Vet'ion/Strategies: Difference between revisions

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Vet'ion will move towards a player between attacks, so in solo encounters the player can manipulate him into walking towards the exit to his arena and keeping him there for the majority of the time. This is useful for small teams and solo players not relying on a "scout" outside the entrance to his tomb, as it ensures a fast escape, as getting frozen in the middle of the room will likely result in certain death from both player killers and Vet'ion's attacks. It is still recommended to leave a secondary account if possible outside, as players cannot hop inside the tomb; doing so will eject them to one of the three random exits of the [[Escape Caves]] instead, and leaving one outside can sometimes cause other players to ignore whoever is inside.
 
Unlike his lesser counterpart [[Calvar'ion]], Vet'ion resides in a [[Multicombat area]] and in level 35 Wilderness, so teleports cannot be used to directly escape player killers. The only chance a player has to escape is by running out the exit, which will take them into the Escape Caves where they must navigate their way to an exit. The Escape Caves are full of aggressive monsters, such as [[Grizzly bear]]s and [[poison spider]]s, so antipoison is recommended.
 
In the event you are targeted by player killers and are leaving via the escape caves, the fastest exit to level 30 Wilderness for a teleport is the southern exit from the caves. However, the north-eastern exit is much safer, as teams may wait at the southern entrance to attack players; the north-eastern exit is also near a single-way combat zone to lessen threat.

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