Module:Sandbox/User:Jakesterwars/Skill calc/Smithing

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Module documentation
This documentation is transcluded from Template:Module sandbox/doc. [edit] [history] [purge]

This module is a sandbox for Jakesterwars. It can be used to test changes to existing modules, prototype new modules, or just experimenting with lua features.

Invocations of this sandbox should be kept in userspace; if the module is intended for use in other namespaces, it should be moved out of the sandbox into a normal module and template.

This default documentation can be overridden by creating the /doc subpage of this module, as normal.

return {
	{   
    	name = 'Bronze bar',
        level = 1,
        xp = 6.2,
        materials = {
        	{ name = 'Copper ore', quantity = 1 },
        	{ name = 'Tin ore', quantity = 1 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Blurite bar',
        level = 8,
        xp = 8,
        materials = {
        	{ name = 'Blurite ore', quantity = 1 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Iron bar',
        level = 15,
        xp = 12.5,
        materials = {
        	{ name = 'Iron ore', quantity = 2 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Iron bar',
    	title = 'Iron bar (ring of forging)',
        level = 15,
        xp = 12.5,
        materials = {
        	{ name = 'Iron ore', quantity = 1 },
        	{ name = 'Ring of forging', quantity = 1/140 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Iron bar',
    	title = 'Iron bar (Blast Furnace)',
        level = 15,
        xp = 12.5,
        materials = {
        	{ name = 'Iron ore', quantity = 1 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Silver bar',
        level = 20,
        xp = 13.6,
        materials = {
        	{ name = 'Silver ore', quantity = 1 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Elemental metal',
        level = 20,
        xp = 7.5,
        materials = {
        	{ name = 'Elemental ore', quantity = 1 },
        	{ name = 'Coal', quantity = 4 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Steel bar',
        level = 30,
        xp = 17.5,
        materials = {
        	{ name = 'Iron ore', quantity = 1 },
        	{ name = 'Coal', quantity = 2 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Steel bar',
    	title = 'Steel bar (Blast Furnace)',
        level = 30,
        xp = 17.5,
        materials = {
        	{ name = 'Iron ore', quantity = 1 },
        	{ name = 'Coal', quantity = 1 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Gold bar',
        level = 40,
        xp = 22.5,
        materials = {
        	{ name = 'Gold ore', quantity = 1 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Gold bar',
    	title = 'Gold bar (gauntlets)',
        level = 40,
        xp = 56.2,
        materials = {
        	{ name = 'Gold ore', quantity = 1 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Lovakite bar',
        level = 45,
        xp = 20,
        materials = {
        	{ name = 'Lovakite ore', quantity = 1 },
        	{ name = 'Coal', quantity = 2 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Mithril bar',
        level = 50,
        xp = 30,
        materials = {
        	{ name = 'Mithril ore', quantity = 1 },
        	{ name = 'Coal', quantity = 4 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Mithril bar',
    	title = 'Mithril bar (Blast Furnace)',
        level = 50,
        xp = 30,
        materials = {
        	{ name = 'Mithril ore', quantity = 1 },
        	{ name = 'Coal', quantity = 2 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Adamantite bar',
        level = 70,
        xp = 37.5,
        materials = {
        	{ name = 'Adamantite ore', quantity = 1 },
        	{ name = 'Coal', quantity = 6 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Adamantite bar',
    	title = 'Adamantite bar (Blast Furnace)',
        level = 70,
        xp = 37.5,
        materials = {
        	{ name = 'Adamantite ore', quantity = 1 },
        	{ name = 'Coal', quantity = 3 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Runite bar',
        level = 85,
        xp = 50,
        materials = {
        	{ name = 'Runite ore', quantity = 1 },
        	{ name = 'Coal', quantity = 8 }
        },
        members = 'No',
        type = 'Smelting'
    }, {   
    	name = 'Runite bar',
    	title = 'Runite bar (Blast Furnace)',
        level = 85,
        xp = 50,
        materials = {
        	{ name = 'Runite ore', quantity = 1 },
        	{ name = 'Coal', quantity = 4 }
        },
        members = 'Yes',
        type = 'Smelting'
    }, {   
    	name = 'Bronze dagger',
        level = 1,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze axe',
        level = 1,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze mace',
        level = 2,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze med helm',
        level = 3,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze bolts (unf)',
        level = 3,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 10,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze sword',
        level = 4,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze dart tip',
        level = 4,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 10,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze wire',
        level = 4,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze nails',
        level = 4,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 15,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze scimitar',
        level = 5,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 2 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze spear',
        level = 5,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 },
        	{ name = 'Logs', quantity = 1 }
        },
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze hasta',
        level = 5,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 },
        	{ name = 'Logs', quantity = 1 }
        },
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze arrowtips',
        level = 5,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 15,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze limbs',
        level = 6,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze longsword',
        level = 6,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 2 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze javelin heads',
        level = 6,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 5,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze full helm',
        level = 7,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 2 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze knife',
        level = 7,
        xp = 12.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 1 }
        },
        outputQuantity = 5,
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze sq shield',
        level = 8,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 2 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze warhammer',
        level = 9,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze battleaxe',
        level = 10,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze chainbody',
        level = 11,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze kiteshield',
        level = 12,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze claws',
        level = 13,
        xp = 25,
        materials = {
        	{ name = 'Bronze bar', quantity = 2 }
        },
        members = 'Yes',
        type = 'Bronze'
    }, {   
    	name = 'Bronze 2h sword',
