Module:Farming yield calculator

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Documentation for this module may be created at Module:Farming yield calculator/doc

local ssc = require('Module:Skilling success chart')
local yesno = require('Module:Yesno')

local p = {}

local compostLives = {
	None = 3,
	Compost = 4,
	Supercompost = 5,
	Ultracompost = 6
}

local diary = {
	['None'] = 0,
	['Kandarin - Medium (5%)'] = 10,
	['Kandarin - Hard (10%)'] = 17,
	['Kandarin - Elite (15%)'] = 25,
	['Kourend and Kebos - Hard (5%)'] = 10
}

function p.main(frame)
	local args = frame.args
	
	local name = args.name
	local pic = args.pic or (name .. '.png')
	
	local lives = tonumber(args.harvestLives)
	if (lives == 0) then
		lives = compostLives[args.compostTier]
	end
		
	local diaryBoost = diary[args.diary] or 0
	local farmingCapeBoost = yesno(args.farmingCape,false) and 0.05 or 0
	
	local lvlReq = tonumber(args.lvlReq) or 1
	local low = tonumber(args.low) or 0
	local high = tonumber(args.high) or 0
	local secateurs = yesno(args.secateurs, true)
	return p._main(name,pic,lives,diaryBoost,farmingCapeBoost,lvlReq,low,high,secateurs)
end

function p._main(name,pic,lives,diaryBoost,farmingCapeBoost,lvlReq,low,high,secateurs)
	local args = {}
	args.xlabel = 'Farming level'
	args.ylabel = 'Average yield'
	args.showbefore = 'no'
	args.label = name .. ' yield'
	
	args.label1 = 'Regular'
	args.image1 = pic
	args.color1 = '#79874c'
	args.lives1 = lives
	args.req1 = lvlReq
	args.low1 = math.modf(low * (1+farmingCapeBoost))
	args.low1 = args.low1 + diaryBoost
	args.high1 = math.modf(high * (1+farmingCapeBoost))
	args.high1 = args.high1 + diaryBoost
	
	args.label2 = 'Attas'
	args.image2 = 'Attas icon.png'
	args.color2 = '#be5e57'
	args.lives2 = lives
	args.req2 = lvlReq
	args.low2 = math.modf(low * (1+farmingCapeBoost))
	args.low2 = args.low2 + diaryBoost
	args.low2 = math.modf(args.low2 * 1.05)
	args.high2 = math.modf(high * (1+farmingCapeBoost))
	args.high2 = args.high2 + diaryBoost
	args.high2 = math.modf(args.high2 * 1.05)
	
	local maxhigh = args.high2
	
	if (secateurs) then
		args.label3 = 'Magic secateurs'
		args.image3 = 'Magic secateurs.png'
		args.color3 = '#0d8415'
		args.lives3 = lives
		args.req3 = lvlReq
		args.low3 = math.modf(low * (1+0.1+farmingCapeBoost))
		args.low3 = args.low3 + diaryBoost
		args.high3 = math.modf(high * (1+0.1+farmingCapeBoost))
		args.high3 = args.high3 + diaryBoost
		
		args.label4 = 'Magic secateurs, attas'
		args.image4 = 'Magic secateurs and attas.png'
		args.color4 = '#ffa210'
		args.lives4 = lives
		args.req4 = lvlReq
		args.low4 = math.modf(low * (1+0.1+farmingCapeBoost))
		args.low4 = args.low4 + diaryBoost
		args.low4 = math.modf(args.low4 * 1.05)
		args.high4 = math.modf(high * (1+0.1+farmingCapeBoost))
		args.high4 = args.high4 + diaryBoost
		args.high4 = math.modf(args.high4 * 1.05)
		
		maxhigh = args.high4
	end
	
	args.ystep = math.max(1,math.modf(256*lives/ (255-(maxhigh))/10))
		
	return ssc._main(args)
end

return p