Module:Clue geode chance calculator
Jump to navigation
Jump to search
Documentation for this module may be created at Module:Clue geode chance calculator/doc
local p = {}
local lang = mw.language.getContentLanguage()
local baseChanceArray = {
{rock = 'Runite rocks', chance = 42377},
{rock = 'Amethyst crystals', chance = 46350},
{rock = 'Adamantite rocks', chance = 59328},
{rock = 'Volcanic Mine', chance = 60000},
{rock = 'Crashed Star (size 9)', chance = 87840},
{rock = 'Crashed Star (size 8)', chance = 118035},
{rock = 'Blast mine', chance = 123600},
{rock = 'Crashed Star (size 7)', chance = 148230},
{rock = 'Mithril rocks', chance = 148320},
{rock = 'Gem rocks', chance = 211886},
{rock = 'Crashed Star (size 6)', chance = 244305},
{rock = 'Lovakite rocks', chance = 245562},
{rock = 'Coal rocks', chance = 290640},
{rock = 'Gold rocks', chance = 296640},
{rock = 'Crashed Star (size 5)', chance = 373320},
{rock = 'Crashed Star (size 4)', chance = 521550},
{rock = 'Crashed Star (size 3)', chance = 554490},
{rock = 'Crashed Star (size 2)', chance = 609390},
{rock = 'Volcanic sulphur', chance = 710000},
{rock = 'Ash pile', chance = 741600},
{rock = 'Barronite', chance = 741600},
{rock = 'Blurite rocks', chance = 741600},
{rock = 'Clay rocks', chance = 741600},
{rock = 'Copper rocks', chance = 741600},
{rock = 'Granite rocks', chance = 741600},
{rock = 'Iron rocks', chance = 741600},
{rock = 'Limestone rocks', chance = 741600},
{rock = 'Sandstone rocks', chance = 741600},
{rock = 'Silver rocks', chance = 741600},
{rock = 'Tin rocks', chance = 741600},
{rock = 'Crashed Star (size 1)', chance = 911340},
}
local clueTierArray = {
{tier = 'Beginner', modifier = 0.2},
{tier = 'Easy', modifier = 1.7},
{tier = 'Medium', modifier = 2},
{tier = 'Hard', modifier = 3.3},
{tier = 'Elite', modifier = 10}
}
local caTierArray = {
['None'] = 0,
['Easy'] = 1,
['Medium'] = 2,
['Hard'] = 3,
['Elite+'] = 4
}
function p.buildTable(denomArray)
local ret = mw.html.create('table'):addClass('wikitable sortable align-center-1'):done()
ret:tag('tr'):tag('th'):wikitext( 'Rock type'):done()
:tag('th'):wikitext('Beginner'):done()
:tag('th'):wikitext('Easy'):done()
:tag('th'):wikitext('Medium'):done()
:tag('th'):wikitext('Hard'):done()
:tag('th'):wikitext('Elite'):done()
for i, denoms in ipairs(denomArray) do
local row = mw.html.create('tr'):tag('th'):wikitext(denoms[1]):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[2])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[3])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[4])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[5])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[6])):done()
ret:node(row)
end
return ret
end
function p.getDenom(miningLevel, clueTier, clueMod, caTier, baseChance)
local caModifier = 1
if clueTier == 0 then
caModifier = 1
elseif caTier >= clueTier then
caModifier = 0.95
end
local firstNum = math.floor(baseChance * caModifier)
local ret = math.floor((firstNum / (100 + miningLevel)) * clueMod)
return ret
end
function p._main(args)
local bigTable = {}
for _, rockArray in ipairs(baseChanceArray) do
local smallTable = {rockArray.rock}
for i, clueArray in ipairs(clueTierArray) do
table.insert(smallTable, p.getDenom(args.miningLevel, i-1, clueArray.modifier, caTierArray[args.caTier], rockArray.chance))
end
table.insert(bigTable, smallTable)
end
return p.buildTable(bigTable)
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
return p