Calculators are used to determine experience points and item manufacture costs based on real-time prices in the Grand Exchange Market Watch.
Agility
Calculator
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Format
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Description
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Agility
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JavaScript
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Calculates the number of laps that must be completed to get from a given level or amount of experience to your selected goal.
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Agility Arena Tickets
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JavaScript
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Calculates the experience from spending Brimhaven Agility Arena tickets.
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Construction
Calculator
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Format
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Description
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Construction
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JavaScript
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Calculates the number of construction items needed to be built from a given level or amount of experience to your selected goal.
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Material Cost per XP
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GEMW
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Calculates the cost per experience gained from each material used in Construction.
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Making Flatpacks
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GEMW
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Calculates the profit/losses and cost per experience from making flatpacks.
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Cooking
Calculator
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Format
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Description
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Cooking
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JavaScript
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Calculates the number of food items needed to be cooked from a given level or amount of experience to your selected goal.
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Brewing
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GEMW
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Calculates the profit/loss from brewing ales, based on the assumption that all ingredients are bought.
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Cooking fish
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GEMW
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Calculates the profit/loss from cooking fish, based on the assumption that the raw fish are bought.
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Cooking pies
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GEMW
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Calculates the profit/loss from preparing and cooking pies based on the assumption that all ingredients are bought.
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Cooking pizzas
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GEMW
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Calculates the profit/loss from buying pizza ingredients and putting them together and cooking the pizza.
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Cooking potatoes
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GEMW
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Calculates the profit/loss from preparing potatoes, assuming all ingredients are bought.
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Crafting
Farming
Calculator
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Format
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Description
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Farming
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JavaScript
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Calculates the number of farming crops required from a given level or amount of experience to your selected goal.
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Herbs
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JavaScript
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Calculates the profit and exp/gold for growing herbs
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Supercompost profit
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JavaScript
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Calculates the profit/loss from creating supercompost in both regular compost bins and the big compost bin.
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Trees
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GEMW
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Calculates the exp/gp cost/profit for growing trees
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Saplings
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GEMW
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Calculates the gp cost/profit for making saplings
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Firemaking
Calculator
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Format
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Description
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Firemaking
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JavaScript
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Calculates the number of logs to be burnt from a given level or amount of experience to your selected goal.
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Burning Logs
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GEMW
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Calculates the cost per XP for burning logs.
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Wintertodt attacks
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JavaScript
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Calculates the standard, brazier and area attacks values
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Fishing
Calculator
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Format
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Description
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Fishing
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JavaScript
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Calculates the number of fish needed from a given level or amount of experience to your selected goal.
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Aerial fishing
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JavaScript
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Estimates the XP/Hour of the Aerial fishing Hunter/Fishing training method.
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Barbarian Fishing
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JavaScript
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Estimated the XP/Hour and success rate of Barbarian Fishing training method.
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Molch pearls
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JavaScript
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A small calculator for the molch pearl page that gives the pearl chance per fish at given Hunter and Fishing levels.
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Clue bottles
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JavaScript
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Calculate the chance of receiving any given tier of clue bottle from different types of fish.
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Fletching
Calculator
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Format
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Description
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Fletching
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JavaScript
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Calculates the number of fletched items needed from a given level or amount of experience to your selected goal.
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Fletching ranged weapons
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GEMW
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Calculates the profit/loss from fletching and stringing bows, crossbows, and ballistae.
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Fletching ammo
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GEMW
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Calculates the profit/loss from fletching ammo.
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Herblore
Calculator
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Format
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Description
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Herblore
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JavaScript
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Calculates the number of materials needed from a given level or amount of experience to your selected goal.
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Herb cleaning
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GEMW
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Calculates the (potential) profit of cleaning herbs.
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Decanting
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GEMW
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Calculates the profit of decanting potions.
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Unfinished potions
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GEMW
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Calculates the costs of making unfinished potions.
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Potions
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GEMW
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Calculates the costs of making standard potions.
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Hunter
Calculator
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Format
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Description
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Hunter
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JavaScript
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Calculates the number of hunted creatures needed from a given level or amount of experience to your selected goal.
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Chinchompa success
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JavaScript
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Calculates the chance of catching a chinchompa.
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Herbiboar
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JavaScript
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Calculates the loot from catching herbiboars and how many to catch to reach a certain level.
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Magic
Mining
Calculator
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Format
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Description
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Mining
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JavaScript
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Calculates the number of ores mined from a given level or amount of experience to your selected goal.
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Clue geodes
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JavaScript
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Calculate the chance of receiving any given tier of clue geode from different types of rocks.
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Prayer
Calculator
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Format
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Description
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Prayer
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JavaScript
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Calculates the number of bones or ensouled heads required from a given level or amount of experience to your selected goal.