        level = 14,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze platelegs',
        level = 16,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze plateskirt',
        level = 16,
        xp = 37.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 3 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
    	name = 'Bronze platebody',
        level = 18,
        xp = 62.5,
        materials = {
        	{ name = 'Bronze bar', quantity = 5 }
        },
        members = 'No',
        type = 'Bronze'
    }, {   
	    name = 'Iron dagger',
	    level = 15,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron axe',
	    level = 16,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron mace',
	    level = 17,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron spit',
	    level = 17,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron med helm',
	    level = 17,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron bolts (unf)',
	    level = 18,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron sword',
	    level = 19,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron dart tip',
	    level = 19,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron nails',
	    level = 19,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron scimitar',
	    level = 20,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron spear',
	    level = 20,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 1 },
	        { name = 'Oak logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron hasta',
	    level = 20,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 1 },
	        { name = 'Oak logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron arrowtips',
	    level = 20,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron limbs',
	    level = 23,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron longsword',
	    level = 21,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron javelin heads',
	    level = 21,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron full helm',
	    level = 22,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron knife',
	    level = 22,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron sq shield',
	    level = 23,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron warhammer',
	    level = 24,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron battleaxe',
	    level = 25,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron chainbody',
	    level = 26,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Oil lantern frame',
	    level = 26,
	    xp = 25,
	    materials = {
	        { name = 'Iron bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron kiteshield',
	    level = 27,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron claws',
	    level = 28,
	    xp = 50,
	    materials = {
	        { name = 'Iron bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Iron'
	}, {   
	    name = 'Iron 2h sword',
	    level = 29,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron platelegs',
	    level = 31,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron plateskirt',
	    level = 31,
	    xp = 75,
	    materials = {
	        { name = 'Iron bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Iron platebody',
	    level = 33,
	    xp = 125,
	    materials = {
	        { name = 'Iron bar', quantity = 5 }
	    },
	    members = 'No',
	    type = 'Iron'
	}, {   
	    name = 'Steel dagger',
	    level = 30,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel axe',
	    level = 31,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel mace',
	    level = 32,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel med helm',
	    level = 33,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel bolts (unf)',
	    level = 33,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel sword',
	    level = 34,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel dart tip',
	    level = 34,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel nails',
	    level = 34,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel scimitar',
	    level = 35,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel spear',
	    level = 35,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 1 },
	        { name = 'Willow logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel hasta',
	    level = 35,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 1 },
	        { name = 'Willow logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel arrowtips',
	    level = 35,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Cannonball',
	    level = 35,
	    xp = 25.6,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 4,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel limbs',
	    level = 36,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel longsword',
	    level = 36,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel javelin heads',
	    level = 36,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel full helm',
	    level = 37,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel knife',
	    level = 37,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel sq shield',
	    level = 38,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel warhammer',
	    level = 39,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel battleaxe',
	    level = 40,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel chainbody',
	    level = 41,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel kiteshield',
	    level = 42,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel claws',
	    level = 43,
	    xp = 75,
	    materials = {
	        { name = 'Steel bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Steel 2h sword',
	    level = 44,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel platelegs',
	    level = 46,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel plateskirt',
	    level = 46,
	    xp = 112.5,
	    materials = {
	        { name = 'Steel bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Steel platebody',
	    level = 48,
	    xp = 187.5,
	    materials = {
	        { name = 'Steel bar', quantity = 5 }
	    },
	    members = 'No',
	    type = 'Steel'
	}, {   
	    name = 'Bullseye lantern (unf)',
	    level = 49,
	    xp = 37.5,
	    materials = {
	        { name = 'Steel bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Steel'
	}, {   
	    name = 'Mithril dagger',
	    level = 50,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril axe',
	    level = 51,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril mace',
	    level = 52,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril med helm',
	    level = 53,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril bolts (unf)',
	    level = 53,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril sword',
	    level = 54,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril dart tip',
	    level = 54,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril nails',
	    level = 54,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril scimitar',
	    level = 55,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril spear',
	    level = 55,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 },
	        { name = 'Maple logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril hasta',
	    level = 55,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 },
	        { name = 'Maple logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril arrowtips',
	    level = 55,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril limbs',
	    level = 56,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril longsword',
	    level = 56,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril javelin heads',
