Equipment: Difference between revisions
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{{External|rs}} |
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{{Redirect|Equipment|a table of best-in-slot equipment|Armour/Highest bonuses}} |
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[[File:Worn Equipment tab.png|frame|The worn equipment interface.]] |
[[File:Worn Equipment tab.png|frame|The worn equipment interface.]] |
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[[File:Worn Equipment.png|left]] |
[[File:Worn Equipment.png|left]] |
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==Head slot== |
==Head slot== |
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{{Otheruses|def=no|a list of items in this slot|Head slot table}} |
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[[File:Head slot.png|left]] |
[[File:Head slot.png|left]] |
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This slot tends to confer low defensive bonuses, but high offensive ones. Off-style helmets tend to have the least penalizing offensive drawbacks as well, making this slot a good choice to lean into the advantages of another combat style that doesn't match the one of your weapon. |
This slot tends to confer low defensive bonuses, but high offensive ones. Off-style helmets tend to have the least penalizing offensive drawbacks as well, making this slot a good choice to lean into the advantages of another combat style that doesn't match the one of your weapon. |
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==Cape slot== |
==Cape slot== |
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{{Otheruses|def=no|a list of items in this slot|Cape slot table}} |
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[[File:Cape slot.png|left]] |
[[File:Cape slot.png|left]] |
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Capes provide relatively small bonuses, but they typically provide them without any drawbacks to other combat styles. A variety of capes provide utility functions, making this slot valuable for non-combat purposes as well. |
Capes provide relatively small bonuses, but they typically provide them without any drawbacks to other combat styles. A variety of capes provide utility functions, making this slot valuable for non-combat purposes as well. |
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{{Slottable|slot=cape|members=all}} |
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==Neck slot== |
==Neck slot== |
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{{Otheruses|def=no|a list of items in this slot|Neck slot table}} |
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[[File:Neck slot.png|left]] |
[[File:Neck slot.png|left]] |
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Neck slot items tend to provide strong offensive bonuses for their appropriate combat style, or a wide variety of non-combat functions, similar to rings. |
Neck slot items tend to provide strong offensive bonuses for their appropriate combat style, or a wide variety of non-combat functions, similar to rings. |
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{{Slottable|slot=neck|members=all}} |
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==Ammunition slot== |
==Ammunition slot== |
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{{Otheruses|def=no|a list of items in this slot|Ammunition slot table}} |
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[[File:Ammo slot.png|left]] |
[[File:Ammo slot.png|left]] |
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When using bows, crossbows, or ballistae, a player needs ammunition to fire from their weapon; arrows, bolts, or javelins. Ammunition cannot be used from the inventory; it must be equipped to the ammunition slot. When not using ranged, or using ranged weapons that provide their own ammo such as the [[crystal bow]] or [[toxic blowpipe]], you can instead equip various [[blessing]]s for a small prayer bonus and other perks. It is common to refer to this slot as the 'quiver', despite actual [[Decorative armour (quiver)|quivers]] that exist being equipped to the cape slot. |
When using bows, crossbows, or ballistae, a player needs ammunition to fire from their weapon; arrows, bolts, or javelins. Ammunition cannot be used from the inventory; it must be equipped to the ammunition slot. When not using ranged, or using ranged weapons that provide their own ammo such as the [[crystal bow]] or [[toxic blowpipe]], you can instead equip various [[blessing]]s for a small prayer bonus and other perks. It is common to refer to this slot as the 'quiver', despite actual [[Decorative armour (quiver)|quivers]] that exist being equipped to the cape slot. |
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===Extra ammo slot=== |
===Extra ammo slot=== |
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The [[Dizana's quiver]] and [[Bolt pouch]] provide an extra ammo slot, which may be clicked to switch the ammo being used. |
The [[Dizana's quiver]] and [[Bolt pouch]] provide an extra ammo slot, which may be clicked to switch the ammo being used. |
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{{Slottable|slot=ammo|members=all}} |
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==Weapon slot== |
==Weapon slot== |
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{{Otheruses|def=no|a list of items in this slot|Weapon slot table}} |
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[[File:Weapon slot.png|left]] |
[[File:Weapon slot.png|left]] |
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Your choice of weapon in the main hand. Determines your combat style, affecting what type of damage you deal and what offensive advantages apply from the rest of your equipment. Some skilling tools can be equipped in this slot as well. |
Your choice of weapon in the main hand. Determines your combat style, affecting what type of damage you deal and what offensive advantages apply from the rest of your equipment. Some skilling tools can be equipped in this slot as well. |
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{{Slottable|slot=weapon|members=all}} |
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==Shield slot== |
==Shield slot== |
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{{Otheruses|def=no|a list of items in this slot|Shield slot table}} |
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[[File:Shield slot.png|left]] |
[[File:Shield slot.png|left]] |
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Shield slot equipment often provides specific combat utility required for fighting particular monsters, such as protection against the fiery breath of dragons. If no specific utility is required, there are powerful offensive or defensive options. |
Shield slot equipment often provides specific combat utility required for fighting particular monsters, such as protection against the fiery breath of dragons. If no specific utility is required, there are powerful offensive or defensive options. |
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{{Slottable|slot=shield|members=all}} |
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==Two-handed items== |
==Two-handed items== |
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{{Otheruses|def=no|a list of items in this slot|Two-handed slot table}} |
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[[File:2h slot.png|left]] |
[[File:2h slot.png|left]] |
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This type of equipment occupies both the weapon and shield slots, so when equipped, both items will be removed. This means you cannot equip a two-handed item if your inventory is full and both of those slots are occupied. |
This type of equipment occupies both the weapon and shield slots, so when equipped, both items will be removed. This means you cannot equip a two-handed item if your inventory is full and both of those slots are occupied. |
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{{Slottable|slot=2h|members=all}} |
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==Body slot== |
