Template:Infobox Construction

From RuneRealm Wiki
Jump to navigation Jump to search
Template:Infobox Construction
? (edit)
Icon? (edit)
Furniture name? (edit)
Released? (edit)
Level? (edit)
Experience? (edit)
Room? (edit)
Hotspot? (edit)
Flatpackable? (edit)
Examine? (edit)
Advanced data
Object ID? (edit)
Icon Item ID? (edit)
Template documentation
This documentation is transcluded from Template:Infobox Construction/doc. [edit] [history] [purge]
Template:Infobox Construction invokes function main in Module:Infobox Construction using Lua.
Template:Infobox Construction invokes Module:Infobox Construction using Lua.


Standard infobox parameters

This infobox uses Module:Infobox, which provides a number of standard parameters.

Versioning

This infobox supports switching between multiple versions. Each version needs to have a name defined in a parameter called version#, numbered sequentially starting from 1. For all parameters that have different values, a number can be appended to the end of each parameter name to define the value for each version. Parameters without a version number will be shared between all versions.

For example, if the name of version 2 is called "Bob", you should define |name2 = Bob.

Linking

You can link to a page and have an alternative infobox appear by using a hash value, as if you were linking to a section. The hash value is the version name, as defined by the relevant version# parameter. For example, to link to the variant of a switch infobox with |version3 = Quest, you can use [[Example#Quest]].

Alternative versions are not visible or accessible when Javascript is disabled.

defver

If defver is defined, the infobox will switch to the specified version when the page is loaded. For example, |defver = 4 will automatically select the 4th infobox version.

smwname

This overrides the name of the Semantic MediaWiki subobject that the infobox will set the parameters into. By default, an infobox with multiple versions will save properties into subobjects with the same name as the version name. This parameter only needs to be set if the version name is different from the desired subobject name, or if an unversioned infobox needs to set properties of a specific subobject (for example, when versioned and unversioned infoboxes of different types, like Item and Bonuses, are used on the same page).

This is necessary when a version name would otherwise be an invalid SMW subobject name. The value of smwname is also not permitted to be an invalid subobject name. A subobject name must not violate the following rules:

  • The first 5 characters of the name must not contain a period (.).
  • The name must not be the number zero (0).
  • The name must not be the empty string.


If the infobox does not have multiple versions, SMW properties would normally be set on the page itself. Setting smwname overrides this default behaviour and the properties will be only be set to the specified subobjects and not the page itself.

Multiple subobjects can be specified by separating the subobject names with the broken bar character (¦). The properties will be set in all of the subobjects specified.

For example, if the infobox has |version2 = H.A.M. member, this would cause an invalid subobject name due to having a period within the first 5 characters. The infobox should therefore override the smwname using |smwname2 = HAM member or something similar.

Suppressing SMW

Setting |smw = No will suppress all SMW output for the infobox.

Setting |smwX = No will suppress all SMW output for version number X.

__dump__

This parameter is used only for debugging an infobox. If __dump__ is present with any value then a string version of the infobox object is dumped to the page, rather than displaying the infobox as normal. This should only be used when previewing the page and must never be saved in a mainspace page. Setting this adds Category:Dumping infoboxes to the page.

Specifically, this shows the result at the time the infobox is converted to a string. This will always occur when the module finally returns, but may instead occur earlier in the code. The object is dumped using mw.dumpObject(box). Dumping will not prevent a script error occurring.


Parameters

name

Name of furniture in creation menu (aka "item" name)

image

Image of item constructed

icon

Icon of the item

furniturename

Name of the finished furniture after being built

release

Release date

update

Name of update post

level

Level required to build item

experience

Experience earned from building item

room

Room where the item is put in

hotspot

Place to build furniture

flatpack

Whether or not the item can be flatpacked

actions

(Optional) List of right-click actions on the object. Leave empty if the only option is examine.

examine

Examine text of the finished furniture after being built.

id

The internal game object ID for the furniture.

itemid

The internal game item ID for the furniture's game guide icon.

Quick copy

{{Infobox Construction
|name = 
|image = 
|icon = 
|furniturename = 
|release = 
|update = 
|level = 
|experience = 
|room = 
|hotspot = 
|flatpack = 
|actions = (Optional)
|examine = 
|id = 
|itemid = 
}}