Template:Fossil table
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
Numulite | 5–14 | 9/175 | Not sold | 150–420 | |
Unidentified small fossil | 1 | 1/350 | Not sold | 60 | |
Unidentified medium fossil | 1 | 1/700 | Not sold | 120 | |
Unidentified large fossil | 1 | 1/875 | Not sold | 180 | |
Unidentified rare fossil | 1 | 1/3,500 | Not sold | 750 |
This template is a preset for Fossil drop tables, which have a list of specific rarities. The amount of numulite also have a set formula, which this template also calculates automatically. For rare instances, when there is not a 100% chance to have a roll on the table, such as Fossil Island soil, the access
parameter can be used to modify the chance to access the table.
Examples
Wyverns
Wyverns have a fossil modifier of 10
and a numulite modifier of 20
.
{{Fossil table|fossil=10|numulite=20|header=yes}}
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
Numulite | 5–24 | 90/175 | Not sold | 150–720 | |
Unidentified small fossil | 1 | 10/350 | Not sold | 60 | |
Unidentified medium fossil | 1 | 10/700 | Not sold | 120 | |
Unidentified large fossil | 1 | 10/875 | Not sold | 180 | |
Unidentified rare fossil | 1 | 10/3,500 | Not sold | 750 |
Soil
Soil has an a priori 1/80
chance to roll the fossil table, with both of its modifiers set to 1
.
{{Fossil table|fossil=1|numulite=1|skill=Mining|access=1/80|header=yes}}
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
Numulite | 5 | 9/14,000 | Not sold | 150 | |
Unidentified small fossil | 1 | 1/28,000 | Not sold | 60 | |
Unidentified medium fossil | 1 | 1/56,000 | Not sold | 120 | |
Unidentified large fossil | 1 | 1/70,000 | Not sold | 180 | |
Unidentified rare fossil | 1 | 1/280,000 | Not sold | 750 |
Parameters
fossil
The fossil
parameter is the fossil modifier, which specifies the chance to roll the table.
numulite
The numulite
parameter specifies the number of numulites that can be obtained. The formula for this is given in Mod Maz's tweet[1] about fossils, with the one change that the multiplication by 5 is instead of a static addition of 5: (where generates an integer strictly lower than ).
skill
(optional)
Specify which skill is used in the activity, if the table is associated with a skilling activity, instead of a monster drop. This is used in {{Drop sources}}
to specify that the resource is a skilling resource.
header
(optional)
Set to yes
if the templates {{DropsTableHead}}
and {{DropsTableBottom}}
need to be added around the table. If this is not set to yes
, it is assumed the template will be used as part of another pre-existing table.
access
(optional)
Specify access
with the chance to access the fossil table in the first place, if this applies. For example, for Fossil Island soil, this chance is 1/80
.