==Body slot== |
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{{Otheruses|def=no|a list of items in this slot|Body slot table}} |
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[[File:Body slot.png|left]] |
[[File:Body slot.png|left]] |
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The body item of an armour set tends to provide both the highest defensive benefits for its combat style as well as the highest offensive penalties for off-style attacks. Items in this slot very rarely have non-combat utility. |
The body item of an armour set tends to provide both the highest defensive benefits for its combat style as well as the highest offensive penalties for off-style attacks. Items in this slot very rarely have non-combat utility. |
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{{Slottable|slot=body|members=all}} |
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==Legs slot== |
==Legs slot== |
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{{Otheruses|def=no|a list of items in this slot|Legs slot table}} |
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[[File:Legs slot.png|left]] |
[[File:Legs slot.png|left]] |
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Leg items tend to fill extremely similar roles as body items, with the same pronounced defensive strengths and offensive weaknesses, though generally somewhat weaker. Because they are two different slots, you can mix and match equipment sets to reach more balanced bonuses. |
Leg items tend to fill extremely similar roles as body items, with the same pronounced defensive strengths and offensive weaknesses, though generally somewhat weaker. Because they are two different slots, you can mix and match equipment sets to reach more balanced bonuses. |
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{{Slottable|slot=legs|members=all}} |
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==Hands slot== |
==Hands slot== |
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{{Otheruses|def=no|a list of items in this slot|Hand slot table}} |
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[[File:Hands slot.png|left]] |
[[File:Hands slot.png|left]] |
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The hand slot tend to be a great source of offensive bonuses, and commonly benefits all combat styles at once. |
The hand slot tend to be a great source of offensive bonuses, and commonly benefits all combat styles at once. |
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{{Slottable|slot=hands|members=all}} |
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==Feet slot== |
==Feet slot== |
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{{Otheruses|def=no|a list of items in this slot|Feet slot table}} |
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[[File:Boots slot.png|left]] |
[[File:Boots slot.png|left]] |
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The gear available for this slot is very similar to hand slot gear, but tends to have more emphasis on defence than offence. It also provides less equipment with combat style flexibility than the hand slot. Similar to the shield slot, equipment necessary for negating penalizing effects are often feet slot items as well. |
The gear available for this slot is very similar to hand slot gear, but tends to have more emphasis on defence than offence. It also provides less equipment with combat style flexibility than the hand slot. Similar to the shield slot, equipment necessary for negating penalizing effects are often feet slot items as well. |
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{{Slottable|slot=feet|members=all}} |
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==Ring slot== |
==Ring slot== |
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{{Otheruses|def=no|a list of items in this slot|Ring slot table}} |
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[[File:Ring slot.png|left]] |
[[File:Ring slot.png|left]] |
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The ring slot has many equipment choices with abilities not available any other way; this tends to make this slot very competitive. Utility functions such as teleportation are also very frequently available via the ring slot. The rings that do provide statistical bonuses tend to be similar in magnitude to the neck slot, though typically must be imbued to reach their full potential. |
The ring slot has many equipment choices with abilities not available any other way; this tends to make this slot very competitive. Utility functions such as teleportation are also very frequently available via the ring slot. The rings that do provide statistical bonuses tend to be similar in magnitude to the neck slot, though typically must be imbued to reach their full potential. |
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{{Slottable|slot=ring|members=all}} |
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==Jaw slot== |
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[[File:Monkey dentures detail.png|left|36px]] |
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The jaw slot (or beard slot) is a hidden slot in which facial hair is placed.{{CiteForum|author = Mod Wolf|url = https://archive.fo/X9ifv|title = Poll 67 Updates and Hosidius Improvements|forum = Reddit|postdate = 30 May 2019}} Items in the jaw slot are typically used to achieve various benefits within a [[minigame]] without having to sacrifice a worn item, such as a cape. Jaw slot items may be seen on the [[Items Kept on Death]] interface. |
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Examples of jaw slot items include [[Barbarian Assault]] role icons, which were once worn in the cape slot, but moved to the jaw slot to allow capes to be equipped within the minigame. Another example can be seen in [[Clan Wars]], where imaginary [[team cape]]s are placed in the jaw slot so that a player's team mate will have their left-click "Attack" option moved to a right-click option without having to actually wear a team cape.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1134141975995781120|date=30 May 2019|archiveurl=https://archive.fo/7FnBw|archivedate=6 June 2019|quote=Clan Wars [uses the jaw slot] too, to give a team cape effect without you needing the cape.}} Jaw slot items are also used in [[Soul Wars]], where [[Blue icon]] or [[Red icon]] are placed in the jaw slot. |
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Items in the jaw slot also remove existing facial hair from the player's model. To prevent players from being affected, a fake beard is built into the equipped model to appear as if it was never removed.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1134035660447330304|date=30 May 2019|archiveurl=https://archive.fo/jzRA8|archivedate=6 June 2019|quote=This deletes your beard if you have one, so the [Barbarian Assault] icons have fake beards built into them so that your appearance doesn't change.}} For example, each Barbarian Assault role icon has 16 different variants, one for each facial [[hairstyle]] that currently exists.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1134141975995781120|date=30 May 2019|archiveurl=https://archive.vn/7FnBw|archivedate=6 June 2019|quote=[A jaw slot item] actually does replace your beard - so the 4 [Barbarian Assault] icons now have multiple alternate versions, one for each beard style, so that the model is of icon+beard.}} |
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==Trivia== |
==Trivia== |
Revision as of 11:54, 30 October 2024
The Worn Equipment tab, also called the equipped tab, the worn items screen, or the equipped inventory, shows all the equipment that the player is wearing or wielding. The equipped inventory is divided into 11 slots for each area of the body that some piece of equipment can be worn on. Since the 11 slots can each be equipped with an item which then no longer appears in the backpack inventory, a player can effectively carry 39 items with them at once. The slots and what they can be equipped with are listed below.
Head slot
