Module:Profitable alchemy/doc

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This is the documentation page for Module:Profitable alchemy

This is a documentation subpage for Module:Profitable alchemy.
It contains usage information, categories, and other content that is not part of the original module page.
Module:Profitable alchemy requires Module:Addcommas.
Module:Profitable alchemy requires Module:Paramtest.
Module:Profitable alchemy requires Module:Yesno.
Module:Profitable alchemy loads data from Module:GELimits/data.json.
Module:Profitable alchemy loads data from Module:GEMembers/data.json.
Module:Profitable alchemy loads data from Module:GEPrices/data.json.
Module:Profitable alchemy loads data from Module:GEValues/data.json.
Module:Profitable alchemy loads data from Module:GEVolumes/data.json.

The Profitable alchemy Module is used to display profitable items when alchemising them or selling to shops.

Usage

{{#invoke:Profitable alchemy|main
|alchtype    = <!-- The action type to use in profit calculations. See below. Defaults to 'fire staff' -->
|minbuylimit = <!-- The minimum buy limit items should have for them to be listed. Defaults to 0 -->
}}
alchtype Cost Items per hour Item value multiplier Column 4 text
general store 0 50,000 0.1 Sell price
general store single 0 300 0.6 Sell price
low alch 1 Nature rune
208
2,000 0.4 Low Alch
fire staff 1 Nature rune
208
1,200 0.6 High Alch
no staff 1 Nature rune
5 Fire runes
233
1,200 0.6 High Alch

Example

{{#invoke:Profitable alchemy|main|alchtype=low alch|minbuylimit=0}}

Quick copy

{{#invoke:Profitable alchemy|main|alchtype='fire staff'|minbuylimit=0}}