Template:Table/Fletching/Javelins

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Fletching Level Javelin Materials XP/
javelin
XP/h[1] XP/h
(3-tick)[2]
GE Price Jav. heads
Volume
GP/javelin Profit/javelin GP/XP
3 1 45,000 60,000 −50 35 35.00 240
17 2 90,000 120,000 −58 −49 -24.50 465
32 5 225,000 300,000 −100 −87 -17.40 2,050
47 8 360,000 480,000 −179 −130 -16.25 18,725
62 10 450,000 600,000 −571 −528 -52.80 8,738
77 12.4 558,000 744,000 −650 −550 -44.35 2,473,810
84 13.5 607,500 810,000 −1,520 −954 -70.67 598,459
92 15 675,000 900,000 −1,050 −35 -2.33 1,448,744
  1. ^ Assumes 3,000 actions of 15 per hour.
  2. ^ Assumes 4,000 actions of 15 per hour. The first 2 sets of javelins are made in rapid succession, so restarting the cycle every time 2 sets are made, will allow players to increase actions and xp gained per hour.