This slot tends to confer low defensive bonuses, but high offensive ones. Off-style helmets tend to have the least penalizing offensive drawbacks as well, making this slot a good choice to lean into the advantages of another combat style that doesn't match the one of your weapon.
Name | |||||||||||||||||
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Ahrim's hood#Broken | +0 | +0 | +0 | +6 | -2 | +15 | +13 | +16 | +6 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Ahrim's hood#Normal | +0 | +0 | +0 | +6 | -2 | +15 | +13 | +16 | +6 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Ancestral hat | +0 | +0 | +0 | +8 | -2 | +12 | +11 | +13 | +5 | +0 | +0 | +0 | +2% | +0 | 0 | ||
Ancestral hat (i) | +0 | +0 | +0 | +11 | -1 | +20 | +16 | +22 | +8 | +0 | +0 | +0 | +3.5% | +2 | 0 | ||
Armadyl helmet | -5 | -5 | -5 | -5 | +10 | +6 | +6 | +10 | +10 | +8 | +0 | +0 | +0% | +1 | 1 | ||
Armadyl helmet (i) | -5 | -5 | -5 | -5 | +12 | +6 | +6 | +10 | +10 | +8 | +0 | +1 | +0% | +2 | 1 | ||
Dharok's helm#Broken | +0 | +0 | +0 | -3 | -1 | +45 | +48 | +44 | -1 | +51 | +0 | +0 | +0% | +0 | 1 | ||
Dharok's helm#Normal | +0 | +0 | +0 | -3 | -1 | +45 | +48 | +44 | -1 | +51 | +0 | +0 | +0% | +0 | 1 | ||
Ethereal full helm | +0 | +0 | +0 | -6 | -2 | +57 | +59 | +56 | +12 | +37 | +2 | +0 | +0% | +3 | 2 | ||
Guthan's helm#Broken | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | -1 | +62 | +0 | +0 | +0% | +0 | 2 | ||
Guthan's helm#Normal | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | -1 | +62 | +0 | +0 | +0% | +0 | 2 | ||
Karil's coif#Broken | +0 | +0 | +0 | -1 | +7 | +6 | +9 | +12 | +6 | +10 | +0 | +0 | +0% | +0 | 1 | ||
Karil's coif#Normal | +0 | +0 | +0 | -1 | +7 | +6 | +9 | +12 | +6 | +10 | +0 | +0 | +0% | +0 | 1 | ||
Kyudo kasa | +0 | +0 | +0 | +0 | +0 | +6 | +7 | +5 | +0 | +6 | +0 | +0 | +0% | +0 | 0.6 | ||
Magma helm#Charged | +0 | +0 | +0 | -5 | -5 | +52 | +55 | +58 | +0 | +50 | +5 | +0 | +0% | +0 | 0.9 | ||
Magma helm#Uncharged | +0 | +0 | +0 | -5 | -5 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Morrigan's coif#Base | +0 | +0 | +0 | -15 | +6 | +3 | +4 | +5 | +6 | +5 | +0 | +0 | +0% | +0 | 1 | ||
Morrigan's coif#Tier_1 | +0 | +0 | +0 | -12 | +9 | +6 | +8 | +11 | +12 | +10 | +0 | +0 | +0% | +1 | 1 | ||
Morrigan's coif#Tier_2 | +0 | +0 | +0 | -10 | +12 | +9 | +13 | +16 | +19 | +15 | +0 | +1 | +0% | +2 | 1 | ||
Morrigan's coif#Tier_3 | +0 | +0 | +0 | -7 | +15 | +12 | +17 | +22 | +25 | +20 | +0 | +1 | +0% | +3 | 1 | ||
Morrigan's coif#Tier_4 | +0 | +0 | +0 | -5 | +18 | +16 | +22 | +28 | +32 | +26 | +0 | +2 | +0% | +4 | 1 | ||
Morrigan's coif#Tier_5 | +0 | +0 | +0 | -2 | +22 | +19 | +26 | +33 | +38 | +31 | +0 | +3 | +0% | +5 | 1 | ||
Ninja kasa | +0 | +0 | +0 | +0 | +0 | +6 | +7 | +5 | +0 | +6 | +0 | +0 | +0% | +0 | 0.6 | ||
Samurai kasa | +0 | +0 | +0 | +0 | +0 | +6 | +7 | +5 | +0 | +6 | +0 | +0 | +0% | +0 | 0.6 | ||
Serpentine helm#Charged | +0 | +0 | +0 | -5 | -5 | +52 | +55 | +58 | +0 | +50 | +5 | +0 | +0% | +0 | 0.9 | ||
Serpentine helm#Uncharged | +0 | +0 | +0 | -5 | -5 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Statius's full helm#Base | +1 | +1 | +1 | -9 | -3 | +16 | +17 | +15 | -7 | +17 | +0 | +0 | +0% | +0 | 2.721 | ||
Statius's full helm#Tier_1 | +2 | +2 | +2 | -7 | -2 | +26 | +28 | +25 | -6 | +28 | +1 | +0 | +0% | +1 | 2.721 | ||
Statius's full helm#Tier_2 | +3 | +3 | +3 | -6 | -2 | +39 | +42 | +37 | -5 | +42 | +1 | +0 | +0% | +2 | 2.721 | ||
Statius's full helm#Tier_3 | +4 | +4 | +4 | -4 | -1 | +52 | +56 | +50 | -3 | +56 | +3 | +0 | +0% | +3 | 2.721 | ||
Statius's full helm#Tier_4 | +5 | +5 | +6 | -3 | -1 | +65 | +70 | +63 | -2 | +71 | +5 | +0 | +0% | +4 | 2.721 | ||
Statius's full helm#Tier_5 | +6 | +6 | +7 | -1 | +0 | +78 | +84 | +75 | -1 | +85 | +8 | +0 | +0% | +5 | 2.721 | ||
Supreme helm#Charged | +5 | +5 | +5 | +5 | +5 | +52 | +55 | +58 | +0 | +50 | +5 | +0 | +0% | +0 | 0.9 | ||
Supreme helm#Uncharged | +5 | +5 | +5 | +5 | +5 | +52 | +55 | +58 | +0 | +50 | +5 | +0 | +0% | +0 | 0.9 | ||
Tanzanite helm#Charged | +0 | +0 | +0 | -5 | -5 | +52 | +55 | +58 | +0 | +50 | +5 | +0 | +0% | +0 | 0.9 | ||
Tanzanite helm#Uncharged | +0 | +0 | +0 | -5 | -5 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Torag's helm#Broken | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | -1 | +62 | +0 | +0 | +0% | +0 | 1 | ||
Torag's helm#Normal | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | -1 | +62 | +0 | +0 | +0% | +0 | 1 | ||
Verac's helm#Broken | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | +0 | +56 | +0 | +0 | +0% | +3 | 1 | ||
Verac's helm#Normal | +0 | +0 | +0 | -6 | -2 | +55 | +58 | +54 | +0 | +56 | +0 | +0 | +0% | +3 | 1 | ||
Zuriel's hood#Base | +0 | +0 | +0 | +5 | -3 | +4 | +3 | +4 | +1 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Zuriel's hood#Tier_1 | +0 | +0 | +0 | +6 | -2 | +8 | +6 | +8 | +3 | +0 | +0 | +0 | +1% | +1 | 0.9 | ||
Zuriel's hood#Tier_2 | +0 | +0 | +0 | +7 | -2 | +12 | +9 | +13 | +4 | +0 | +0 | +0 | +1.5% | +2 | 0.9 | ||
Zuriel's hood#Tier_3 | +0 | +0 | +0 | +8 | -1 | +16 | +12 | +17 | +6 | +0 | +0 | +0 | +2% | +3 | 0.9 | ||
Zuriel's hood#Tier_4 | +0 | +0 | +0 | +10 | -1 | +20 | +16 | +22 | +8 | +0 | +0 | +0 | +3.5% | +4 | 0.9 | ||
Zuriel's hood#Tier_5 | +0 | +0 | +0 | +12 | +0 | +24 | +19 | +26 | +9 | +0 | +0 | +0 | +5% | +5 | 0.9 |
Cape slot
Capes provide relatively small bonuses, but they typically provide them without any drawbacks to other combat styles. A variety of capes provide utility functions, making this slot valuable for non-combat purposes as well.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Accumulator max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Accumulator max cape#Normal | +0 | +0 | +0 | +0 | +4 | +0 | +1 | +0 | +4 | +0 | +0 | +0 | +0% | +0 | 0.4 | ||
Agility cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Agility cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | -4 | ||
Agility cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | -4 | ||
Ardougne cloak 4 | +6 | +0 | +0 | +6 | +0 | +6 | +0 | +0 | +6 | +0 | +0 | +0 | +0% | +6 | 0 | ||
Ardougne max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Ardougne max cape#Normal | +6 | +0 | +0 | +6 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +6 | 0.4 | ||
Assembler max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Assembler max cape#Normal | +0 | +0 | +0 | +0 | +8 | +9 | +9 | +9 | +9 | +9 | +0 | +2 | +0% | +4 | 0.4 | ||
Attack cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Attack cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Attack cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Ava's accumulator | +0 | +0 | +0 | +0 | +4 | +0 | +1 | +0 | +4 | +0 | +0 | +0 | +0% | +0 | 4.5 | ||
Ava's assembler#Broken | Ava's assembler#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | |
Ava's assembler#Normal | +0 | +0 | +0 | +0 | +8 | +1 | +1 | +1 | +2 | +8 | +0 | +2 | +0% | +2 | 0.4 | ||
Cooking cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Cooking cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Cooking cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Crafting cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Crafting cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Crafting cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Defence cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Defence cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Defence cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Enraged cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Enraged cape#Normal | +4 | +4 | +4 | +1 | +9 | +12 | +12 | +12 | +12 | +12 | +8 | +2 | +0% | +2 | 1.8 | ||
Enraged max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Enraged max cape#Normal | +4 | +4 | +4 | +1 | +9 | +20 | +20 | +20 | +20 | +20 | +8 | +2 | +0% | +6 | 0.4 | ||
Ensouled cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Ensouled cape#Normal | +4 | +4 | +4 | +15 | +1 | +12 | +12 | +12 | +12 | +12 | +8 | +0 | +2% | +2 | 1.8 | ||
Ensouled max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Ensouled max cape#Normal | +4 | +4 | +4 | +15 | +1 | +20 | +20 | +20 | +20 | +20 | +8 | +0 | +2% | +6 | 0.4 | ||