	    level = 56,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril full helm',
	    level = 57,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril knife',
	    level = 57,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril sq shield',
	    level = 58,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril warhammer',
	    level = 59,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mith grapple tip',
	    level = 59,
	    xp = 50,
	    materials = {
	        { name = 'Mithril bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril battleaxe',
	    level = 60,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril chainbody',
	    level = 61,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril kiteshield',
	    level = 62,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril claws',
	    level = 63,
	    xp = 100,
	    materials = {
	        { name = 'Mithril bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril 2h sword',
	    level = 64,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril platelegs',
	    level = 66,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril plateskirt',
	    level = 66,
	    xp = 150,
	    materials = {
	        { name = 'Mithril bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Mithril platebody',
	    level = 68,
	    xp = 250,
	    materials = {
	        { name = 'Mithril bar', quantity = 5 }
	    },
	    members = 'No',
	    type = 'Mithril'
	}, {   
	    name = 'Adamant dagger',
	    level = 70,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant axe',
	    level = 71,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant mace',
	    level = 72,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant med helm',
	    level = 73,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant bolts(unf)',
	    level = 73,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant sword',
	    level = 74,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant dart tip',
	    level = 74,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant nails',
	    level = 74,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant scimitar',
	    level = 75,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant spear',
	    level = 75,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 },
	        { name = 'Yew logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant hasta',
	    level = 75,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 },
	        { name = 'Yew logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant arrowtips',
	    level = 75,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamantite limbs',
	    level = 76,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant longsword',
	    level = 76,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant javelin heads',
	    level = 76,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant full helm',
	    level = 77,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant knife',
	    level = 77,
	    xp = 62.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant sq shield',
	    level = 78,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant warhammer',
	    level = 79,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant battleaxe',
	    level = 80,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant chainbody',
	    level = 81,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant kiteshield',
	    level = 82,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant claws',
	    level = 83,
	    xp = 125,
	    materials = {
	        { name = 'Adamantite bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant 2h sword',
	    level = 84,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant platelegs',
	    level = 86,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant plateskirt',
	    level = 86,
	    xp = 187.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Adamant platebody',
	    level = 88,
	    xp = 312.5,
	    materials = {
	        { name = 'Adamantite bar', quantity = 5 }
	    },
	    members = 'No',
	    type = 'Adamantite'
	}, {   
	    name = 'Rune dagger',
	    level = 85,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune axe',
	    level = 86,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune mace',
	    level = 87,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune med helm',
	    level = 88,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Runite bolts (unf)',
	    level = 88,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune sword',
	    level = 89,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune dart tip',
	    level = 89,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 10,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune nails',
	    level = 89,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune scimitar',
	    level = 90,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune spear',
	    level = 90,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 1 },
	        { name = 'Magic logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune hasta',
	    level = 90,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 1 },
	        { name = 'Magic logs', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune arrowtips',
	    level = 90,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 15,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Runite limbs',
	    level = 91,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune longsword',
	    level = 91,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune javelin heads',
	    level = 91,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune full helm',
	    level = 92,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune knife',
	    level = 92,
	    xp = 75,
	    materials = {
	        { name = 'Runite bar', quantity = 1 }
	    },
	    outputQuantity = 5,
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune sq shield',
	    level = 93,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 2 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune warhammer',
	    level = 94,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune battleaxe',
	    level = 95,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune chainbody',
	    level = 96,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune kiteshield',
	    level = 97,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune claws',
	    level = 98,
	    xp = 150,
	    materials = {
	        { name = 'Runite bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Runite'
	}, {   
	    name = 'Rune 2h sword',
	    level = 99,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune platelegs',
	    level = 99,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune plateskirt',
	    level = 99,
	    xp = 225,
	    materials = {
	        { name = 'Runite bar', quantity = 3 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Rune platebody',
	    level = 99,
	    xp = 375,
	    materials = {
	        { name = 'Runite bar', quantity = 5 }
	    },
	    members = 'No',
	    type = 'Runite'
	}, {   
	    name = 'Gold helmet',
	    level = 50,
	    xp = 30,
	    materials = {
	        { name = 'Gold bar', quantity = 3 }
	    },
	    members = 'Yes',
	    type = 'Other'
	}, {   
	    name = 'Gold bowl',
	    level = 50,
	    xp = 30,
	    materials = {
	        { name = 'Gold bar', quantity = 2 }
	    },
	    members = 'Yes',
	    type = 'Other'
	}, {   
	    name = 'Dragonfire shield',
	    level = 90,
	    xp = 2000,
	    materials = {
	        { name = 'Draconic visage', quantity = 1 },
	        { name = 'Anti-dragon shield', quantity = 1 }
	    },
	    members = 'Yes',
	    type = 'Other'
	}
}