Module:Barbarian fishing
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Module documentation
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This module does not have any documentation. Please consider adding documentation at Module:Barbarian fishing/doc. [edit]
Module:Barbarian fishing's function invoke_main is invoked by Calculator:Fishing/Barbarian fishing/Template.
Module:Barbarian fishing requires Module:Addcommas.
Module:Barbarian fishing requires Module:Paramtest.
Module:Barbarian fishing requires Module:SCP.
Module:Barbarian fishing requires Module:Yesno.
--
-- Invoked by Calculator:Fishing/Barbarian fishing/Template
-- Implements Calculator:Fishing/Template/Barbarian_Fishing
--
local p = {}
local addCommas = require('Module:Addcommas')._add
local paramTest = require( 'Module:Paramtest' )
local skillPic = require('Module:SCP')._main
local yesNo = require('Module:Yesno')
function p.invoke_main(frame)
return p.main(frame:getParent().args)
end
function p.main(args)
local agilityLvl, fishingLvl, strengthLvl, anglerHat, anglerTop, anglerWaders, anglerBoots, threeTick = paramTest.defaults{
{ tonumber(args.agilityLevel), 1 },
{ tonumber(args.fishingLevel), 1 },
{ tonumber(args.strengthLevel), 1 },
{ args.anglerHat, 'no' },
{ args.anglerTop, 'no' },
{ args.anglerWaders, 'no' },
{ args.anglerBoots, 'no' },
{ args.threeTick, 'no' }
}
anglerHat = yesNo(anglerHat)
anglerTop = yesNo(anglerTop)
anglerWaders = yesNo(anglerWaders)
anglerBoots = yesNo(anglerBoots)
threeTick = yesNo(threeTick)
local anglersBonus = 0
if(anglerHat and anglerTop and anglerWaders and anglerBoots) then
anglersBonus = anglersBonus + .025
else
anglersBonus = anglerHat and anglersBonus + .004 or anglersBonus;
anglersBonus = anglerTop and anglersBonus + .008 or anglersBonus;
anglersBonus = anglerWaders and anglersBonus + .006 or anglersBonus;
anglersBonus = anglerBoots and anglersBonus + .002 or anglersBonus;
end
local attemptsPerHour = threeTick and 2000 or 1200;
return p._calculateFishPerHour(agilityLvl, fishingLvl, strengthLvl, attemptsPerHour, anglersBonus)
end
function p._calculateFishPerHour(agilityLevel, fishingLevel, strengthLevel, attemptsPerHour, anglersBonus)
local chanceCatchSturgeon = 0
local chanceCatchSalmon = 0
local chanceCatchTrout = 0
local offset = 0
-- Sturgeon
if(canFish(agilityLevel, fishingLevel, strengthLevel, 45, 70, 45)) then
chanceCatchSturgeon = chanceToCatch(fishingLevel, 8, 64, offset)
offset = chanceCatchSturgeon
end
-- Salmon
if(canFish(agilityLevel, fishingLevel, strengthLevel, 30, 58, 30)) then
chanceCatchSalmon = chanceToCatch(fishingLevel, 16, 96, offset)
offset = offset + chanceCatchSalmon
end
-- Trout
if(canFish(agilityLevel, fishingLevel, strengthLevel, 15, 48, 15)) then
chanceCatchTrout = chanceToCatch(fishingLevel, 32, 192, offset)
end
local totalSturgeon = math.floor((attemptsPerHour) * (chanceCatchSturgeon))
local totalSalmon = math.floor((attemptsPerHour) * (chanceCatchSalmon))
local totalTrout = math.floor((attemptsPerHour) * (chanceCatchTrout))
local sturgeonFishingExp = anglersBonus > 0 and math.floor(totalSturgeon * 80 * (1 + anglersBonus)) or totalSturgeon * 80;
local sturgeonAgilityStrengthExp = totalSturgeon * 7
local salmonFishingExp = anglersBonus > 0 and math.floor(totalSalmon * 70 * (1 + anglersBonus)) or totalSalmon * 70;
local salmonAgilityStrengthExp = totalSalmon * 6
local troutFishingExp = anglersBonus > 0 and math.floor(totalTrout * 50 * (1 + anglersBonus)) or totalTrout * 50;
local troutAgilityStrengthExp = totalTrout * 5
local f = string.format
local ret = {'{| class="wikitable"'}
table.insert(ret, '|-' )
table.insert(ret, '!colspan="2"|Fish')
table.insert(ret, '!% of catch')
table.insert(ret, '!# caught/hr')
table.insert(ret, f('!%s Exp/hr', skillPic('Fishing')))
table.insert(ret, f('!%s/%s Exp/hr', skillPic('Strength'), skillPic('Agility')))
table.insert(ret, '|-')
table.insert(ret, '|[[File:Leaping sturgeon.png]]')
table.insert(ret, '|[[Leaping Sturgeon]]')
table.insert(ret, f('|%.2f %%', chanceCatchSturgeon * 100))
table.insert(ret, f('|%s', addCommas(totalSturgeon)))
table.insert(ret, f('|%s', addCommas(sturgeonFishingExp)))
table.insert(ret, f('|%s', addCommas(sturgeonAgilityStrengthExp)))
table.insert(ret, '|-')
table.insert(ret, '|[[File:Leaping salmon.png]]')
table.insert(ret, '|[[Leaping Salmon]]')
table.insert(ret, f('|%.2f %%', chanceCatchSalmon * 100))
table.insert(ret, f('|%s', addCommas(totalSalmon)))
table.insert(ret, f('|%s', addCommas(salmonFishingExp)))
table.insert(ret, f('|%s', addCommas(salmonAgilityStrengthExp)))
table.insert(ret, '|-')
table.insert(ret, '|[[File:Leaping trout.png]]')
table.insert(ret, '|[[Leaping trout]]')
table.insert(ret, f('|%.2f %%', chanceCatchTrout * 100))
table.insert(ret, f('|%s', addCommas(totalTrout)))
table.insert(ret, f('|%s', addCommas(troutFishingExp)))
table.insert(ret, f('|%s', addCommas(troutAgilityStrengthExp)))
table.insert(ret, '|-')
table.insert(ret, '!colspan="2"|Totals')
table.insert(ret, f('|%.2f %%', (chanceCatchSturgeon + chanceCatchSalmon + chanceCatchTrout) * 100))
table.insert(ret, f('|%s', addCommas(totalSturgeon + totalSalmon + totalTrout)))
table.insert(ret, f('|%s', addCommas(sturgeonFishingExp + salmonFishingExp + troutFishingExp)))
table.insert(ret, f('|%s', addCommas(sturgeonAgilityStrengthExp + salmonAgilityStrengthExp + troutAgilityStrengthExp)))
table.insert(ret, '|}')
return table.concat(ret, "\n")
end
function canFish(agilityLevel, fishingLevel, strengthLevel, requiredAgilityLevel, requiredFishingLevel, requiredStrengthLevel)
return ((agilityLevel >= requiredAgilityLevel) and (fishingLevel >= requiredFishingLevel) and (strengthLevel >= requiredStrengthLevel))
end
function chanceToCatch(level, baseChance, highChance, offset)
return ((baseChance / 255) + (((level - 1) * (highChance - baseChance) / 98) / 255)) * (1 - offset)
end
return p