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Prayer drain
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JavaScript
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Calculates the rate of prayer drain given a prayer bonus and selected prayers.
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Prayer point cost
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JavaScript
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Calculates the cost per prayer point restored for each consumable used in Prayer based on both the player's Prayer level and the current Grand Exchange prices.
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Bone use
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GEMW
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Calculates the costs of buying and using various bones.
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Ensouled head
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GEMW
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Calculates the costs of buying and using various ensouled heads.
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Blessed bone shards
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JavaScript
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Calculates the costs of creating and using blessed bone shards on the libation bowl.
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Runecraft
Calculator
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Format
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Description
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Runecraft
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JavaScript
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Calculates the number of runecrafted items from a given level or amount of experience to your selected goal.
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Abyssal pearls
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JavaScript
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Calculates the number of Rewards guardian searches to reach a specific number of pearls
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ZMI
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JavaScript
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Calculates the expected time and essence required from a given level or amount of experience to your selected goal at the Ourania Altar.
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Slayer
Smithing
Strength
Calculator
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Format
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Description
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Shot put
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JavaScript
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Calculates the success rate, distance, token reward, run energy cost and experience reward for the Warriors' Guild Shot put range.
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Thieving
Calculator
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Format
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Description
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Thieving
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JavaScript
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Calculates the number of stolen goods from a given level or amount of experience to your selected goal.
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Master farmer success
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JavaScript
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Calculates the success rate of master farmer pickpocketing.
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Woodcutting
Calculator
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Format
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Description
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Woodcutting
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JavaScript
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Calculates the number of cut logs required from a given level or amount of experience to your selected goal.
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Clue nests
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JavaScript
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Calculate the chance of receiving any given tier of clue nest from different types of trees.
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Others
Opportunity costs
All raw material costs used in the calculators are based on real-time prices from the Grand Exchange Market Watch. This assumes that the player is buying items from the Grand Exchange, even if these items are easily obtainable from alternative locations.
This is due to the fact that using an item as a raw material prevents the player from selling that item on the Grand Exchange, thereby effectively "costing" the player the amount of money they could have sold it for. In business, this concept is called opportunity cost and should be considered when calculating the actual cost using raw materials.
For example:
- When prayer potions are made, snape grass is one of the ingredients (raw material) used for making this potion. Snape grass can easily be found on the Hobgoblin peninsula, south-west of the Crafting Guild, which is south-west of Falador, and also on Waterbirth Island. However, the player could sell the snape grass on the Grand Exchange for 2,177 coins each. So, using it to make Prayer potions has effectively cost them 2,177 coins for each potion made, even though they got snape grass free.
- Furthermore, picking up the snape grass to make the potions will have the opportunity cost of time. This is a very important concept to understand because it will greatly affect your profits. The time you spend picking up snape grass could have been spent on other money-making methods which would be more beneficial. For example, the player could spin flax instead of picking snape grass, then sell the flax and buy more snape grass than they would have been able to pick in the same amount of time.
The same concept applies to any ores mined, or any animal hides collected instead of being bought from the Grand Exchange. This may sound counter-intuitive, but ignoring it distorts the actual cost of making items and gives incorrect figures. That said, while opportunity cost must be considered in a microeconomic cost-benefit model, it is important to note that market forces sometimes make selling the raw materials (also known as "inputs") difficult. It might take a long time, for example, to sell iron ores, but superheating them into iron bars for experience and profit could yield a faster turn-around on the time investment. In a macroeconomic sense, players must evaluate how long they wish to spend, and how much money they have on hand before deciding whether to harvest raw materials themselves, or purchase them outright. Generally, one will save time by purchasing the raw materials, but one must invest more money up-front, and in many instances will not turn a profit. Conversely, it will take one longer to harvest raw materials but the initial investment is much lower (provided, of course, that you are capable of acquiring the raw materials you need in the first place) but in many instances to overall profit potential is higher because you are reducing your input costs.
If you are harvesting your raw materials, simply calculate with a GE price of 0 for whatever you happen to be harvesting on your own. For example:
Raw fish
|
GE Price
|
Cooked fish
|
GE Price
|
Profit/Loss
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Profit/XP
|
|
Raw shrimps |
0 |
|
Shrimps |
5 |
5 |
0.17
|
If buying the materials, it is possible to make or lose nothing:
Or to lose money:
Raw fish
|
GE Price
|
Cooked fish
|
GE Price
|
Profit/Loss
|
Profit/XP
|
|
Raw shrimps |
10 |
|
Shrimps |
5 |
−5 |
-0.17
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Raw shrimps actually cost 11 on the GE, above prices are examples only.