[[File:Thieving icon.png|link=Thieving|frameless|20px]]</span>'
}
--class, sort
local rarities = {
always = { 'table-bg-blue', 1 },
common = { 'table-bg-green', 16 },
uncommon = { 'table-bg-yellow', 64 },
rare = { 'table-bg-orange', 256 },
['very rare'] = { 'table-bg-red', 1024 },
random = { 'table-bg-pink', 4096 },
varies = { 'table-bg-pink', 4096 },
once = { 'table-bg-pink', 65536 },
conditional = { 'table-bg-pink', 65536 },
_default = { 'table-bg-grey', 65536 }
}
-- arbitrary numbers
local rarities2 = {
{ 1, 'table-bg-blue' },
{ 1/25, 'table-bg-green' },
{ 1/99.99, 'table-bg-yellow' },
{ 1/999.99, 'table-bg-orange' },
{ 1/9999999, 'table-bg-red' }
}
local lang = mw.language.getContentLanguage()
local commas = function (n) return lang:formatNum(tonumber(n)) end
local _noted = ' <span class="dropsline-noted">(noted)</span>'
-- supporting function for number => colour
function get_rarity_class(val)
for i,v in ipairs(rarities2) do
curr = v
if val >= v[1] then
break
end
end
return curr[2]
end
function expr(t)
t = t:gsub(',', '')
local err, val = pcall(mw.ext.ParserFunctions.expr, t)
if err then
return tonumber(val)
else
return false
end
end
function sigfig(n, f)
f = math.floor(f-1)
if n == 0 then return 0 end
local m = math.floor(math.log10(n))
f = math.max(m, f)
local v = n / (10^(m-f))
v = math.floor(v + 0.5) * 10^(m-f)
return v
end
function p.main(frame)
return p._main(frame:getParent().args)
end
function p._main(args)
local item = args[1] or mw.title.getCurrentTitle().text
local showheaderarg = string.lower(args.showheader or '')
local limit = args.limit or 500
local q = {
'[[Dropped item::'..item..']]',
'?Drop JSON',
limit = limit,
}
if args.incrdt == 'y' then
q[1] = '[[Dropped item::'..item..']] OR [[Dropped item from RDT::'..item..']]'
end
local t1 = os.clock()
local smwdata = mw.smw.ask(q)
local t2 = os.clock()
if not smwdata then
return ":''No drop sources found. To force an update, click "
..purge('dml-'..mw.uri.anchorEncode(item), 'here', 'span')
..".''[[Category:Empty drop lists]]"
end
mw.log(string.format('SMW: entries: %d, time elapsed: %.3f ms.', #smwdata, (t2 - t1) * 1000))
if params.has_content(args.sort) then
assert(smwdata[1][args.sort], 'Invalid sorting key specified.')
table.sort(smwdata, function(a, b) return a[args.sort] < b[args.sort] end)
end
local ret = {}
if smwdata then
for i,v in ipairs(smwdata) do
local dropJSON = mw.text.jsonDecode(v['Drop JSON'] or '{}')
table.insert(ret, makeLine(item, dropJSON))
end
end
local t = mw.html.create('table')
t :addClass('wikitable sortable filterable item-drops align-center-2 align-center-3 align-center-4 autosort=4,a')
:tag('tr')
:tag('th'):addClass('drop-disp-btn btn-first'):wikitext('Source'):done()
:tag('th'):wikitext('Level'):done()
:tag('th'):wikitext('Quantity'):done()
:tag('th'):wikitext('Rarity'):addClass('drops-rarity-header'):done()
for i,v in ipairs(ret) do
t:node(v)
end
local showheader = nil
if showheaderarg == 'yes' or #smwdata == limit then
showheader = true
end
if showheaderarg == 'no' then
showheader = false
end
if showheader == nil then
local rdtQuery = {
'[[Dropped item from RDT::'..item..']]',
limit = 1,
}
local rdtResult = mw.smw.ask(rdtQuery)
showheader = rdtResult and #rdtResult > 0
end
local headertext = ''
if showheader then
headertext = "<div class=\"seealso\">For an exhaustive list of all known sources for this item, see <span class='plainlinks'>["..tostring(mw.uri.fullUrl('RuneScape:Autolists/full'))..'#'..mw.uri.buildQueryString({type='dropsrdt',page=item}).." here]</span>.</div>\n"
end
local categorytext = ''
if smwdata and onmain() then
categorytext = '[[Category:Items dropped by monster]]'
end
return headertext..tostring(t)..categorytext
end
function makeLine(item, data)
local dropType = data['Drop type'] or 'combat'
local img = images[dropType]
if img == nil then
return nil
end
local level = data['Drop level'] or 'Not Available'
local levelsort = data['Drop level'] or -1
if dropType == 'reward' then
level = 'N/A'
levelsort = -1000
end
if string.find(level, ',') then
levelsort = tonumber(mw.text.split(level, ',')[1])
level = level:gsub(',', '; ')
end
local cleanSrc = data['Dropped from'] or ''
local splitSrc = mw.text.split(data['Dropped from'] or '', '%#')
if #splitSrc == 2 then
splitSrc[2] = splitSrc[2]:gsub('_', ' ')
cleanSrc = string.format('%s|%s <span class="beast-version">%s</span>', cleanSrc, splitSrc[1], splitSrc[2])
end
return line(cleanSrc, data['Name Notes'], level, img, levelsort, data['Drop Quantity'], '', data['Rarity'], data['Alt Rarity'], data['Alt Rarity Dash'], dropType, data['Rolls'], data['Approx'])
end
function line(name,namenotes,
combat,cbnotes,dtype,
quantity,quantitynotes,
rarity,altrarity,altraritydash,dtype,rolls,approx)
-- missing notes to empty string (and not nil)
namenotes = namenotes or ''
cbnotes = cbnotes or ''
quantitynotes = quantitynotes or ''
local tilde = ''
if approx then
tilde = '~'
end
local rarity_value
if rarities[string.lower(tostring(rarity))] then
rarity = params.ucflc(rarity)
else
rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
if rv1 and rv2 then
rarity = commas(rv1) .. '/' .. commas(rv2)
rarity_value = rv1/rv2
else
rarity_value = expr(rarity)
end
end
local rare_class, rare_sort = '', nil
if rarity_value == undefined then
rare_class, rare_sort = unpack(rarities[string.lower(tostring(rarity))] or rarities._default)
elseif rarity_value == false then
rare_class, rare_sort = unpack(rarities._default)
else
rare_sort = 1/rarity_value
rare_class = get_rarity_class(rarity_value)
end
local rollstext = ''
if rolls ~= 1 and rolls then
rollstext = rolls .. ' × '
rare_sort = rare_sort / rolls
rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
end
-- Clean up the lists
quantity = qty(quantity)
local qtysort = mw.text.split(quantity, '[^%d,]')[1]
if qtysort == '' then
qtysort = 0
end
local cmbclass = ''
local cmbsort = combat
if combat == 'N/A' then
cmbclass = 'table-na'
cmbsort = 0
else
combat, cmbsort = cmb(combat)
end
-- Check if name is already formated
if name:match('^%[%[') then
name = name
else
name = '[['..name..']]'