Farming cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Farming cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Farming cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Fire cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Fire cape#Normal | +1 | +1 | +1 | +1 | +1 | +11 | +11 | +11 | +11 | +11 | +4 | +0 | +0% | +2 | 1.8 | ||
Fire max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Fire max cape#Normal | +1 | +1 | +1 | +1 | +1 | +11 | +11 | +11 | +11 | +11 | +4 | +0 | +0% | +2 | 0.4 | ||
Firemaking cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Firemaking cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Firemaking cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Fishing cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Fishing cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Fishing cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Fletching cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Fletching cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Fletching cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Guthix cape | +0 | +0 | +0 | +10 | +0 | +1 | +1 | +2 | +10 | +0 | +0 | +0 | +0% | +0 | 0.4 | ||
Guthix max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Guthix max cape#Normal | +0 | +0 | +0 | +10 | +0 | +1 | +1 | +2 | +10 | +0 | +0 | +0 | +0% | +0 | 0.4 | ||
Herblore cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Herblore cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Herblore cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Hitpoints cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Hitpoints cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Hitpoints cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Hunter cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Hunter cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Hunter cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Imbued guthix cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued guthix cape#Normal | +0 | +0 | +0 | +15 | +0 | +3 | +3 | +3 | +15 | +0 | +0 | +0 | +2% | +0 | 0.4 | ||
Imbued guthix max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued guthix max cape#Normal | +0 | +0 | +0 | +15 | +0 | +9 | +9 | +9 | +15 | +9 | +0 | +0 | +2% | +4 | -4 | ||
Imbued saradomin cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued saradomin cape#Normal | +0 | +0 | +0 | +15 | +0 | +3 | +3 | +3 | +15 | +0 | +0 | +0 | +2% | +0 | 0.4 | ||
Imbued saradomin max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued saradomin max cape#Normal | +0 | +0 | +0 | +15 | +0 | +9 | +9 | +9 | +15 | +9 | +0 | +0 | +2% | +4 | -4 | ||
Imbued zamorak cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued zamorak cape#Normal | +0 | +0 | +0 | +15 | +0 | +3 | +3 | +3 | +15 | +0 | +0 | +0 | +2% | +0 | 0.4 | ||
Imbued zamorak max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Imbued zamorak max cape#Normal | +0 | +0 | +0 | +15 | +0 | +9 | +9 | +9 | +15 | +9 | +0 | +0 | +2% | +4 | -4 | ||
Infernal cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Infernal cape#Normal | +4 | +4 | +4 | +1 | +1 | +12 | +12 | +12 | +12 | +12 | +8 | +0 | +0% | +2 | 1.8 | ||
Infernal max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Infernal max cape#Normal | +4 | +4 | +4 | +1 | +1 | +20 | +20 | +20 | +20 | +20 | +8 | +0 | +0% | +6 | 0.4 | ||
Magic cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +2% | +10 | 0.4 | ||
Magic cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Magic cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Max cape#Normal | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | -4 | ||
Mining cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Mining cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Mining cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Obsidian cape | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 1.814 | ||
Prayer cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Prayer cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Prayer cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Prestige Master cape#Broken | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +0 | +0 | +2% | +15 | 1.814 | ||
Prestige Master cape#Normal | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +0 | +0 | +2% | +15 | 1.814 | ||
Ranging cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Ranging cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Ranging cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Runecraft cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Runecraft cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Runecraft cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Saradomin cape | +0 | +0 | +0 | +10 | +0 | +1 | +1 | +2 | +10 | +0 | +0 | +0 | +0% | +0 | 0.4 | ||
Slayer cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Slayer cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Slayer cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Smithing cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Smithing cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Smithing cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Strength cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Strength cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Strength cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Thieving cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Thieving cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Thieving cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Woodcutting cape#Mastery | +5 | +5 | +5 | +5 | +5 | +10 | +10 | +10 | +10 | +10 | +0 | +0 | +0% | +10 | 0.4 | ||
Woodcutting cape#Trimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +4 | 0.4 | ||
Woodcutting cape#Untrimmed | +0 | +0 | +0 | +0 | +0 | +9 | +9 | +9 | +9 | +9 | +0 | +0 | +0% | +0 | 0.4 | ||
Zamorak cape | +0 | +0 | +0 | +10 | +0 | +1 | +1 | +2 | +10 | +0 | +0 | +0 | +0% | +0 | 0.4 | ||
Zamorak max cape#Broken | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Zamorak max cape#Normal | +0 | +0 | +0 | +10 | +0 | +1 | +1 | +2 | +10 | +0 | +0 | +0 | +0% | +0 | 0.4 |
Neck slot
Neck slot items tend to provide strong offensive bonuses for their appropriate combat style, or a wide variety of non-combat functions, similar to rings.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Donator Aura | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | +0 | +0% | +5 | 0.001 | ||
Extreme Donator Aura | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | +0 | +0% | +5 | 0.001 | ||
Sponsor Aura | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | +0 | +0% | +5 | 0.001 | ||
Super Donator Aura | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | +0 | +0% | +5 | 0.001 |
Ammunition slot
When using bows, crossbows, or ballistae, a player needs ammunition to fire from their weapon; arrows, bolts, or javelins. Ammunition cannot be used from the inventory; it must be equipped to the ammunition slot. When not using ranged, or using ranged weapons that provide their own ammo such as the crystal bow or toxic blowpipe, you can instead equip various blessings for a small prayer bonus and other perks. It is common to refer to this slot as the 'quiver', despite actual quivers that exist being equipped to the cape slot.
Extra ammo slot
The Dizana's quiver and Bolt pouch provide an extra ammo slot, which may be clicked to switch the ammo being used.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon arrow#(p) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +60 | +0% | +0 | 0 | ||
Dragon arrow#(p+) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +60 | +0% | +0 | 0 | ||
Dragon arrow#(p++) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +60 | +0% | +0 | 0 | ||
Dragon arrow#(unp) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +60 | +0% | +0 | 0 |
Weapon slot
Your choice of weapon in the main hand. Determines your combat style, affecting what type of damage you deal and what offensive advantages apply from the rest of your equipment. Some skilling tools can be equipped in this slot as well.
