Module:Clue nest chance calculator
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Documentation for this module may be created at Module:Clue nest chance calculator/doc
local p = {}
local lang = mw.language.getContentLanguage()
local baseChanceArray = {
{tree = 'Magic trees', chance = 72321},
{tree = 'Redwood trees', chance = 72321},
{tree = 'Yew trees', chance = 145013},
{tree = 'Arctic pine trees', chance = 145758},
{tree = 'Hollow trees', chance = 214367},
{tree = 'Mahogany trees', chance = 220623},
{tree = 'Maple trees', chance = 221918},
{tree = 'Teak trees', chance = 264336},
{tree = 'Willow trees', chance = 289286},
{tree = 'Achey trees', chance = 317647},
{tree = 'Normal trees', chance = 317647},
{tree = 'Sulliusceps', chance = 343000},
{tree = 'Juniper trees', chance = 360000},
{tree = 'Oak trees', chance = 361146}
}
local clueTierArray = {
{tier = 'Beginner', modifier = 0.2},
{tier = 'Easy', modifier = 1.7},
{tier = 'Medium', modifier = 2},
{tier = 'Hard', modifier = 3.3},
{tier = 'Elite', modifier = 10}
}
local caTierArray = {
['None'] = 0,
['Easy'] = 1,
['Medium'] = 2,
['Hard'] = 3,
['Elite+'] = 4
}
function p.buildTable(denomArray)
local ret = mw.html.create('table'):addClass('wikitable sortable align-center-1'):done()
ret:tag('tr'):tag('th'):wikitext('Tree type'):done()
:tag('th'):wikitext('Beginner'):done()
:tag('th'):wikitext('Easy'):done()
:tag('th'):wikitext('Medium'):done()
:tag('th'):wikitext('Hard'):done()
:tag('th'):wikitext('Elite'):done()
for i, denoms in ipairs(denomArray) do
local row = mw.html.create('tr'):tag('th'):wikitext(denoms[1]):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[2])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[3])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[4])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[5])):done()
:tag('td'):wikitext('1/' .. lang:formatNum(denoms[6])):done()
ret:node(row)
end
return ret
end
function p.getDenom(woodcuttingLevel, clueTier, clueMod, caTier, baseChance)
local caModifier = 1
if clueTier == 0 then
caModifier = 1
elseif caTier >= clueTier then
caModifier = 0.95
end
local firstNum = math.floor(baseChance * caModifier)
local ret = math.floor((firstNum / (100 + woodcuttingLevel)) * clueMod)
return ret
end
function p._main(args)
local bigTable = {}
for _, treeArray in ipairs(baseChanceArray) do
local smallTable = {treeArray.tree}
for i, clueArray in ipairs(clueTierArray) do
table.insert(smallTable, p.getDenom(args.woodcuttingLevel, i-1, clueArray.modifier, caTierArray[args.caTier], treeArray.chance))
end
table.insert(bigTable, smallTable)
end
return p.buildTable(bigTable)
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
return p