Calculator:Agility

This is the current revision of this page, as edited by Alex (talk | contribs) at 11:15, 18 October 2024 (Created page with "{{Calc use|Calculator:Skill calc/Template}} {{JSCalculator}} {{SkillCalculatorGeneralNotes|skill=Agility}} ===Assumptions=== * The bonus experience gained at the Agility Pyramid is only calculated for the current level, not the levels leading up to the goal experience/level. This is to be worked on soon. * The experience gained at the Werewolf Skullball course is assumed that the player completes the run below 4 minutes to get the full experience drop. ===Calculator===..."). The present address (URL) is a permanent link to this version.

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Templates used
Calculator:Skill calc/Template

General notes

  • Importing your Old School RuneScape stats will use your experience by default instead of your level for greater accuracy.
    • WARNING: Due to the Boss kill count introduction, the hiscores have been very unreliable, so using the import stats has a chance to hang or fail to fetch your data. Please keep this in mind.
  • Setting numbers greater than 99 with the Level selection will internally work like experience.
  • Generally speaking, activities that award higher XP are multi-step activities which take significantly longer to award the XP. Examples include pies, pizza and cakes, where you must first mix multiple ingredients in separate steps.
    • Making an anchovy pizza from scratch requires mixing water and flour to make the pizza base, then mixing the base with a tomato, then mixing the incomplete pizza with cheese, then baking it to get the main chunk of XP, followed finally by adding the anchovies for a second, smaller XP drop. Making a pineapple pizza is yet another step because you have to first cut up the pineapples into chunks or rings.
    • While these tasks take significantly longer to reward XP due to the number of steps involved, keep in mind that they can be more profitable than faster methods such as starting from a pre-made but uncooked pizza or pie, and they also reward much more XP, which requires you to make fewer of the final item in the long run.
  • If you find an issue, please leave comments on calculator talk page or join our Discord.

Assumptions

  • The bonus experience gained at the Agility Pyramid is only calculated for the current level, not the levels leading up to the goal experience/level. This is to be worked on soon.
  • The experience gained at the Werewolf Skullball course is assumed that the player completes the run below 4 minutes to get the full experience drop.

Calculator

template=Calculator:Skill calc/Template
form=AgilityCalc
result=AgilityResults
name =
param = name|Name||hs|current,17,2;currentToggle,Experience
param = currentToggle|Current: Level or Experience?|Experience|select|Level,Experience
param = current|Current (per choice above)|0|int|0-200000000
param = goalToggle|Goal: Level or Experience?|Level|select|Level,Experience
param = goal|Goal (per choice above)|0|int|0-200000000
param = method|Method|All|select|All,Agility Course,Brimhaven Agility Arena,Rooftop Agility Course,Hallowed Sepulchre 
param = dataCriteria|Hide inaccessible methods|Show All|buttonselect|Show All,Hide,Greyed out
param = skill|Skill|Agility|hidden
autosubmit = enabled
This calculator requires JavaScript to run.