Name | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abyssal whip | +0 | +82 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +82 | +0 | +0% | +0 | 0.453 | 4 | ||
Adamant axe | -2 | +17 | +15 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +19 | +0 | +0% | +0 | 1.587 | 5 | ||
Ahrim's staff#Broken | +12 | -1 | +65 | +15 | +0 | +3 | +5 | +2 | +15 | +0 | +68 | +0 | +0% | +0 | 2.25 | 5 | ||
Ahrim's staff#Normal | +12 | -1 | +65 | +15 | +0 | +3 | +5 | +2 | +15 | +0 | +68 | +0 | +5% | +0 | 2.25 | 5 | ||
Black axe | -2 | +10 | +8 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +12 | +0 | +0% | +0 | 1.36 | 5 | ||
Bronze axe | -2 | +4 | +2 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +5 | +0 | +0% | +0 | 1.36 | 5 | ||
Divine whip | +0 | +92 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +92 | +0 | +0% | +0 | 0.45 | 4 | ||
Dragon axe | -2 | +38 | +32 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +42 | +0 | +0% | +0 | 1.36 | 5 | ||
Dragon warhammer | -4 | -4 | +95 | -4 | +0 | +0 | +0 | +0 | +0 | +0 | +85 | +0 | +0% | +0 | 2 | 6 | ||
Dragon warhammer (+) | -4 | -4 | +123 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +94 | +0 | +0% | +0 | 2 | 6 | ||
Fatal blade | +102 | +107 | -2 | +0 | +0 | +2 | +6 | +5 | +0 | +0 | +96 | +0 | +0% | +0 | 0 | 5 | ||
Iron axe | -2 | +5 | +3 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +7 | +0 | +0% | +0 | 1.36 | 5 | ||
Lucified whip | +0 | +92 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +92 | +0 | +0% | +0 | 0.45 | 4 | ||
Mithril axe | -2 | +12 | +10 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +13 | +0 | +0% | +0 | 1.133 | 5 | ||
Ominous whip | +0 | +102 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +98 | +0 | +0% | +0 | 0.7 | 4 | ||
Rune axe | -2 | +26 | +24 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +29 | +0 | +0% | +0 | 1.36 | 5 | ||
Serpentine whip | +0 | +92 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +92 | +0 | +0% | +0 | 0.45 | 4 | ||
Statius's warhammer | -4 | -4 | +95 | -4 | +0 | +0 | +0 | +0 | +0 | +0 | +85 | +0 | +0% | +0 | 1.8 | 6 | ||
Steel axe | -2 | +8 | +6 | +0 | +0 | +0 | +1 | +0 | +0 | +0 | +9 | +0 | +0% | +0 | 1.36 | 5 |
Shield slot
Shield slot equipment often provides specific combat utility required for fighting particular monsters, such as protection against the fiery breath of dragons. If no specific utility is required, there are powerful offensive or defensive options.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcane spirit shield | +0 | +0 | +0 | +20 | +0 | +53 | +55 | +73 | +2 | +52 | +0 | +0 | +0% | +3 | 2.6 | ||
Divine spirit shield | +0 | +0 | +0 | +0 | +0 | +63 | +65 | +75 | +2 | +57 | +0 | +0 | +0% | +3 | 2 | ||
Elysian spirit shield | +0 | +0 | +0 | +0 | +0 | +63 | +65 | +75 | +2 | +57 | +0 | +0 | +0% | +3 | 2 | ||
Shattered spirit shield (u) | +0 | +0 | +0 | +20 | +0 | +63 | +65 | +75 | +30 | +57 | +0 | +0 | +0% | +3 | 2 | ||
Spectral spirit shield | +0 | +0 | +0 | +0 | +0 | +53 | +55 | +73 | +30 | +52 | +0 | +0 | +0% | +3 | 2.6 |
Two-handed items
This type of equipment occupies both the weapon and shield slots, so when equipped, both items will be removed. This means you cannot equip a two-handed item if your inventory is full and both of those slots are occupied.
Name | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dharok's greataxe#Broken | -4 | +103 | +95 | -4 | +0 | +0 | +0 | +0 | +0 | -1 | +105 | +0 | +0% | +0 | 13 | 7 | ||
Dharok's greataxe#Normal | -4 | +103 | +95 | -4 | +0 | +0 | +0 | +0 | +0 | -1 | +105 | +0 | +0% | +0 | 13 | 7 | ||
Guthan's warspear#Broken | +75 | +75 | +75 | +0 | +0 | +7 | +7 | +7 | +0 | +0 | +75 | +0 | +0% | +0 | 2.2 | 5 | ||
Guthan's warspear#Normal | +75 | +75 | +75 | +0 | +0 | +7 | +7 | +7 | +0 | +0 | +75 | +0 | +0% | +0 | 2.2 | 5 | ||
Karil's crossbow#Broken | +0 | +0 | +0 | +0 | +84 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 4 | 4 | ||
Karil's crossbow#Normal | +0 | +0 | +0 | +0 | +84 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 4 | 4 | ||
Torag's hammers#Broken | -4 | -4 | +85 | -4 | +0 | +0 | +0 | +0 | +0 | +0 | +72 | +0 | +0% | +0 | 4 | 6 | ||
Torag's hammers#Normal | -4 | -4 | +85 | -4 | +0 | +0 | +0 | +0 | +0 | +0 | +72 | +0 | +0% | +0 | 4 | 6 | ||
Verac's flail#Broken | +68 | -2 | +82 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +72 | +0 | +0% | +6 | 2 | 5 | ||
Verac's flail#Normal | +68 | -2 | +82 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +72 | +0 | +0% | +6 | 2 | 5 |
Body slot
The body item of an armour set tends to provide both the highest defensive benefits for its combat style as well as the highest offensive penalties for off-style attacks. Items in this slot very rarely have non-combat utility.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ahrim's robetop#Broken | +0 | +0 | +0 | +30 | -10 | +52 | +37 | +63 | +30 | +0 | +0 | +0 | +0% | +0 | 4.5 | ||
Ahrim's robetop#Normal | +0 | +0 | +0 | +30 | -10 | +52 | +37 | +63 | +30 | +0 | +0 | +0 | +0% | +0 | 4.5 | ||
Ancestral robe top | +0 | +0 | +0 | +35 | -8 | +42 | +31 | +51 | +28 | +0 | +0 | +0 | +2% | +0 | 2.7 | ||