end
if #namenotes > 5 then
name = name..' '..namenotes
end
if #cbnotes > 5 then
combat = combat..' '..cbnotes
end
if #quantitynotes > 5 then
quantity = quantity..' '..quantitynotes
end
-- Table row creation
local ret = mw.html.create('tr')
ret :tag('td')
:wikitext(name)
:done()
:tag('td')
:wikitext(combat)
:addClass(cmbclass)
:attr('data-sort-value', cmbsort)
:done()
:tag('td')
:attr('data-sort-value', qtysort)
:wikitext(quantity)
:done()
local rarity_cell = ret:tag('td')
local rarity_span = rarity_cell:tag('span')
rarity_span:wikitext(rollstext .. rarity)
rarity_cell:attr('data-sort-value', rare_sort)
:addClass(rare_class)
:done()
if type(rarity_value) == 'number' then
rarity_span:attr({
['title'] = rollstext .. string.format('%.3g%%', 100 * rarity_value),
['data-drop-fraction'] = rollstext .. tilde .. rarity,
['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
})
end
if altrarity ~= '' and altrarity ~= nil then
local alt_rarity_value
if rarities[string.lower(tostring(altrarity))] then
altrarity = params.ucflc(altrarity)
else
alt_rarity_value = altrarity:gsub(',','') --temp place to put this without overriding rarity
local rv1, rv2 = string.match(alt_rarity_value, '([%d%.]+)/([%d%.]+)')
if rv1 and rv2 then
altrarity = commas(rv1) .. '/' .. commas(rv2)
alt_rarity_value = rv1/rv2
else
alt_rarity_value = expr(altrarity)
end
end
if altraritydash ~= '' and altraritydash ~= nil then
rarity_cell:tag('span'):wikitext('–')
else
rarity_cell:tag('span'):wikitext('; ')
end
local altrarityspan = rarity_cell:tag('span')
altrarityspan:wikitext(altrarity)
if type(alt_rarity_value) == 'number' then
altrarityspan:attr({
['data-drop-fraction'] = altrarity,
['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)),
['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3),
})
end
end
return ret:done()
end
function qty(quantity)
-- if no quantity is given, return unknown
if not quantity or quantity == 'unknown' then
return 'Unknown'
end
-- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
-- strip *all* whitespace
-- change '(noted)' to '$n' for parsing
quantity = mw.ustring.gsub(quantity,'[-—]','–')
:gsub('%s','')
:gsub('%(noted%)','$n')
-- split list into table
local vals = mw.text.split(quantity,'[,;]')
-- recreate the quantity string to ensure consistent formatting
local numstr = {}
for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
-- put them in order with desired format
if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
-- Just in case
if a and b then
if a > b then
a,b = b,a
end
addx = commas(a)..'–'..commas(b)
else
addx = splitvals[1]..'–'..splitvals[2]
end
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
else
local addx = tonumber(clean) ~= nil and commas(tonumber(clean)) or clean
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
end
end
-- To prevent any possible confusion with formatted numbers
-- elements should be separated with semicolons followed by a space
numstr = table.concat(numstr,'; ')
if numstr:find('%d') then
return numstr
else
return 'Unknown'
end
end
function cmb(levels)
-- if no level is given, return unknown
if not levels then
return 'Unknown', 0
end
-- split list into table
-- recreate the list string to ensure consistent formatting
local numstr = {}
for v in mw.text.gsplit(levels, '[,;]') do
v = mw.text.trim(v)
table.insert(numstr,tonumber(v))
end
table.sort(numstr)
-- give a range if 5+ combat levels
if #numstr > 4 then
return numstr[1] .. '–' .. numstr[#numstr], numstr[1]
end
-- To prevent any possible confusion with formatted numbers
-- elements should be separated with semicolons followed by a space
return table.concat(numstr,'; '), numstr[1] or 0
end
--[[ DEBUG COPYPASTA
= p._main({item = 'Iron bar'})
--]]
return p