Name
|
level required
|
Ranged attack
|
Ranged strength (Max ammo)
|
Price
|
Notes
|
|
Twisted bow
|
85
|
+70
|
+20 (+80)
|
2,147,000,000
|
- Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
- Uses arrows as ammunition up to and including dragon.
- Offers an attack speed of that of a longbow.
|
|
Bow of Faerdhinen
|
80
|
+128
|
+106
|
Lua error: .
|
- Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
- Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
- Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
- When created, the bow starts off at 10,000 charges and degrades.
- The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
|
|
Zaryte crossbow
|
80
|
+110
|
(+122)
|
374,987,555
|
- It is the only crossbow that grants defensive bonuses.
- One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
- Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
- Its passive effect strengthens the effects of enchanted bolts by 10%.
|
|
Venator bow
|
80
|
+90
|
+25 (+85)
|
Lua error: .
|
- Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
- Uses arrows as ammunition up to and including dragon.
- Has an attack speed of 5, between that of a shortbow and a longbow.
|
|
Scorching bow
|
77
|
+124
|
+40 (+100)
|
Lua error: .[n 1]
|
|
|
Toxic blowpipe
|
75
|
+30
|
+20 (+55)
|
37,046,855
|
- Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
- Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
- Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
- Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
- Has 25% chance to inflict venom on an opponent.
|
|
Heavy ballista
|
75
|
+125
|
+15 (+165)
|
10,348,620
|
- Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
- Requires completion of Monkey Madness II to equip.
- Only accepts javelins as ammunition.
- Ava's devices retrieves fired javelins.
- Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
|
|
Eclipse atlatl
|
75
|
+87
|
+40 (Melee)
|
Lua error: .
|
- Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
- Only accepts atlatl darts as ammunition.
- If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
- Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
|
|
Dragon hunter crossbow
|
70
|
+95
|
(+122)
|
24,976,720
|
- Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
- Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
|
|
Armadyl crossbow
|
70
|
+100
|
(+122)
|
174,538,256
|
|
|
Crystal bow
|
70
|
+100
|
+78
|
184,980[n 2]
|
- Offers a ranged strength of +78.
- Neither consumes nor requires ammunition.
- Has an attack speed of 5, between that of a shortbow and a crossbow.
- Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
- Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
|
|
Webweaver bow
|
70
|
+85
|
+65
|
56,990,503
|
- Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
- Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
- While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
- Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
|
|
Karil's crossbow
|
70
|
+84
|
(+55)
|
3,151,479
|
- One of the fastest crossbows, together with the hunters' crossbow.
- Can only fire bolt racks, which cannot be retrieved by an Ava's device.
- If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
- Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
- Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
|
|
Hunters' sunlight crossbow
|
66 50
|
+79
|
(+60)
|
Lua error: .
|
- Offers the sixth highest one-handed Ranged attack bonus in the game, outclassed by the Zaryte crossbow, Armadyl crossbow, Dragon hunter, dragon crossbow and rune crossbows.
- Uses Sunlight antler bolts and Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
- Unlike most crossbows, it has a base attack speed of 4, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy. The addition of a ranged boosting shield further increases the accuracy and damage while also providing defensive bonuses.
- The Hunters' sunlight crossbow is significantly cheaper than the Magic shortbow (i) and Dragon crossbow. It is also easier to obtain for Ironmen, requiring 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
|
|
Dragon crossbow
|
64
|
+94
|
(+122)
|
3,123,020
|
|
|
Rune crossbow
|
61
|
+90
|
(+115)
|
9,852
|
|
|
Craw's bow
|
60
|
+75
|
+60
|
24,000,000
|
|
|
Dark bow
|
60
|
+95
|
(+60)
|
518,354
|
- Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
- Has the ability to shoot two arrows at a time.
- The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
- Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
|
|
Magic shortbow
|
50
|
+69
|
(+55)
|
6,500
|
- The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
- Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
|
|
Magic shortbow (i)
|
+75
|
35,089
|
|
Magic comp bow
|
50
|
+71
|
(+55)
|
1,440
|
- The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
- Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
|
|
Seercull
|
50
|
+69
|
(+55)
|
18,392
|
- Has slightly less accuracy but otherwise identical stats to the magic comp bow.
- Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
|
|
Magic longbow
|
50
|
+69
|
(+55)
|
6,750
|
- The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
- Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
- Unlike the magic shortbow, cannot be imbued.
|
|
Adamant crossbow
|
46
|
+78
|
(+100)
|
2,729
|
- Offers the sixth highest one-handed Ranged attack bonus in the game.
- Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
- Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
|
|
Chinchompas
|
45 (Grey)
|
+45
|
N/A
|
Varies[n 3]
|
- One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet special type attack, and Venator bow with a passive ricochet attack.
- Regarded to be the best way of training Ranged, but at a very high cost.
- Has an attack speed of 4 (the same as scimitars, maces, and whips).
- If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
|
|
55 (Red)
|
+70
|
+15
|
|
65 (Black)
|
+80
|
+30
|
|
Salamanders
|
30 (Green)
|
+20
|
(+16)
|
52
|
- Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
|
50 (Orange)
|
+29
|
(+22)
|
32
|
60 (Red)
|
+47
|
(+31)
|
24
|
70 (Black)
|
+69
|
(+49)
|
252
|
80 (Tecu)
|
+87
|
(+60)
|
Lua error: .
|
|
Dorgeshuun crossbow
|
28
|
+42
|
(+49)
|
2,645
|
- Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
|
|
Throwing knives
|
40 (Rune)
|
+25
|
+24
|
Varies[n 3]
|
- Have high damage output, but are significantly more expensive compared to other low-level options.
|
|
Shortbows
|
40 (Yew)
|
+47
|
(+49)
|
4,813
|
- Offer slightly less damage output than using rune knives, but are a lot cheaper.
|
|
Darts
|
30 (Adamant)
|
N/A
|
+17
|
Varies[n 3]
|
- Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
- Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.
|
|
Dwarf multicannon
|
N/A
|
N/A
|
N/A
|
Lua error: .
|
- Can be set up and used alongside other weapons for passive Ranged damage and experience.
- Cannot be set up in all areas.
- Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
- Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
|
|