Ancestral robe top (i) | +0 | +0 | +0 | +42 | -5 | +63 | +45 | +74 | +35 | +0 | +0 | +0 | +3.5% | +3 | 2.7 | ||
Armadyl chestplate | -7 | -7 | -7 | -15 | +33 | +56 | +48 | +61 | +70 | +57 | +0 | +0 | +0% | +1 | 4 | ||
Armadyl chestplate (i) | -7 | -7 | -7 | -15 | +43 | +56 | +48 | +61 | +70 | +57 | +0 | +3 | +0% | +2 | 4 | ||
Bandos chestplate | +0 | +0 | +0 | -15 | -10 | +98 | +93 | +105 | -6 | +133 | +4 | +0 | +0% | +1 | 12 | ||
Bandos chestplate (i) | +0 | +0 | +0 | -15 | -10 | +98 | +93 | +105 | -6 | +133 | +5 | +0 | +0% | +1 | 12 | ||
Dharok's platebody#Broken | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Dharok's platebody#Normal | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Ethereal platebody | +0 | +0 | +0 | -25 | -15 | +105 | +109 | +92 | +42 | +81 | +5 | +0 | +0% | +6 | 6 | ||
Guthan's platebody#Broken | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Guthan's platebody#Normal | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Karil's leathertop#Broken | +0 | +0 | +0 | -15 | +30 | +47 | +42 | +50 | +65 | +57 | +0 | +0 | +0% | +0 | 6.8 | ||
Karil's leathertop#Normal | +0 | +0 | +0 | -15 | +30 | +47 | +42 | +50 | +65 | +57 | +0 | +0 | +0% | +0 | 6.8 | ||
Kyudo shirt | +0 | +0 | +0 | +0 | +0 | +29 | +27 | +19 | +0 | +27 | +0 | +0 | +0% | +0 | 2 | ||
Lunar torso | +0 | +0 | +0 | +10 | -10 | +34 | +22 | +40 | +12 | +0 | +0 | +0 | +0% | +0 | 4.535 | ||
Morrigan's leather body#Base | +0 | +0 | +0 | -22 | +15 | +12 | +10 | +13 | +15 | +12 | +0 | +0 | +0% | +0 | 5 | ||
Morrigan's leather body#Tier_1 | +0 | +0 | +0 | -18 | +25 | +24 | +21 | +26 | +30 | +24 | +0 | +1 | +0% | +1 | 5 | ||
Morrigan's leather body#Tier_2 | +0 | +0 | +0 | -15 | +35 | +36 | +31 | +39 | +45 | +37 | +0 | +3 | +0% | +2 | 5 | ||
Morrigan's leather body#Tier_3 | +0 | +0 | +0 | -11 | +45 | +48 | +42 | +52 | +60 | +49 | +0 | +6 | +0% | +3 | 5 | ||
Morrigan's leather body#Tier_4 | +0 | +0 | +0 | -7 | +50 | +61 | +53 | +66 | +75 | +62 | +0 | +8 | +0% | +4 | 5 | ||
Morrigan's leather body#Tier_5 | +0 | +0 | +0 | -3 | +55 | +73 | +63 | +79 | +90 | +74 | +0 | +10 | +0% | +5 | 5 | ||
Ninja shirt | +0 | +0 | +0 | +0 | +0 | +29 | +27 | +19 | +0 | +27 | +0 | +0 | +0% | +0 | 2 | ||
Samurai shirt | +0 | +0 | +0 | +0 | +0 | +29 | +27 | +19 | +0 | +27 | +0 | +0 | +0% | +0 | 2 | ||
Statius's platebody#Base | +1 | +1 | +2 | -45 | -15 | +38 | +36 | +30 | -15 | +39 | +1 | +0 | +0% | +0 | 2.721 | ||
Statius's platebody#Tier_1 | +2 | +2 | +3 | -37 | -12 | +61 | +58 | +48 | -12 | +62 | +2 | +0 | +0% | +1 | 2.721 | ||
Statius's platebody#Tier_2 | +4 | +4 | +5 | -30 | -10 | +92 | +87 | +72 | -10 | +94 | +3 | +0 | +0% | +2 | 2.721 | ||
Statius's platebody#Tier_3 | +5 | +5 | +7 | -22 | -7 | +123 | +116 | +96 | -7 | +125 | +5 | +0 | +0% | +3 | 2.721 | ||
Statius's platebody#Tier_4 | +7 | +7 | +9 | -15 | -5 | +154 | +145 | +121 | -5 | +157 | +7 | +0 | +0% | +4 | 2.721 | ||
Statius's platebody#Tier_5 | +8 | +8 | +10 | -7 | -2 | +184 | +174 | +145 | -2 | +188 | +9 | +0 | +0% | +5 | 2.721 | ||
Torag's platebody#Broken | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Torag's platebody#Normal | +0 | +0 | +0 | -30 | -10 | +122 | +120 | +107 | -6 | +132 | +0 | +0 | +0% | +0 | 9 | ||
Verac's brassard#Broken | +0 | +0 | +0 | -6 | -2 | +81 | +95 | +85 | +0 | +81 | +0 | +0 | +0% | +5 | 5 | ||
Verac's brassard#Normal | +0 | +0 | +0 | -6 | -2 | +81 | +95 | +85 | +0 | +81 | +0 | +0 | +0% | +5 | 5 | ||
Vesta's chainbody#Base | +2 | +2 | +2 | -22 | +0 | +25 | +30 | +32 | -22 | +35 | +2 | +0 | +0% | +0 | 6.8 | ||
Vesta's chainbody#Tier_1 | +5 | +5 | +5 | -18 | +0 | +50 | +60 | +65 | -18 | +70 | +4 | +0 | +0% | +1 | 6.8 | ||
Vesta's chainbody#Tier_2 | +7 | +7 | +7 | -15 | +0 | +75 | +90 | +97 | -15 | +105 | +6 | +0 | +0% | +2 | 6.8 | ||
Vesta's chainbody#Tier_3 | +10 | +10 | +10 | -11 | +0 | +100 | +120 | +130 | -11 | +140 | +9 | +0 | +0% | +3 | 6.8 | ||
Vesta's chainbody#Tier_4 | +12 | +12 | +12 | -7 | +0 | +125 | +150 | +162 | -7 | +175 | +12 | +0 | +0% | +4 | 6.8 | ||
Vesta's chainbody#Tier_5 | +15 | +15 | +15 | -3 | +0 | +150 | +180 | +195 | -3 | +210 | +15 | +0 | +0% | +5 | 6.8 | ||
Zuriel's robe top#Base | +0 | +0 | +0 | +20 | -15 | +12 | +9 | +14 | +7 | +0 | +0 | +0 | +0% | +0 | 6.5 | ||
Zuriel's robe top#Tier_1 | +0 | +0 | +0 | +25 | -12 | +25 | +18 | +29 | +14 | +0 | +0 | +0 | +1% | +1 | 6.5 | ||
Zuriel's robe top#Tier_2 | +0 | +0 | +0 | +30 | -10 | +37 | +27 | +44 | +21 | +0 | +0 | +0 | +1.5% | +2 | 6.5 | ||
Zuriel's robe top#Tier_3 | +0 | +0 | +0 | +35 | -7 | +50 | +36 | +59 | +28 | +0 | +0 | +0 | +2% | +3 | 6.5 | ||
Zuriel's robe top#Tier_4 | +0 | +0 | +0 | +40 | -5 | +63 | +45 | +74 | +35 | +0 | +0 | +0 | +3.5% | +4 | 6.5 | ||
Zuriel's robe top#Tier_5 | +0 | +0 | +0 | +45 | -2 | +75 | +54 | +88 | +42 | +0 | +0 | +0 | +5% | +5 | 6.5 |
Legs slot
Leg items tend to fill extremely similar roles as body items, with the same pronounced defensive strengths and offensive weaknesses, though generally somewhat weaker. Because they are two different slots, you can mix and match equipment sets to reach more balanced bonuses.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ahrim's robeskirt#Broken | +0 | +0 | +0 | +22 | -7 | +33 | +30 | +36 | +22 | +0 | +0 | +0 | +0% | +0 | 11.3 | ||
Ahrim's robeskirt#Normal | +0 | +0 | +0 | +22 | -7 | +33 | +30 | +36 | +22 | +0 | +0 | +0 | +0% | +0 | 11.3 | ||
Ancestral robe bottom | +0 | +0 | +0 | +26 | -7 | +27 | +24 | +30 | +20 | +0 | +0 | +0 | +2% | +0 | 1.8 | ||
Ancestral robe bottom (i) | +0 | +0 | +0 | +34 | -4 | +38 | +35 | +44 | +25 | +0 | +0 | +0 | +3.5% | +3 | 1.8 | ||
Armadyl chainskirt | -6 | -6 | -6 | -10 | +20 | +32 | +26 | +34 | +40 | +33 | +0 | +0 | +0% | +1 | 1 | ||
Armadyl chainskirt (i) | -6 | -6 | -6 | -10 | +27 | +32 | +26 | +34 | +40 | +33 | +0 | +1 | +0% | +2 | 1 | ||
Bandos tassets | +0 | +0 | +0 | -21 | -7 | +71 | +63 | +66 | -4 | +93 | +2 | +0 | +0% | +1 | 8 | ||
Bandos tassets (i) | +0 | +0 | +0 | -21 | -7 | +71 | +63 | +66 | -4 | +93 | +3 | +0 | +0% | +1 | 8 | ||
Dharok's platelegs#Broken | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | -4 | +92 | +0 | +0 | +0% | +0 | 10 | ||
Dharok's platelegs#Normal | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | -4 | +92 | +0 | +0 | +0% | +0 | 10 | ||
Ethereal platelegs | +0 | +0 | +0 | -26 | -14 | +83 | +81 | +76 | +31 | +73 | +3 | +0 | +0% | +5 | 4 | ||
Guthan's chainskirt#Broken | +0 | +0 | +0 | -14 | -7 | +75 | +72 | +73 | -4 | +82 | +0 | +0 | +0% | +0 | 8 | ||
Guthan's chainskirt#Normal | +0 | +0 | +0 | -14 | -7 | +75 | +72 | +73 | -4 | +82 | +0 | +0 | +0% | +0 | 8 | ||
Karil's leatherskirt#Broken | +0 | +0 | +0 | -10 | +17 | +26 | +20 | +28 | +35 | +33 | +0 | +0 | +0% | +0 | 4 | ||
Karil's leatherskirt#Normal | +0 | +0 | +0 | -10 | +17 | +26 | +20 | +28 | +35 | +33 | +0 | +0 | +0% | +0 | 4 | ||
Kyudo greaves | +0 | +0 | +0 | +0 | +0 | +22 | +20 | +18 | +0 | +20 | +0 | +0 | +0% | +0 | 1.5 | ||
Morrigan's leather chaps#Base | +0 | +0 | +0 | -15 | +8 | +7 | +5 | +7 | +9 | +7 | +0 | +0 | +0% | +0 | 5 | ||
Morrigan's leather chaps#Tier_1 | +0 | +0 | +0 | -12 | +15 | +14 | +11 | +14 | +18 | +14 | +0 | +1 | +0% | +1 | 5 | ||
Morrigan's leather chaps#Tier_2 | +0 | +0 | +0 | -10 | +22 | +21 | +17 | +22 | +27 | +21 | +0 | +2 | +0% | +2 | 5 | ||
Morrigan's leather chaps#Tier_3 | +0 | +0 | +0 | -7 | +30 | +28 | +23 | +29 | +36 | +28 | +0 | +3 | +0% | +3 | 5 | ||
Morrigan's leather chaps#Tier_4 | +0 | +0 | +0 | -5 | +38 | +35 | +29 | +37 | +46 | +35 | +0 | +5 | +0% | +4 | 5 | ||
Morrigan's leather chaps#Tier_5 | +0 | +0 | +0 | -2 | +47 | +42 | +34 | +44 | +55 | +42 | +0 | +7.5 | +0% | +5 | 5 | ||
Ninja greaves | +0 | +0 | +0 | +0 | +0 | +22 | +20 | +18 | +0 | +20 | +0 | +0 | +0% | +0 | 1.5 | ||
Samurai greaves | +0 | +0 | +0 | +0 | +0 | +22 | +20 | +18 | +0 | +20 | +0 | +0 | +0% | +0 | 1.5 | ||
Statius's platelegs#Base | +1 | +1 | +1 | -31 | -10 | +27 | +26 | +24 | -9 | +30 | +0 | +0 | +0% | +0 | 2.721 | ||
Statius's platelegs#Tier_1 | +2 | +2 | +2 | -26 | -8 | +44 | +42 | +38 | -7 | +48 | +1 | +0 | +0% | +1 | 2.721 | ||
Statius's platelegs#Tier_2 | +3 | +3 | +4 | -21 | -7 | +66 | +63 | +58 | -6 | +72 | +1 | +0 | +0% | +2 | 2.721 | ||
Statius's platelegs#Tier_3 | +4 | +4 | +5 | -15 | -5 | +88 | +84 | +77 | -4 | +96 | +3 | +0 | +0% | +3 | 2.721 | ||
Statius's platelegs#Tier_4 | +5 | +5 | +7 | -10 | -3 | +110 | +106 | +97 | -3 | +121 | +5 | +0 | +0% | +4 | 2.721 | ||
Statius's platelegs#Tier_5 | +6 | +6 | +8 | -5 | -1 | +132 | +127 | +116 | -1 | +145 | +6 | +0 | +0% | +5 | 2.721 | ||
Torag's platelegs#Broken | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | -4 | +92 | +0 | +0 | +0% | +0 | 9 | ||
Torag's platelegs#Normal | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | -4 | +92 | +0 | +0 | +0% | +0 | 9 | ||
Verac's plateskirt#Broken | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | +0 | +84 | +0 | +0 | +0% | +4 | 4.5 | ||
Verac's plateskirt#Normal | +0 | +0 | +0 | -21 | -7 | +85 | +82 | +83 | +0 | +84 | +0 | +0 | +0% | +4 | 4.5 | ||
Vesta's plateskirt#Base | +1 | +1 | +1 | -25 | +0 | +20 | +23 | +28 | -22 | +30 | +1 | +0 | +0% | +0 | 8.1 | ||
Vesta's plateskirt#Tier_1 | +3 | +3 | +3 | -21 | +0 | +40 | +47 | +56 | -18 | +60 | +2 | +0 | +0% | +1 | 8.1 | ||
Vesta's plateskirt#Tier_2 | +5 | +5 | +5 | -17 | +0 | +60 | +70 | +84 | -15 | +90 | +3 | +0 | +0% | +2 | 8.1 | ||
Vesta's plateskirt#Tier_3 | +7 | +7 | +7 | -12 | +0 | +80 | +94 | +112 | -11 | +120 | +5 | +0 | +0% | +3 | 8.1 | ||
Vesta's plateskirt#Tier_4 | +8 | +8 | +8 | -8 | +0 | +100 | +117 | +140 | -7 | +150 | +7 | +0 | +0% | +4 | 8.1 | ||
Vesta's plateskirt#Tier_5 | +10 | +10 | +10 | -4 | +0 | +120 | +141 | +168 | -3 | +180 | +9 | +0 | +0% | +5 | 8.1 | ||
Zuriel's robe bottom#Base | +0 | +0 | +0 | +15 | -13 | +7 | +7 | +8 | +5 | +0 | +0 | +0 | +0% | +0 | 5.5 | ||
Zuriel's robe bottom#Tier_1 | +0 | +0 | +0 | +18 | -11 | +15 | +14 | +17 | +10 | +0 | +0 | +0 | +1% | +1 | 5.5 | ||
Zuriel's robe bottom#Tier_2 | +0 | +0 | +0 | +22 | -9 | +22 | +21 | +26 | +15 | +0 | +0 | +0 | +1.5% | +2 | 5.5 | ||
Zuriel's robe bottom#Tier_3 | +0 | +0 | +0 | +26 | -6 | +30 | +28 | +35 | +20 | +0 | +0 | +0 | +2% | +3 | 5.5 | ||
Zuriel's robe bottom#Tier_4 | +0 | +0 | +0 | +32 | -4 | +38 | +35 | +44 | +25 | +0 | +0 | +0 | +3.5% | +4 | 5.5 | ||
Zuriel's robe bottom#Tier_5 | +0 | +0 | +0 | +38 | -2 | +45 | +42 | +52 | +30 | +0 | +0 | +0 | +5% | +5 | 5.5 |
Hands slot
The hand slot tend to be a great source of offensive bonuses, and commonly benefits all combat styles at once.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ferocious gloves | +16 | +16 | +16 | -16 | -16 | +0 | +0 | +0 | +0 | +0 | +14 | +0 | +0% | +0 | 0.2 | ||
Green d'hide vambraces | +0 | +0 | +0 | -10 | +8 | +1 | +2 | +2 | +2 | +0 | +0 | +0 | +0% | +0 | 0.283 | ||
Kyudo gloves | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +1 | +1 | +1 | +0 | +0 | +0% | +0 | 0.4 | ||
Leather gloves | +0 | +0 | +0 | +0 | +0 | +0 | +1 | +2 | +0 | +0 | +0 | +0 | +0% | +0 | 0.226 | ||
Leather vambraces | +0 | +0 | +0 | +0 | +4 | +2 | +2 | +1 | +0 | +0 | +0 | +0 | +0% | +0 | 0.226 | ||
Ninja gloves | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +1 | +1 | +1 | +0 | +0 | +0% | +0 | 0.4 | ||
Samurai gloves | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +1 | +1 | +1 | +0 | +0 | +0% | +0 | 0.4 | ||
Supreme gloves | +16 | +16 | +16 | +10 | +18 | +8 | +8 | +8 | +5 | +8 | +14 | +2 | +5% | +2 | 0.2 | ||
Tormented bracelet (or) | +0 | +0 | +0 | +10 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +5% | +2 | 0 | ||
Zaryte vambraces | -8 | -8 | -8 | +0 | +18 | +8 | +8 | +8 | +5 | +8 | +0 | +2 | +0% | +1 | 1 |
Feet slot
The gear available for this slot is very similar to hand slot gear, but tends to have more emphasis on defence than offence. It also provides less equipment with combat style flexibility than the hand slot. Similar to the shield slot, equipment necessary for negating penalizing effects are often feet slot items as well.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bandos boots | +0 | +0 | +0 | -5 | -3 | +17 | +18 | +19 | +0 | +15 | +0 | +0 | +0% | +1 | 6 | ||
Bandos boots (i) | +0 | +0 | +0 | -5 | -3 | +17 | +18 | +19 | +0 | +15 | +4 | +0 | +0% | +1 | 6 | ||
Eternal boots | +0 | +0 | +0 | +8 | +0 | +5 | +5 | +5 | +8 | +5 | +0 | +0 | +0% | +0 | 1 | ||
Guardian boots | +0 | +0 | +0 | -3 | -1 | +32 | +32 | +32 | -3 | +24 | +3 | +0 | +0% | +2 | 6 | ||
Kyudo boots | +0 | +0 | +0 | +0 | +0 | +1 | +2 | +3 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Lunar boots | +0 | +0 | +0 | +2 | -1 | +1 | +2 | +2 | +2 | +0 | +0 | +0 | +0% | +0 | 0.907 | ||
New Balance boots | +2 | +2 | +2 | +8 | +12 | +32 | +32 | +32 | +8 | +24 | +5 | +0 | +0% | +2 | 1 | ||
Ninja boots | +0 | +0 | +0 | +0 | +0 | +1 | +2 | +3 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 | ||
Pegasian boots | +0 | +0 | +0 | -12 | +12 | +5 | +5 | +5 | +5 | +5 | +0 | +0 | +0% | +0 | 1 | ||
Primordial boots | +2 | +2 | +2 | -4 | -1 | +22 | +22 | +22 | +0 | +0 | +5 | +0 | +0% | +0 | 1 | ||
Samurai boots | +0 | +0 | +0 | +0 | +0 | +1 | +2 | +3 | +0 | +0 | +0 | +0 | +0% | +0 | 0.9 |
Ring slot
The ring slot has many equipment choices with abilities not available any other way; this tends to make this slot very competitive. Utility functions such as teleportation are also very frequently available via the ring slot. The rings that do provide statistical bonuses tend to be similar in magnitude to the neck slot, though typically must be imbued to reach their full potential.
Name | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archers ring (i) | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +0% | +0 | 0 | ||
Berserker ring (i) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +8 | +0 | +0% | +0 | 0 | ||
Brimstone ring | +4 | +4 | +4 | +6 | +4 | +4 | +4 | +4 | +6 | +4 | +4 | +0 | +0% | +0 | 0 | ||
Commander ring | +8 | +8 | +8 | +12 | +8 | +20 | +20 | +20 | +20 | +20 | +8 | +0 | +0% | +8 | 0 | ||
Commander ring (i) | +8 | +8 | +8 | +12 | +8 | +20 | +20 | +20 | +20 | +20 | +8 | +0 | +0% | +8 | 0 | ||
Lucky ring (i) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Ring of suffering (i) | +0 | +0 | +0 | +0 | +0 | +20 | +20 | +20 | +20 | +20 | +0 | +0 | +0% | +4 | 0 | ||
Ring of the gods (i) | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +1 | +1 | +1 | +0 | +0 | +0% | +8 | 0 | ||
Seers ring (i) | +0 | +0 | +0 | +12 | +0 | +0 | +0 | +0 | +12 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Treasonous ring (i) | +8 | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Tyrannical ring (i) | +0 | +0 | +8 | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +0 | +0 | +0% | +0 | 0 | ||
Warrior ring (i) | +0 | +8 | +0 | +0 | +0 | +0 | +8 | +0 | +0 | +0 | +0 | +0 | +0% | +0 | 0 |
Trivia
- When items are equipped, players used to have the option to "Operate" them, regardless of them having a secondary function or not. For items that did not have a special function, the player would receive a message saying, "There is no way to operate that item," if they attempted to do so.
See also
- Equipment Stats
- Armour/Highest bonuses
- Armoury calculator
- Death
- Guide Prices
- Weight
- Inventory
- Category:Slot tables
References
Melee equipment |
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Magic equipment |
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Ranged equipment |
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Other equipment |
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